Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

   

Back ] Home ] Up ] Next ]

Conflux (2009) Featured Combos Page! 
Last updated 8/16/09 (with a few deck list links)  (20/20 Combos) (0 Infinite Combos, 9 Deck Links)
Discuss
here.  Post Conflux Combos here
or Email them
here...
Or view the Conflux Visual Spoiler here.

Please enjoy this month's featured combo page... even though it took me a few months to post it. :)
NOTE: Recently added deck links are moved up to the top of the page.  For instance, on 8/15 I added deck links for Martial Coup - Twilight Shepherd, Goblin Razerunners - Forgotten Ancient and Mindlock Orb - Maralen of the Mornsong.

Martial Coup - Twilight Shepherd 
Play Martial Coup with Twilight Shepherd in play with X being five or more.  All creatures will be destroyed, except for the the new tokens.  Because of Persist, the Shepherd comes back and you get back all of the cards that went to the graveyard that turn from play.  An all-White combo too! Submitted by death_by_aggro.  
Goblin Razerunners - Forgotten Ancient 
YWN suggested this two card combos (amongst some others) to capitilize on the Razerunners end of turn ability, in which it deals damage equal to the number of +1/+1 counters on it to target player.  Forgotten Ancient is one option.  Other options include Daily Regimen, Swell of Courage and Temper.

If you plan on going the land route, Tobiaz recommends Crucible of Worlds to balance out your mana base given all the lands you will be sacrificing.

Esperzoa - Mindlock Orb - Maralen of the Mornsong 
AlasterEisaroh suggests this threesome combo.  With all three cards in play, whenever your opponent draws a card, Maralen will replace that with her effect but thanks to Mindlock Orb (players can't search libraries) it fizzles. And thus they don't draw a card. Not the life loss though.  Your opponent will still lose three life a turn.   Come your turn, use Esperzoa to bounce the Mindlock Orb so that you still get to search out a card from your library with Maralen's ability.  Play the Mindlock Orb against and you have yourself a psuedo lockdown.

death_by_agrro suggests using Esperzoa with Pithing Needle so you can change the card it restricts whenever needed.  And then YWN suggests using Esperzoa with Elseware Flash or Kaleidostone.  Drawing cards is fun. Esperzoa also works great with Parasitic Strix according to Planeswalker, as long as you control a black permanent. So many fun interactions with Esperzoa... so little time...

The deck link for this combo is missing Esperzoa, but has Colfenor's Plans in its place.  Orb and Maralen are there.

Conflux - Dream Halls 
While this combo was originally submitted by AlasterEisaroh, it wasn't long after the release of Conflux that someone else in the world figured out these two cards had a fantastic interaction (see deck link to the left).  Not only can you use any colored card in your hand to pitch to play Conflux for free while Dream Halls is in play, but you can use the five cards you search out with Conflux to pay for each other and win you the game.  AlasterEisaroh was suggesting two Cruel Ultimatums and three other cards.  Dream Halls makes the multicolored bombs from the last block a little better and a lot easier to play.
Charnelhoard Wurm - Soul's Fire 
If you are a tournament forum monger you have most likely already heard about this combo.  Some people tried to abuse it and make it work.  I'm not sure how that panned out but I know I didn't play against any decks using these two cards at Regionals.  

This combo was submitted by Arix and here is what he had to say about the two card combo: "Charnelhoard Wurm + Soul's Fire. Soul's Fire makes the Wurm deal six to your opponent, triggering its ability, and letting you return the Soul's Fire to your hand to repeat. End result? for six damage, at instant speed, again and again and again."

Elder Mastery - Academy Researchers 
Elder Mastery is one of those impressive Aura cards, aka Enchant Creature cards, that has a dramatic impact on the creature but costs an arm and a leg to cast. One easy way to get around those is to play Academy Researchers while you have the Elder Mastery in hand.  When the Researchers come into play, just attach Elder Mastery to the Researches for free and call it a day.  Suddenly your Researchers are the Elder Researchers of Doom and Destruction as a 5/5 flying, double discarder monstrosity. Submitted by Mad Mat.
Sedraxis Alchemist - Vedalken Mastermind 
While we don't have Man'-o-war in Standard, we do have Sedraxis Alchemist.  Unfortunately, you have to have a blue permanent in play in order for his bounce effect to happen.  That's where Vedalken Mastermind comes in.  Not only with the mastermind satisfy the blue permanent requirement of the Alchemist, but it will also allow you to keep bouncing the Alchemist back to you hand so you can play it again and bounce more nonland permanents more often.!  Submitted by YWN.

 

Did you know...? 

I've recently updated the deck link buttons on new combo pages so keep reading to find out more about them.

Blue buttons are deck links that link to a deck using the combo it's next to.  Mind you, not all deck links are going to center around that particular combo, although most do.

Red buttons indicate that I'm looking for a deck using that combo.  To suggest a deck you can either post it in the casual deck forum or email it to me.  In both scenarios be sure to note which combo the deck is for.  Linking to the original combo page helps!

If there is no blue or red button next to the right of a combo that means I'm not looking for a deck for that combo nor is there a deck in the MDV Deck Database list using it (that I'm aware of).

Wall of Reverence - Cradle of Vitality 
I was always a fan of Temper back from the Tempest block.  These two cards make Temper obsolete. Wall of Reference is going to gain you, at a minimum, one life a turn.  Use Cradle of Vitality to make that life gain also net you some +1/+1 counters.  Put it on whatever creature has the highest power so that the next turn you can gain that much more life and that many more +1/+1 counters.  It's a vicious but terribly rewarding cycle.  Who said life gain was bad?? Submitted by Tekkactus.
Malfegor - Burning Sands 
This is what I call adding insult to injury.  Malfegor's comes into play ability is devastating enough.  When you add Burning Sands into the mix, not only will they be sacrificing their creatures, but they will also be sacrificing their lands.  Ouch.  I like land destruction, and big Dragons, but I think these two cards should be banned from being in the same deck.  That and Burning Sands is just a little over the top with Malfegor. 
Sigil of the Empty Throne - Shackles or Flickering Ward 
Sigil of the Empty Thrones is a great card is your deck is packed with enchantment cards.  However, if it isn't and you still want to maximize the efficiency of the Empty Thorne, try out one of the various bounce enchantments such as Shackles and Flickering Ward.  You only need one of these to keep playing, bouncing, playing, bouncing and playing them.  Each two white mana you spend nets you a 4/4 white Angel creature token with flying.  Submitted by SKEITH. 

Rorschach recommends Recurring Nightmare while YWN recommends Sigil with anything that combo'd with Celestial Ancient and Mesa Enchantress in previous MDV combo pages.  True that!

Master Transmuter - Sharuum the Hegemon 
Here's an interesting pair of cards.  One card bounces another artifact to your hand (like Sharuum) to put something from your hand into play while the other has a nifty comes into play that takes an artifact from your graveyard and puts it into play.   There are quite a few different artifacts you could be targetting between these two cards, but no matter what it is these two cards spell combo.  Have fun choosing some artifacts to play along side them two ladies.
Knight of the Reliquary - Countryside Crusher 
Warning!  Awesome synergy alert!  While these two cards do just fine on their own, when combined the two work hand in hand. Or shall I say land in land...  In any event, while the Crusher is filling up your graveyard with lands and getting bigger, it will also make the Knight.  If you choose the activate the Knight's ability, both cards will benefit as well.  Not only will you be serving some serious beatdown, but you will be thinning your deck and drawing more spells more often.
Paleoloth - Cloudthresher or Walker of the Grove or Spitebellows... 
Paleoloth will allow you to regurgitate your evoke spells over and over again as long as you have one in hand and one in your graveyard and it's an evoke creature whose power if five or greater.  Some good examples include Cloudtresher, Walker of the Grove and Spitebellows.  Submitted by YWN.
Nyxathid - Uba Mask 
One way to ensure your Nyxathid isn't going to be weakened by your opponent's handsize is discard.  The more Johnny way to do it is using cards like Uba Mask that don't actually let your opponent draw a card.  Instead they remove it from the game, keeping Nyxathid big and your oppnent's handsize low.  Submitted by Mad Mat.
Extractor Demon - Ichorid 
Silly combo, but it works.  If the 5/5 flying extractor demon doesn't kill your opponent, and the recurring and annoying Ichorid doesn't kill your opponent, just keep recurring and sacricicing the Ichorid to activate the Demon's ability of milling your opponent's library.  I'm going to assume one of the two cards will kill your opponent long before you ever mill them to death.  Submitted by death_by_aggro.

Tresserhorn recommends: Extractor Demon + Sharuum + Sharuum/ Sculpting Steel = Infinite Mill.

Magister Sphinx - Hidetsugu's Second Rite 
Two cards that spell I win.  Magister Sphinx makes an opponent's life equal 10.  Second Rite deals 10 damage to a player that has exactly 10 life.  Seems easy enough to me.  Submitted by Trapezoid.
Jhessian Balmgiver - Rafiq of the Many 
With Rafiq of the Many, to maximize his double-strike giving ability, you want to attack with the highest power creature you have.  The unfortanate side to that is, unless it has evasion, it can be potentially blocked.  Why not prevent the opportunity of being blocked entirely and use the Balmgiver to make your best creature unblockable.  You may find yourself winning more with these two cards.
Gwafa Hazid, Profiteer - Psychic Possession 
YWN submitted this combo and states, "If the drawback for pacifying creatures without an actual Pacifism is to give cards to its controller, there are ways to make that work in our favor..."  And true that statement is.  YWN suggests Psychic Possession, so that you too will be drawing a card. 

As an alternate choice YWN suggested Maralen of Mornsong.  I think you can figure that out.

Scattershot Archer - Lace with Moonglove or Quiteus Spike 
Scattershot Archer is a great way to bring down Faerie tokens.  It's also a great way to hurt your friend's Bird deck.  If you really want to bring the hurt to any player that loves flying creatures, slap a Quietus Spike on the Archer or play Lash with Moonglove.  Suddenly, he has deathtouch and kills every creature he pings.  Sounds like a good deal to me.
Prismatic Omen - Exploding Borders or Worldly Counsel or Tribal Flames
Warning again!  Synergy alert.  This is one of those obvious interactions but that some may overlook. There are many ways to achieve the maximum effect of Domain spells, the best of which is Prismatic Omen.  For only two mana, suddenly each land you control is every basic land type.  So when you play a card like Exploding Borders, you are going to deal 5 damage.  Or Worldly Counsel is going to let you look through five cards.   Again, it's an obvious interaction but a potent one.  Turn your Domain spells into a bomb every time. Submitted by YWN!
Your Combo Here!
You could have your combo featured in this spot right here (not literally, but on a future combo page).  Email the webmaster with any combos you'd like to submit.  Try to make sure your combo works and that there isn't already that combo on any other MDV combo page.  You can always Search Magic Deck Vortex with the search tool to make sure before submitting it.

I greatly appreciate your efforts to make these combo pages better.  Every once in a while I have a page chock-full of your submitted combos... although I will admit about 75% of all submitted combos are duplicates. 

Question_Card.jpg (58259 bytes) Question_Card.jpg (58259 bytes) Question_Card.jpg (58259 bytes)
 
DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum