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April R/G/A (2009) Featured Combos Page! Part 1
Last updated 4/6/09  (20/20 Combos) (0 Infinite Combos, 8 Deck Links)
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Please enjoy this month's featured combo page as it features only Red, Green and Artifacts.  It's a psuedo-Gruul combo page for your review!  Depending on feedback, I may do more color-paired combo pages in the future.  Let me know by discussing this page here

Obliterate - Timber Protector 
Obliterate is a fantastic mass-destruction spell especially since it can't be countered.  But why not offset the equilibrium of the card and make it so that your own lands and creatures won't be affected.  Timber Protector is just the card then to pair with Obliterate.  Timber Protector grants inestructibility to all of your Forests and Treefolk.  And thus, when Obliterate resolves, you'll still have a mana base and some creatures.  Your opponent will most likely not.
Vicious Shadows - Wheel of Fate
If there is one thing about Vicious Shadows that will prevent it from ever being played, it is its casting cost.  Still, it sure has potential to be a powerful card.  Remember that is every creature, not just yours or just your opponents' creatures.  The trick is making sure they have lots of cards in their hand.  What better way to make sure they have a full hand than Wheel of Fate from Time Spiral.  When it resolves, it will fill your opponents' hands with seven cards.  It's at that point you want to start sacrificing your creatures, or killing your opponent's creatures so each one deals seven damage to an opponent of your choice. 
Goblin Grenadiers - Lowland Oaf 
Make the most out of granting your Goblins flying, thanks to the Oaf, and have him throw Goblins that can sacrifice themselves for an extra effect.  Goblin Grenadiers is a good example.  Have them deal 3 flying damage to an opponent and then sacrifice them to destroy target creature and target land.  Just make sure there isn't a flying blocker on the other side else you won't be able to use the Grenadiers ability.

 

Natural Affinity - Spidersilk Armor - Pryoclams 
It's because I like Spidersilk Armor alot that its in this combo although it can be replaced with any number of creature boosters.  I just really like it because it gives your creatures Reach too.  Anyway, the quick summary of this combo is have the Armor in play, play Natural Affinity and then follow it up with Pyroclasm. The end result is your opponent will/should lose all of his or her lands.  Bye-bye to their mana base! 
Burgeoning - Lifegift - Storm Cauldron 
Having all three of these cards in play will, in summary, give you lots of life and completely disrupt your opponent's tempo.  Whenever anyone plays a spell, each land that is tapped for mana is returned to that player's hand.  They can then play an extra land every turn.  While your opponent is playing two lands each turn, you will also be playing two lands during their turn thanks to Burgeoning.  Thanks to Lifegift, this should result in a four life gain during each player's turn unless they decide not to lay down any land -- which is unlikely.
Helm of Possession - Myr Servitor x 2 - Spawning Pit 
Helm of Possession is great at taking your opponent's best creature, but at the expense of one of your own.  Make it not so painful by sacrificing a creature that recurs itself every turn as long as there is still the another creature with the same name in play: Myr Servitor.  Then, to make things a little more fun, sacrifice whatever creature you just took from your opponent to Spawning Pit... and then next turn take another and sacrifice it again.   
Spike Feeder - Forgotten Ancient 
Forgotten Ancient, the card we all designed together many years back on www.wizards.com, is great  with any and all creatures that use +1/+1 counters to their advantage.  Spike Feeder is just one example.  Pile up the counters on the Ancient and then throw them all at the Feeder and watch this Spike turn them all into extra life for you.  Two life per +1/+1 counter is nothing to scoff at.  It basically makes every spell cast a two life boost for you, sort of... 
Recycle - Anvil of Bogardan 
The balancing factor of Recycle was its last line of text which made you discard down to two cards during your discard phase.  When combined with Anvil of Bogardan, suddenly you no longer have a discard phase.  And thus Recycle becomes broken.  You will still have to discard to the Anvil every turn but some card drawing spells should help this effect.  Check out the deck link for this one, you'll love it if you like this combo.
Bedlam - Firecat Blitz 
Synergy more than combo, I know.  Still, this is a force to reckon with and most likely a game winning combo in the right situation.  Bedlam is one of those cards you don't want to drop too early because it affects your creatures as well as your opponents.  However, Bedlam will let mass token producers really shine.  Take for instance, Firecat Blitz from Judgment.  Play Bedlam and then follow it up with a 10X Blitz.  Suddly you have ten 1/1 hasty cat tokens to stomp over your opponent without resistence from their pesky creatures.  Throw in a Liege for red and make it game. 
Timbermare - Vitalize 
Thundermare shifted to Green can be a lot of fun.  It can be even more fun if after you play it and tap all creatures, you follow it up with Vitalize to untap all of your creatures.  Read: All of YOUR creatures.  All of your opponent's creatures will still be tapped.  Then, attack full force against your opponent with your own hoard of creatures and watch them flinch as they have nothing to block with.   
Where Ancients Tread - Viashino Cutthroat or Sparkcaster
Make "Where Ancients Tread" work for you and play creatures that are cheaper to cast but that have the ability to return themselves to your hand so you can replay them either that same turn or the next.  Both Viashino Cutthroat and Sparkcaster are fine candidates for this position.  Everytime you cast one of these wheil the Ancients enchantment is in play, you get to vollet five damage at your opponent. 
Gruul War Plow - Breaking Point 
These two cards work together much like Chimeric Idol and Wrath of God did from many years ago.  Breaking Point is an unstable Wrath of God (that could just end up dealing six damage to an opponent). But the beauty is that if it does resolve and destroy all creatures, it won't destroy the War Plow while its just an artifact.  So once Breaking Point clears the field for you, Gruul War Plow suddenly because your only and best win condition.
Did you know...? 

I've recently updated the deck link buttons on new combo pages so keep reading to find out more about them.

Blue buttons are deck links that link to a deck using the combo it's next to.  Mind you, not all deck links are going to center around that particular combo, although most do.

Red buttons indicate that I'm looking for a deck using that combo.  To suggest a deck you can either post it in the casual deck forum or email it to me.  In both scenarios be sure to note which combo the deck is for.  Linking to the original combo page helps!

If there is no blue or red button next to the right of a combo that means I'm not looking for a deck for that combo nor is there a deck in the MDV Deck Database list using it (that I'm aware of).

Repercussions - Shivan Meteor 
Repercussions has to be one of my all-time favorite cards of Magic as there are SOOOO many ways to maximize the pain with it.  One such way is Shivan Meteor.  You remember... that 13 damage dealing Sorcery from Planar Chaos.  Target any one of your opponent creatures while Repercussions is in play, and that's 13 damage at the creature and 13 damage at your opponent's head.  Thanks Repercussions! 
Perilous Forays - Seed the Land 
Wouldn't it be nice to always draw a nonland card from the top of the deck, but yet still have enough lands to cast your spells?  Well, this two card combo will allow you to do that.  With both cards in play a land.  Seed the Land will generate a 1/1 snake token.  Pay one to sacrifice the token (and pay one) to the Forays and search your land with a basic land type and put it into play tapped.  That triggers Seed the Land again and repeat this as many times as you have mana open.  You may need a few turns, but before you know it, your library will be landless and every card you draw will be a spell (not to mention you will have access to your entire fleet of lands in play).  Add Stone-Seeder Hierophant for more fun.
Verdeloth the Ancient - Saproling Symbiosis 
Here's a combo straight from Inquest Magazine from back in the day.  To quote their blurb about it: 

"With all the mana green can generate, Verdeloth can pump out an impressive number of saprolings when you cast it.  If you want to double your pleasure, just follow it up with a Saproling Symbiosis and roll over your opponent with a herd of 2/2s."

This is also an Invasion block combo.

Ulasht, the Hate Seed - Cloudstone Curio
Here's a fun combo for you. Make sure Cloudstone Curio is in play.  Cast Ulasht.    Spend some mana removing +1/+1 counters from Ulasht and create a bunch of tokens.  With the last token, use Curio's ability to return Ulasht to your hand.  Then, next turn, cast Ulasht again and get almost double the counters on him you had last time and create more tokens or deal some damage.  This combo was submitted by several people.
Aether Rift - Planar Portal 
After turn six or seven, assuming you are crowned the winner or loser yet, you usually are playing off the top of your deck.  Planar Portal is nice in these situations because you can search out your library for any card and put it into your hand.  If its a creature, are you interested in playing it for free?  If so, have an Aether Rift in play.  In responce to the Rift's ability, use the Portal and search out your most expensive creature.  The Rift will resolve and make you discard that card you just search out for and then you will get to put it into play for free as long as no one pays five life.  Seems like a nice bargain considering you can do that every turn.
Woodfall Primus - Impromptu Raid 
Woodfall Primus works extremely well with Impromptu Raid.  The Raid will put it into play for free (well three mana to activate the Raid) and then you get to destroy a noncreature permanent.  At the end of turn, sacrifice it to the Raid ability and because of Persist, it will come right back into play and destroy another noncreature permanent.  All for three mana.  How you get the Primus on top of your library is up to you.
Arc-Slogger - Furnace of Rath 
Arc-Slogger was popular while the Mirrodin Block was legal, especially as an easy way to finish off an opponent in Red Deck Wins.  Since then his claim to fame has withered away, but you still take advantage of him.  In a typical 60 cards deck, you can only activate him five times max assuming you get him out in the first few turns.  Five times two damage is only 10, so its certainly not going to kill your opponent all by itself.  Try combo-ing it up with Furnace of Rath.  That way each time you remove 10 cards from your library, you are doing four damage instead of just two.  Combined with so cheap burn in the beginning of the game, Arc-Slogger can now easily finish off your opponent for just a few mana and a lot of cards from your library. 
Stalking Vengeance - Sneak Attack 
Sneak Attack is the easier to control version of Impromptu Raid. Maximize the Sneak Attack and make sure you have a Stalking Vengeance in play at the same time. Whatever creature you put into play will eventually die at the end of the turn and at that time Stalking Vengeance will make sure it deals damage equal to its power to your opponent.

 

Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Email the webmaster with any combos you'd like to submit.  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always Search Magic Deck Vortex with the search tool to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 75% of all submitted combos are duplicates. 

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