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  Lorwyn (2007) Featured Combos Page!
Part 3 of 3!!!
Last updated 10/27/07
(Made a few
corrections/modifications/additions/replacements)
(20/20
Combos)
(3 Infinite Combos, 2 Deck Links) |
Hoofprints
of the Stag - Teferi's Puzzle Box |
The
cards reference in part one of this combo series were good and all, but
Teferi's Puzzle Box is better. Assuming you have several cards in
hand, at the beginning of your upkeep you recycle that hand and put lots
of hoof counters on the Elemental enchantment. If you have at least
four cards in hand and 2W available in mana, you can put a 4/4 elemental
token with flying into play every turn. Thanks Teferi! |
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Surgespanner
and/or Fallowsage - Opposition |
It
seems that Surgespanner and Fallowsage were built for decks that sport the
control-esque Opposition and its ilk. Opposition taps creatures for
free and these two merfolk from Lorwyn takes advantage of that by giving
you the option to pay a little extra mana to return a craeture to its
owner's hand or no mana extra mana to draw a card when they are tapped.
While there aren't any cards that reduce the cost of triggered abilities
(like the one you see on Surgespanner), you can always use cards like Mana
Flare to double your available mana to make the ability easier to play.
Aneximines suggests keeping it in the
familiy and using Summon the School and/or Drowner of Secrets to tap your
Surgespanner or Fallowsage (instead of Opposition). |
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Liliana
Vess - Damnation or Wrath of God |
This
combo was submitted by many people. In a previous Lorwyn Combo Page
I posted Ajani + Wrath of God. While that's nice and all, this is
better. Use Damnation or Wrath of God to clear the field and load up
everyone's graveyards with creatures. Then, follow that up withe
Liliana's last ability gain control of all creatures in all graveyards.
Sounds like recursion supremacy if you ask me. |
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Hostility
- Furnace of Rath |
I
was trying to find a great combo in the last combo page for Hostility and
I can up short (especially after someone pointed out that Chandra Nalaar
didn't work with Hostility). However, in a recent Raiding the Dollar
Bins article, Death_By_Beebles suggested Hostility with Furnace of Rath.
In fact, the deck list is to the left. Anyway, Furnace of Rath will
double your burn spells (like Sulfurous Blast or Pyroclasm or just
Lightning Bolt) so that you twice as many 3/1 red Elemental Shaman
creature tokens. Orcish Oriflamme anyone?
OK... ok... I know. This is synergy. It's
really good synergy, though. |
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Timber
Protector - Life and Limb |
This
combo is best in a heavy Forest and/or Saproling deck. The point?
Make all of your Saprolings and Forests indestructible. Life and
Limb will make all Forests and all Saprolings 1/1 green Saproling
creatures and Forest lands in addition to their other types. And
thus, Timber Protector makes all Forests Indestrucible. Combine will
some creature pump and you have an unbeatable beatdown deck.
Note: You can always Clone your Timber Protector to make
sure your Treefolks are indestructible until the end of the game, pending
a Vindicate. Oooh - I just realized Timber Protector makes Dryad
Arbor a mean little Dryad. Persistent too!
TheGrayOne suggests combining these two
cards with Dauntless Dourbark (from Combo Page #1) for one
giant-happy-combo-familiy. |
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Wort,
Boggart Aunite - Squee, Goblin Nabob - Fodder Launch |
This
is a variation of a combo I posted on an earlier Lorwyn Combo Page --
except this combo will allow you to do some creature removal and damage
(life loss) to an opponent every turn. It can be
expensive, but it's still good for your Goblin deck. How it works?
With both goblins in play, play Fodder Launch and sacrifice Squee to its
cost. At the beginning of your next upkeep, Wort can return
the Fodder Launch to your hand and Goblin Nabob will return to your hand
automatically (thanks to his ability). Play both cards (seven mana
total) and keep knocking your opponent down five life. That's a four
turn lock once you get all cards on board.
Submitted by Anthony Powers. |
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Deathrender
- Mogg Fanatic - Enduring Renewal |
 Infinite
Damage! With all three cards in play and Deathrender attached to the
Fanatic, sacrifice the Fanatic to deal one damage to an opponent (or
creature). Because Enduring Renewal is a replacement effect, it
affects the Mogg Fanatic during the resolution of the trigger from
Deathrender. And thus, you can take that same Fanatic from your hand (that
just got there thanks to Renewal) and put it into play with Deathrender
attached to it. Submitted by Alex
Chaplin & Freezo.
Replace Mogg Fanatic with other creatures that
sacrifice for free with an effect for other types of infinity. |
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Brigid,
Hero of Kinsbaile - Lace with Moonglove or Repercussions |
Emperor
Crusty suggests using Lace with Moonglove with Brigid, Hero of Kinsbaile.
Should your opponent ever all-out attack you, just unload this surprise
and watch your opponent's army fall fast to the deathtouch of this femme
fatale. This one-sided psuedo wrath effect just involves the tap of
Brigid and three mana to play Lace with Moonglove.
If you want to be a little more tricky with Brigid, drop
a Repercussions. Whether your opponent attacks or blocks, one tap of
Brigid will result in two damage times the number of creatures your
opponent controls that are attacking or blocking. One or two turns
of this, and your opponent is sure to lose. Remember that you can
attack them too. They will be in trouble whether or not they block
your attack. |
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Familiar's
Ruse - Izzet Chronarch |
While
this can be an expensive combo, it can lock down your opponent later in
the game. With Izzet Chronarch in play, play a Familiar's Ruse to
counter an opponent's spell. In doing so, return the Chronarch to
your hand. next turn, you can play Chronarch, return Ruse to your
hand, and then be ready to counter another spell from your opponent.
Add Arcane Laboratory to create a hard-lock. Note: You can replace
Arcane Laboratory with Rule of Law for the same effect. |
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Makeshift
Mannequin - Simic Sky Swallower |
Many
people have attempted to break Makeshift Mannequin but the tricky part is
not targeting the recurred creature. Power Conduit works since you
don't have to target, but other cards all target. So... why not find
a creature that has shroud so it can't be targeted anyway. One of
the bigger shroud creatures is Simic Sky Swallower and thus makes a nice
finisher / target for the Instant Recur known as Makeshift Mannequin. |
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Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only find these link buttons on the
combo pages. When you click on the MDV Deck Link it will take you to a
deck related to the combo where you found it.
If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center
around that particular combo, although most do.
|
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Boggart
Shenanigans - Goblin Bombardment |
Goblin
Bombardment was and still is a powerhouse in many decks. But, if you
make a tribal Goblin deck, try adding Boggart Shenanigans and use
Bombartment to sacrifice a bunch of goblins. Suddently that one
damage per creature sacrificed turns into two thanks to Shenanigans.
Ouch. |
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Twinning
Glass - Howling Creatures or Pack Hunt |
There
are cards from the Masques Block that filled your hand with like cards
from your library. Howling Wolf, Nesting Wurm and Pack Hunt are all
good examples. Fill your hand with those cards after playing the
card and then use Twinning Glass to play them for the largely discounted
price of one colorless mana. Blue Light Special, here I come! The
unfortunate part is that the Glass costs four to play initially, which can
mess up the mana curve of certain decks... |
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Judge
of Currents - Aphetto Alchemist - Imagecrafter |
 Infinite
Life! How does it work? With all three cards in play, tap
Imagecrafter to make the Alchemist a Merfolk until end of turn. Now
tap Aphetto Alchemist to untap itself. This activates Judge of
Currents and gains you one life. Repeat this tapping and untapping
of the Alchemist and before you know it, you'll have an arbitrarily large
amount of life - i.e. Infinite Life.
Submitted by YWN. |
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Guile
- Dovescape |
 Let's
see if I can explain this right. With both cards in play, play a
noncreature spell. Dovescape will counter your spell which in turn
will be removed from the game by Guile. Thanks to Guile, you can now
play that spell without paying its mana cost. You have to play it at
that time or lose the chance to play it ever again.
Now, if I understand this correctly, when you play it
again without paying its mana cost, it will again be countered by
Dovescape... and then removed from the game to be played again. This
will generate an infinite loop until you choose not to play the spell
again. This infinite loop will generate infinite creatures from
Dovescape.
Note: If I am wrong in my analysis of the card
interactions, please let me know. Guild's ability is a replacement
effect, but Dovescape will be the original cause of the replacement effect
and thus will still trigger the token generation. *crosses fingers*
Submitted by Kenneth Peltokangas.
Note: Multani's Prescence does NOT work with Guile
because Guile's ability is a replacement effect so the card is never
really countered. |
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Hunter
of Eyeblights - Sheltering Ancient |
Hunter
of Eyeblight at first looks like a great card, but when you look closer,
getting a 3/3 and destroying one creature for a total of eight mana isn't
worth it... unless you can keep the +1/+1 counters flowing on your
opponent's army. This way you have a creature you can kill every
turn and the investment suddenly seems worth it. Sheltering Ancient
is great at dishing out the +1/+1 counters - so why not pair the two cards
up? Submitted by Kyle.
Note: Immaculate Magistrate also works wonders with
Hunter of Eyeblights if you want a draft combo. Submitted by YWN. |
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Stinkdrinker
Daredevil - Conspiracy |
These
two cards translates into "All [Creature] spells you play cost 2
less to play." Just make sure to set Conspiracy to Giants when it
comes into play. Submitted by Death by
Aggro.Note: Conspiracy
doesn't affect non-creature Tribal cards. YWN asked me to clarify
this. |
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Rings
of Brighthearth - Goblin Warrens |
Last
I checked, Goblin Warren's token generating ability isn't a mana ability
and thus you can copy it for two mana with the Rings of Brighthearth.
What's nice is that the copy doesn't copy the activation cost and thus you
get six 1/1 red goblin tokens for 4R total. |
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Glen
Elendra Pranksters - Mistbind Clique |
Oooh
- another confusing combo. This one was submitted by Joseph Tapper.
You actually need two of each cards.
Have the Mistbind Clique in play championing a Pranksters, and also have a
Pranksters in play. Play the second Clique during an opponent's turn
after their untap step, bouncing the first Clique, returning its
Pranksters. When the second Clique comes into play, champion a
Pranksters to get back to where you started. (This paragraph quoted
from Aneximines).
The end result: Your opponent will be
land-tapped-out every turn if you can afford the 3U mana to play Mistbind
Clique every turn. While this combo can be tough to pull off, it's
worth it to Stasis your opponent for the game. |
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Fallowsage
- Paradise Mantle - Freed from the Real |
While
this combo doesn't fit into one of MDV's infinite categories, it is
technically Infinite Draws! Equip the Fallowsage with Paradise
Mantle and Freed from the Real (and pray your opponent doesn't have a
Terror in hand). Anyway, tap Fallowsage to add U to your mana pool
(courtesy of the Mantle) and draw a card (courtesy of Fallowsage's
ability). Now use that U mana to untap Fallowsage (courtesy of Freed
from the Real). Repeat to draw out your entire deck. You can
make this combo infinite mana, life, etc. by finding an outlet for your
extra cards (like Skirge Familiar and Feldon's Cane).
Submitted by Aneximines. |
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Forced
Fruition - Mind's Eye |
If
you are still trying to find some cards to combo or have good synergy with
Forced Fruition, look no further. Here's another card that works
terribly well with Forced Fruition -- Mind's Eye. While your
opponent is being technically milled by your aggressive enchantment, you
can be selective on the cards you draw. Whenever they play a spell,
they have to draw seven cards. You can pay X damage at that time to
draw X cards where X is anywhere from zero to seven. If you only
want to draw two or three cards, pay three mana to the Mind's Eye.
You have complete control over it now. Yeah, it sucks that you have
to pay mana, but 1 colorless per card is a good deal. |
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Your
Combo Here! |
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You could have your combo featured in this spot right
here (not literally, but on a future combo page).
Email
the
webmaster with any combos you'd like
to submit. Try to make sure
your combo works and that there isn't already that combo on any other MDV
combo page. You can always
Search Magic
Deck Vortex with the search tool to make sure before
submitting it. I greatly appreciate your
efforts to make these combo pages better. Every once in a while I
have a page chock-full of your submitted combos... although I will admit
about 75% of all submitted combos are duplicates.
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