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MDV's Infinite Combo Database
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New "Infinity" Combos. -- updated 5/28/08

Scuzzback Marauders - Bramblewood Paragon - Phyrexian Altar

Infinite Mana.  And here is how it works: With all three cards in play, sacrifice the Scuzzleback Marauders to the Altar and add a mana of any color to your mana pool.  The persist ability will trigger and bring the Marauders back into play with a -1/-1 counter.  Because it is a Warrior, Bramblewood Paragon will give it a +1/+1 counter when it comes into play.   The two counters will combine into no counter and you are back where we began.  Keep sacrificing the Marauders for infinite mana. This combo was submitted by Dratho.

Murderous Redcap - Juniper Order Ranger - Nantuko Husk
Want to make Juniper Order Ranger infinitely big?  420.5n deck style?  Try combining Murderous Redcap with Juniper Order Ranger.  When you play the Redcap it deals 2 damage to a target; target itself (killing the Redcap).  Persist will bring it back with a -1/-1 counter and the Ranger will give it and itself a +1/+1 counter.  Thanks to rule 420.5, the +1/+1 counter and the -1/-1 counter negate themsevles and thus you can repeat with the redcap targetting himself.  This will make an infinitely large Juniper Order Ranger.

How to make this infinite:  You can fling the Juniper Order Ranger for infinite damage, give the Ranger trample and attack or simply add a sacrifice outlet like Nantuko Husk and deal that 2 damage each time to your opponent, doing infinite damage.  With Mother of Runes you can go infinite life... and so on.

Morselhoarder - Power of Fire - Sinking Feeling

Infinite Damage!  And this one was submitted to me via email by Silk.  Thanks, Silk.  Here's how it works: Enchant Morselhoarder with both Power of Fire and Sinking Feeling.  Let's assume it still has two -1/-1 counters on it.  Tap the Morselhoarder to deal a damage to something or someone.  Remove a counter from Morselhoarder to add a mana to your mana pool (color is irrelevant). Use that mana to untap Morselhoarder with Sinking Feeling and put a -1/-1 counter on Morsehoarder as part of the cost to untap it.  You should now be back where you were.  Continue for infinite damage. 

Order of Whiteclay - Kinsbaile Borderguard - Phyrexian Altar - Earthcraft - Utopia Sprawl
Infinite creatures.  This combo was submitted by Luthervamplord and here is how it works...

Enchant a Forest with the Sprawl and name white.  Assume Order, Earthcraft, Borderguard (with one +1/+1 counter), and Altar are in play. Sacrifice the Borderguard to the Altar and add one white mana to your mana pool. As a result of the Borderguard's leaves play ability, put a 1/1 white Kithkin Soldier creature token into play.

Using Earthcraft, tap the Order to untap the Forest enchanted with the Sprawl.  Now tap the enchanted Forest to add GW to your mana pool.  With the GWW in your mana pool, untap the Order to return the Borderguard to play (with at least one +1/+1 counter on it thanks to the Order). 

Repeat for infinite creatures.  It's a bit clunky, but it works; consider the fact that both creatures involved in the combo are Kithkin...

Leech Bonder - Paradise Mantle - Mana Reflection
Infinite Mana. This combo was submitted by several people. With all cards in play and the Mantle attached to the Bonder, Tap the Bonder to add U to your mana pool.  However, thanks to Mana Reflection, you get UU (instead of just U) from tapping the Bonder.

Use one U (of UU) to untap the Leech Bonder and move one of its -1/-1 counters to another creature. Assume you don't kill that creature.  Repeat the earlier steps to keep moving that -1/-1 counter back and forth from one creature to another and each time you do this you net an extra mana in your mana pool.  Use that mana for whatever your heart desires. 

Tekkactus suggests Drowner of Secrets as a means to tap down the Leech Bonder (or other Q creatures) should you not own any Paradise Mantles. Epileptic Cricket recommends Quicksilver Dagger...

Flourishing Defenses - Two(2) Grim Poppets
Infinite creatures. In a block so populated by -1/-1 counters, Flourishing Defenses is an amazing card.  However, if you combine it with two Grim Poppets you can net infinite 1/1 green Elf Warrior creature tokens.  With two Grim Poppets in play, and assuming at least one of them has one less -1/-1 counter than it came into play with, you can move -1/-1 counters back and forth between the two Scarecrows for free.  Each time you do so you get a token from the Flourishing Defenses and thus... infinite creatures.

Note: Leech Bonder & Paradise Mantle can replace the two Grim Poppets for the same effect.

Stonybrook Schoolmaster - Intruder Alarm - Paradise Mantle 
Infinite Mana. Infinite Creatures.  With all three cards in play, and the Mantle attached to your Schoolmaster, tap the Schoolmaster to add one mana of any color to your mana pool.  His own ability will activate and you will get a 1/1 blue Merfolk Wizard creature token.  The entry of this creature into play will activate Intruder Alarm and you will be back at the beginning.  Repeat for infinite creatures and infinite mana.   

You can substitute Paradise mantle for Ocular Halo for infinite card drawing or Drowner of Secrets for infinite milling.  You can even add Judge of Currents for infinite life.  The Merfolk seem to have infinite possibilities...  Submitted by YWN.

AlasterEisaroh, a Forum [Wizard], recommends adding Supreme Inquisitor, Opposition or Glare of Subdual for more fun.

Weirding Shaman - Bog Initiate - Mana Echoes 
Infinite creatures.  Infinite Mana.  Start with three Goblins (including the Shaman), the Bog Initiate and Mana Echoes.  Sacrifice a goblin two generate two more goblins, adding 4 colorless mana to your mana pool from Mana Echoes. Note that you have four Goblins in play now.  Use the Initiate to turn one of the colorless mana into black mana.  Now, sacrifice a Goblin token to generate two more, using the mana you gain from the last round.   Mana Echoes will add 6 to your mana pool... and so on.  Repeat for infinite creatures and infinite mana. Submitted by YWN.
Guile - Dovescape 
Let's see if I can explain this right.  With both cards in play, play a noncreature spell.  Dovescape will counter your spell which in turn will be removed from the game by Guile.  Thanks to Guile, you can now play that spell without paying its mana cost.  You have to play it at that time or lose the chance to play it ever again.

Now, if I understand this correctly, when you play it again without paying its mana cost, it will again be countered by Dovescape... and then removed from the game to be played again.  This will generate an infinite loop until you choose not to play the spell again.  This infinite loop will generate infinite creatures from Dovescape.

Note: If I am wrong in my analysis of the card interactions, please let me know.  Guild's ability is a replacement effect, but Dovescape will be the original cause of the replacement effect and thus will still trigger the token generation. *crosses fingers* Submitted by Kenneth Peltokangas.

Note: Multani's Prescence does NOT work with Guile because Guile's ability is a replacement effect so the card is never really countered.

Judge of Currents - Aphetto Alchemist - Imagecrafter 
Infinite Life! How does it work?  With all three cards in play, tap Imagecrafter to make the Alchemist a Merfolk until end of turn.  Now tap Aphetto Alchemist to untap itself.  This activates Judge of Currents and gains you one life.  Repeat this tapping and untapping of the Alchemist and before you know it, you'll have an arbitrarily large amount of life - i.e. Infinite Life.  Submitted by YWN. 
Deathrender - Mogg Fanatic - Enduring Renewal 
Infinite Damage!  With all three cards in play and Deathrender attached to the Fanatic, sacrifice the Fanatic to deal one damage to an opponent (or creature).  Because Enduring Renewal is a replacement effect, it affects the Mogg Fanatic during the resolution of the trigger from Deathrender. And thus, you can take that same Fanatic from your hand (that just got there thanks to Renewal) and put it into play with Deathrender attached to it.  Submitted by Alex Chaplin & Freezo.

Replace Mogg Fanatic with other creatures that sacrifice for free with an effect for other types of infinity.

Rings of Brighthearth - Time Vault 
Time Vault was errata'd in 2004 to limit the crazy infinite turns possible with the original version of it.  Now whenever you untap it, you still have to skip a turn. So if  you activate the Time Vault when you are skipping your next turn, you skip your extra turn. However, if you use Rings of Brighthearth to gain an extra, extra turn, you can gain infinite turns.  How?  Let's see if I can explain this as to me it gets confusing. 

The Time Vault comes into play tapped.  You untap it during your next untap phase and skip a turn.  However, you can tap it to get an extra turn after this and duplicate it with Rings of Brighthearth.  So you gain two turns and lose one turn.  So you still get an extra turn.  Use that turn and repeat the process.  You net infinite turns from this. Submitted by Aneximines.

Here's to hoping I explained this right...

Wren's Run Packmaster - Elvish Aberration - Intruder Alarm 
Infinite Creatures!  How it works: With all three cards in play, tap the Elvish Aberration to add GGG to your mana pool.  Use that mana on the Packmaster to generate a token. The token will activate Intruder Alarm and untap all creatures. Keep repeating this to generate infinite creatures.  As long as the Packmaster is in play, they all have deathtouch.  Not bad.  You can always add more mana generating creatures to this to generate infinite mana... but that's nothing new for Intruder Alarm.  Submitted by YWN.
Skeletal Changeling - Haakon, Stromgald Scourge - Basal Sliver - Grapeshot
Infinite Damage! Without the Grapeshot, this is in infinite loop combo capable of super-high storm counts.  With the Grapeshot your can deal infinite damage.  How does it work?

With both the Basal Sliver, Skeletal Changeling and Haakon in play, know that the Skeletal Changeling is all creatures types so it is a Sliver and a Knight.  You can sacrifice the Changeling for BB.  Then you can use Haakon's ability to replay it from your graveyard with that two mana.  Repeat this as many times as you like and then follow up with a Grapeshot for infinite damage.

Wanderwine Prophets - Cloak of Mists - Summon the School
INFINITE TURNS! How does this work?  Enchant the Prophets with Cloak of Mists so it will definitely deal some combat damage when attacking.  In order to get the extra turn, you'll need to sacrifice a Merfolk.  To make sure you have enough Merfolk keep playing Summon the School and then recurring it from your graveyard by tapping four Merfolk.  You'll want to have about three to five Merfolk in play to keep this infinite turns combo in motion. Submitted by Tekkactus.
Ceaseless Searblades - Tidewater Minion - Fling 
INFINITE DAMAGE!  Note this was partially submitted by Aneximines.  Tidewater Minion can tap to untap himself (itself really) as many times as you like.  Ceaseless Searblades get +1/+0 every time an activated ability of an elemental is played.  And thus, the two cards interact to net your Searblades infinite power.  Add Fling to the mix and suddenly you can deal infinite damage to a target.  Sounds like fun to me. 

Note that if Tidewater Minion isn't your cup of tea you could always add Unnatural Selection and substitute the Minion for Seeker of Skybreak or Aphetto Alchemist.  As long as the creature can keep tapping itself to untap itself, you are good to fuel the Searblades.  Obviously, you'll want to make it an elemental with Selection...

Iridescent Drake - False Demise - Goblin Bombardment
Until Wizards of the Coast gave the Drake errata, which reads "if you played it from your hand...", this combo was an excellent way to make your opponent cringe.  The way it worked was that you enchanted the Drake with Demise and then sacked it to the Goblin Bombardment.  Because of the ability on Demise, the Drake came back into play, and because the ability on the Drake so did the Demise.  You could repeat this combo until you were blue in the face, or until you opponent died from Bombardment damage.  Too bad the combo no longer works.  

UPDATE: 7/15/07 - The previously added errata was removed.  The combo works again!

iridescent_drake.jpg (18471 bytes) false_demise.jpg (25631 bytes) goblin_bombardment.jpg (18546 bytes)
Great Whale - Recurring Nightmare 
Great Whale used to untap up to seven lands whenever it came into play from anywhere, including the graveyard. So the trick was to get it into play using less than seven mana. With seven lands in play, a Whale in the graveyard, any other creature in play, and a Recurring Nightmare in hand, a loop could be created. Tap all seven, spend three to Recur the Whale into play, untap all seven, and spend three more to Recur the Whale back into the graveyard. Now the board is in the same state, except you've netted one mana. Repeat. With two Whales you can pull this off with only four land.  This combo was  found on and quoted from www.magicthegathering.com.

UPDATE: 7/15/07 - The previously added errata was removed.  The combo works again!

great_whale.jpg (15453 bytes) recurring_nightmare.jpg (23908 bytes)
Sneak Attack - Palinchron 
Palinchron has errata on it.  To specify, www.crystalkeep.com states the following:
The errata makes it so you only untap lands if it comes into play by being cast from your hand. It does not untap lands if put into play as the effect of a spell or ability, even if it is put into play from your hand. [DCI Tournament Update 1999/03/01]

The way this worked when it was legal: With several lands out, spend one red mana to bring out Palinchron and untap 7 lands.  Spend four mana to put it back into your hand and repeat.  Assuming you have floating mana left after the first, you will build an insane amount of controlled mana which you can use for just about anything.

UPDATE: 7/15/07 - The previously added errata was removed.  The combo works again!

sneak_attack.jpg (14880 bytes) palinchron.jpg (19941 bytes)
Locket of Yesterdays - Artificer's Intuition - Sensei's Diving Top
With Artificer's Intuition in play, you can search for Locket of Yesterdays.  Then play it and search for three Sensei's Diving Tops.  One Top goes to the graveyard and the other two can be used to play off each other for free up to infinite times.  This will jack up your storm count and then you can use whatever Storm you want to finish off an opponent.  In the deck link, Brainfreeze is the card of choice.  However, Grapeshot works terribly well too.
Jedit Ojanen of Efrava - Breath of Fury - Yavimaya Dryad - Mass Hysteria
This is a tricky combo that started off as just a Jedit - Yavimaya card interaction submitted by Niv-Mizzet_Rulez!  Then uber_panda suggested adding Breath of Fury for infinite damage.  Then YWN quickly advised you needed to give the tokens haste for the combo to work.  Phew.

In the end, here's what happens: Have Jedit, a 2/2 green Cat Warrior token and Mass Hysteria in play. Note: Yavimaya is the card that enables all of your cats to be unblockable since she gives your opponent a forest.  Otherwise, she doesn't matter to the sequence of this combo.  The token needs to be enchanted with Breath of Fury.  Attack with Jedit and token.  Jedit generates another token.  Jedit and the original token are unblockable and thus they deal damage.  Sacrifice Breath of Fury and attach it to the new token.  Untap Jedit.  Now attack with the new token, which has haste thanks to Mass Hysteria and Jedit.  Repeat to inflict potentially infinite damage.

Magus of the Coffers - Sword of the Paruns 
Infinite Mana... and here's how it works: Equip Magus of the Coffers with Sword of the Paruns.  You must have at least six Swamps in play.  (If this proves difficult, add Urborg, Tomb of Yawgmoth to the mix).  Anyway, pay two to tap and use Magus of the Coffer's ability.  Add BBBBBB to your mana pool.  Now pay three mana via the Sword to untap Magus.  BBB left.  Pay BB to  tap Magus to add BBBBBB to your mana pool.  Repeat for infinite mana.  This combo was submitted by YWN!
Sol'kanar the Swamp King - Enduring Renewal - Blood Pet 
Here's how this infinite life combo, submitted by YWN, works.  With all three cards in play, sacrifice Blood Pet to add one black mana to your mana pool.  Enduring Renewal will put Blood Pet back in your hand.  Cast Blood Pet with the black mana provided when you sacrificed him the first time and Sol'Kanar will gain you one life.  Repeat the earlier action of sacrificing the Blood Pet and keep repeating this as many times as you like to gain yourself infinite life. 
Enduring Renewal - Grapeshot - Wild Cantor 
Wizard's said themselves they were worried about Timeshifting Enduring Renewal for the same reason Enduring Renewal was dangerous back in the day: infinite combos.  This time around those pieces are different: Grapeshot and Wild Cantor.  For those who didn't know, the old pieces were Goblin Bombardment and 0cc artifacts (like Phyrexian Walker).

How it works: With Enduring Ideal in play, Wild Cantor in play and Grapeshot in hand, Sacrifice Wild Cantor to add a red or green mana to your mana pool.  Enduring Renewal will return Wild Cantor to your hand.  Use the mana you generator from the Cantor previously to cast it again.  Repeat this infinite times.  Then cast Grapeshot to infinite damage. [Enduring Plans]

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