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Shadowmoor (2008) Featured Combos Page!
Part 1
Last updated 5/28/08
(20/20
Combos)
(5 Infinite Combos, 7 Deck Links)
Discuss
Here. Post Shadowmoor Combos
Here
or Email them
Here...
Or view the Shadowmoor Visual Spoiler here. |
Painter's
Servant - Grindstone |
Submitted
by Akemi. Grindstone will keep grinding if the two cards you put
into a player's graveyard with it share a color. Before Painter's
Servant you had to worry about lands and artifacts messing up your
grind. With Painter's Servant, you will just keep grinding.. until
there's nothing left of your opponent's library.
You want more options with Painter's Servant? "And
Another" recommends Guttural Response, Eyes of the Wisent, Deathmark and
Crovax, Ascendant Hero. Absolumerz recommends the pitch cards like Force
of Will or Sunscour; Dystopia, Compost and Reap also work. kG-B
recommends Pentarch Paladin and lastly Ajonos recommends creatures with
protection. Shall I go on?
Was a sub-theme of this set combo cards???
Geez. |
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Flourishing
Defenses - Two(2) Grim Poppets |
 Infinite
creatures. In a block so populated by -1/-1 counters, Flourishing
Defenses is an amazing card. However, if you combine it with two
Grim Poppets you can net infinite 1/1 green Elf Warrior creature tokens.
With two Grim Poppets in play, and assuming at least one of them has one
less -1/-1 counter than it came into play with, you can move -1/-1
counters back and forth between the two Scarecrows for free. Each
time you do so you get a token from the Flourishing Defenses and thus...
infinite creatures.
Note: Leech Bonder & Paradise Mantle can replace
the two Grim Poppets for the same effect. |
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Murderous
Redcap - Juniper Order Ranger |
Want
to make Juniper Order Ranger infinitely big? 420.5n deck style?
Try combining Murderous Redcap with Juniper Order Ranger. When you
play the Redcap it deals 2 damage to a target; target itself (killing
the Redcap). Persist will bring it back with a -1/-1 counter and
the Ranger will give it and itself a +1/+1 counter. Thanks to rule
420.5, the +1/+1 counter and the -1/-1 counter negate themsevles and
thus you can repeat with the redcap targetting himself. This will
make an infinitely large Juniper Order Ranger.
How to make this infinite: You can fling the
Juniper Order Ranger for infinite damage, give the Ranger trample and
attack or simply add a sacrifice outlet like Nantuko Husk and deal that
2 damage each time to your opponent, doing infinite damage. With
Mother of Runes you can go infinite life... and so on. |
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Morselhoarder
- Power of Fire - Sinking Feeling |

Infinite
Damage! And this one was submitted to me via email by Silk.
Thanks, Silk. Here's how it works: Enchant Morselhoarder with both
Power of Fire and Sinking Feeling. Let's assume it still has two
-1/-1 counters on it. Tap the Morselhoarder to deal a damage to
something or someone. Remove a counter from Morselhoarder to add a
mana to your mana pool (color is irrelevant). Use that mana to untap
Morselhoarder with Sinking Feeling and put a -1/-1 counter on
Morsehoarder as part of the cost to untap it. You should now be
back where you were. Continue for infinite damage.
|
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Dream
Salvage - Magus of the Jar |
I
know, I know. This combo was featured on www.wizards.com site by
the legendary MaGo. But that doesn't mean this is a combo
forbidden to be on the MDV Combo Page (number one) for Shadowmoor.
And thus, I present to you this combo!!!
Finding the right card for Dream Salvage can be a challenge. It
has to be a card like Mind Twist or Persecute that has the potential to
make your opponent discard a lot of cards. But not all of those
cards have to be black. Magus of the Jar will force an opponent to
draw seven cards and then discard them at the end of his or her turn.
Timed well, the Dream Salvage could potentially draw you seven cards and
all for one mana. That's a good combo. Thanks, MaGo and the
many people who submitted this in the forum and via email. |
|
Scuzzback
Marauders - Bramblewood Paragon - Phyrexian Altar |

Infinite
Mana. And here is how it works: With all three cards in play,
sacrifice the Scuzzleback Marauders to the Altar and add a mana of any
color to your mana pool. The persist ability will trigger and
bring the Marauders back into play with a -1/-1 counter. Because
it is a Warrior, Bramblewood Paragon will give it a +1/+1 counter when
it comes into play. The two counters will combine into no
counter and you are back where we began. Keep sacrificing the
Marauders for infinite mana.
This combo was submitted by Dratho. |
 |
Mirrorweave
- Hulking Cyclops |
I
was wracking my brain for a good creature to copy with Mirrorweave and
it didn't net me any really good results. However, MaGo over at
www.wizards.com recommended Hulking Cyclops. Ingenius. If
you attack with five creatures and your opponent have whatever (say ten)
creatures... before they assign blockers cast Mirrorweave and turn all
creatures into the Hulking Cyclops. Suddenly they can't block your
onslaught and don't forget all of your creatures are now 5/5's!
Excellent. |
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Grim
Poppet - Unstable Mutation |
This
is a match made in heaven. After you distribute the -1/-1 counters
already on Grim Poppet, he's a 4/4 creature that doesn't normally get
anymore -1/-1 counters save Astral Slide or Momentary Blink. You
could enchant Grim Poppet with Torture but that requires a mana
investment. Unstable Mutation will not only make your Grim Poppet
7/7 but also generate a -1/-1 counter on it every turn for you to choose
new targets for. Creature control and beatdown all in the nice
blue-artifact package.
NOTE: Grim Poppet and
Doubling Season
are not friends by themselves. You need something to make
Grim Poppet more beefy, like Unstable Mutation for it to work.
EXTRA:
Leech Bonder also likes Unstable
Mutation. (submitted by Ogmius1).
|
|
Twilight
Shepherd - Wrath of God |
Persist
is a dangerous mechanic. Where once you could cast Wrath of God
and clear the board without too much worry of recursion, you now don't
have the luxury of a worry-free Wrath. With all of these creatures
with Persist, your wrath isn't as potent. Combine that with the
Twilight Shepherd who is like white's No Rest for the Wicked infused
Angel, and you have a combo. Specifically, with the Shepherd in
play when you cast Wrath of God, you get all of your creatures back to
hand and the Shepherd back in play with a -1/-1 counter. Your
opponent may get nothing back after the Wrath... |
 |
Deep-Slumber
Titan - Pyrohemia |
Submitted
by Tekkactus. Pyrohemia is not only a great way to clear the board
of pesky weenies (that don't have protection from red), but it is also a
great way to get around the drawback of Deep-Slumber Titan.
EXTRA: FKIH recommends
Lure or
Nemesis Mask to make sure the Titan
takes damage so you can attack with it the following turn.
|
 |
Kitchen
Finks (or Persist in general) - Phyrexian Vault |

Kitchen Finks seems to be an excellent card; it has
persist and gains you life when it comes into play. Combined with
a Phyrexian Vault, which is in Tenth Edition CORE Set, you get to draw a
card and get the creature back... which still gains you life upon coming
back into play. A 5 mana investment seems pretty good if you think
of it like this: You get a 3/2 creature, a 2/1 creature, a card and four
life total from the investment. Not bad.
ElazulAoneko recommends using Power Conduit with
your Persist creatures. Cashew recommends Heartmender... There are
a bunch of cards that enable or enhance Persist; keep checking back from
more Persistent combos. *grin* |
|
Demigod
of Revenge - Buried Alive |
Submitted
by AlasterEisaroh. Make the most use out of your Demigod of
Revenge. Cast Buried Alive a turn before playing the Demigod of
Revenge and put the other three Demigods of Revenge into your graveyard
(assuming you have one in your hand, of course). Now play the
Demigod. WALLA! Assuming your opponent doesn't Tormod's
Crypt you, you should four 5/4 flying, hasty creatures in play ready to
smash face and hopefully win you the game. That's 20 damage to the
noggin'.EXTRA: Epileptic Cricket
advises to think beyond 20 damage and use one of the following cards in
conjunction with the above:
Shared Animosity for 36,
Anthem of Rakdos for 56 and
Pandemonium for 20+20 (who needs to
attack, right!). |
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Tatterkite
- Everlasting Torment |

Let's see, Tatterkite can't have counters placed on
it. And thus a creature with wither can't ever do any damage to
the Tatterkite.
Enter Everlasting Torment and suddenly all damage
sources are treated as thought they had wither (deals damage in the
forum of -1/-1 counters). Shock, creature damage, Pyrohemia...
they all deal damage to the Tatterkite in the forum of -1/-1 counters...
and thus they don't deal damage to Tatterkite at all. Sounds like
a pseudo-indestructible combo for Tatterkite. Still, Disenchant
and Shatter get through...
Aviv A recommends enchanting Tatterkite with
Unstable Mutation to negate the -1/-1 counter effect of the Tatterkite.
+3/+3 permanently for one blue mana... sign my up! |
 |
Did
you know...? |

To the right and left of this text is something called
the MDV Deck Link. You will only find these link buttons on the
combo pages. When you click on the MDV Deck Link it will take you to a
deck related to the combo where you found it.
If the button is to
the left of the combo text, this means there is a deck already linked.
If the link is to the right, there is a deck found or that is going to be
posted. Or it is a combo I am currently looking for a deck using it. Mind you, not all decks links are going to center
around that particular combo, although most do.
|
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Godhead
of Awe - Juntu Stakes and/or Caltrops |
Godhead
of Awe is a cruel card for any deck sporting a lot of creatures and/or a
beatdown strategy. Why not make it even worse for them and do as
YWN would suggest: Play Juntu Stakes. Suddenly their tapped
creatures (all 1/1s) don't untap during their controllers' untap steps.
If you want to even go a step further, play
Caltrops. Now if your opponent has any untapped 1/1's it won't
matter. The minute they attack with them, they all die.
Good times. What was that black enchantment
from Kamigawa block that gives -1/-1 to all creatures???... I
digress. *grin* |
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Inkfathom
Witch - Goblin Sharpshooter |
So
it's that game breaking turn and your opponent thinks they are going to
win with an onslaught of creatures. However, if you have just
these two cards in play at that point you can turn the tides quickly.
Don't block any of their creatures. Then before damage is dealt
use the Witch to turn all of their creatures into 4/1 creatures.
It's mana heavy, I know, but at this point in the game you should be
able to invest that mana into the ability. Then, use Goblin
Sharpshooter to ping all of those creatures to their death. This
is another combo I found on www.wizards.com by MaGo. |
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Leech
Bonder - Paradise Mantle - Mana Reflection |
 Infinite
Mana. This combo was
submitted by several people. With all cards in play and the Mantle
attached to the Bonder, Tap the Bonder to add U to your mana pool.
However, thanks to Mana Reflection, you get
UU (instead of just U) from tapping the Bonder.
Use one U (of UU) to untap the Leech
Bonder and move one of its -1/-1 counters to another creature. Assume
you don't kill that creature. Repeat the earlier steps to keep
moving that -1/-1 counter back and forth from one creature to another
and each time you do this you net an extra mana in your mana pool.
Use that mana for whatever your heart desires.
Tekkactus suggests Drowner of Secrets as a means to
tap down the Leech Bonder (or other Q creatures) should you not own any
Paradise Mantles. Epileptic Cricket
recommends Quicksilver Dagger... |
 |
Swans
of Bryn Argoll - Fatal Attraction |
This
combo was submitted by several people. For three mana, you can
cast Fatal Attraction on this bird spirit creature known as Swans of
Bryn Argoll and draw two cards... and then every upkeep of yours after
that draw four cards. It's like an animated Howling Mine on
speed... with Gaseous Form on it except you can still deal damage to an
opponent if unblocked... or something like that. This is a great
combo and I encourage you to try it. |
 |
Curse
of Chains - Knacksaw Clique |
Curse
of Chains works well with really any creature that has the Q (untap)
symbol on it. It does, however, work a little better with the
Knacksaw Clique. It will be a mana inventment, two per turn, but
not only are you removing cards from your opponent's library but you are
also given the opportunity to play those cards that same turn.
Plus, the Curse of Chains will untap EACH upkeep
(not just your own). Suddenly I'm thinking a Heartstone would be a
nice addition to these two cards... |
 |
Order
of Whiteclay - Kinsbaile Borderguard - Phyrexian Altar - Earthcraft -
Utopia Sprawl |
 Infinite
creatures. This combo was submitted by Luthervamplord and here is
how it works...Enchant a Forest with the
Sprawl and name white. Assume Order, Earthcraft, Borderguard (with
one +1/+1 counter), and Altar are in play. Sacrifice the Borderguard to
the Altar and add one white mana to your mana pool. As a result of the
Borderguard's leaves play ability, put a 1/1 white Kithkin Soldier
creature token into play.
Using Earthcraft, tap the Order to untap the Forest
enchanted with the Sprawl. Now tap the enchanted Forest to add GW
to your mana pool. With the GWW in your mana pool, untap the Order
to return the Borderguard to play (with at least one +1/+1 counter on it
thanks to the Order).
Repeat for infinite creatures. It's a bit
clunky, but it works; consider the fact that both creatures involved in
the combo are Kithkin... |
|
Scarscale
Ritual - Quirion Dryad |
Scarscale
Ritual fits the -1/-1 counter theme of Shadowmoor and uses that theme to
benefit the spell drawing you two cards for two mana at a small price of
putting a -1/-1 counter on a creature you control. Combine
Scarscale Ritual with Quirion Dryad from Tenth Edition and suddenly that
drawback is vanquished. You see you play the Ritual which
activates the Dryad and gives it a +1/+1 counter. The -1/-1
counter and the +1/+1 counter combine into no counter at all. Be
careful, though. Quirion Dryad needs to have at least one +1/+1
counter on it already before casting the Ritual else she will die to
state based effects (since the -1/-1 counter placement of the Ritual is
part of the cost and not part of the effect).
EXTRA: Scarscale Ritual works well with any
card capable of using its -1/-1 counters (such as Grim Poppet or Leech
Bonder). |
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Your
Combo Here! |
|
Submit your Shadowmoor Combos
here! Be sure and read the entire thread to be sure someone
hasn't already posted your combo. If you don't want to post your
combo in the forum, you can always
email me your combos.
Thanks for submitting and keep checking back for this
page to be updated with Shadowmoor combos! |
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