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Lands:
1 City of Shadows
2 High Market
4 Peat Bog
4 Spawning Pool
4 Salt Marsh
6 Swamp
6 Island
Creatures:
None
Other Spells:
4 Black Market
4 Breeding Pit
4 Lab Rats
4 Attrition
1 Fodder Cannon
3 Mind Slash
1 Death Pit Offering
4 Arcane Denial
4 Impulse
4 Duress
Sideboard:
3 Fodder Cannon
1 Mind Slash
3 Death Pit Offering
4 Chill
4 Perish |
 Anyone
Wanna Buy a Rolex?
Description of deck by its author (quoted):
Black Market: Two deck ideas present
themselves immediately when looking at this card: a deck with reusable
creatures and a deck with token creatures. The deck based on token
creatures looks the most interesting to me.
City of Shadows: A land that is a bit like Black Market. You have to
remove a creature from the game to put a counter on it, but that's ok if
you're using token creatures anyway. Plus, it gives colorless mana
instead of black mana, which isn't ideal. I'd play with one, just for
the heck of it.
Breeding Pit: A great way to get sacrificial token creatures. The upkeep
of two black shouldn't be too big a problem, but be careful not to cast
Breeding Pit too early. You may end up with not enough mana to cast a
Black Market.
Lab Rats: I have a special fondness for these little guys. The buyback
is expensive, but the Black Markets should make up for that. It's very
tempting to add two Memory Crystals to the deck just for the chance of
getting the buyback down to zero. At that point, every counter on Black
Markets will turn into a rat token and every rat token will add a new
counter to the Market. That'd get ugly fast, but I'll do without the
Crystals.
Attrition: Sacrifice your tokens to destroy your opponent's creatures
and get double the counters on your Markets.
Fodder Cannon: Attrition doesn't work against black creatures, so these
are vital in the sideboard. I'd put one in the main deck as well. If you
don't have four Attritions, Fodder Cannons will do in a pinch.
Mind Slash: Just like Attrition, using this with token creatures is pure
card advantage. Keeping your opponent's hand empty should be easy with
one of these and a Breeding Pit in play. Three are enough in the main
deck, a fourth can go in the sideboard against control decks.
High Market: To give the deck the potential to gain a bit of life in an
emergency. Because it's a land, it doesn't take up a spell slot, making
it a good card even if you won't need it very often.
Death Pit Offering: Add one just because it's a pretty spiffy kill card.
3/3 Lab Rats and 2/3 thrull tokens are not to be messed with. If you
want to change the focus of the deck a bit, you could take out a few of
the control cards and go with four of these. It's such an easy change
that I'll put three more in the sideboard, so the deck can be changed at
will.
Stroke of Genius: With the amount of mana you could generate, it's
tempting to add this as a kill card, but it'd be overkill and it doesn't
fit the theme. Same for Drain Life.
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