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Lands:
1 City of Shadows
2 High Market
4 Peat Bog
4 Spawning Pool
4 Salt Marsh
6 Swamp
6 Island

Creatures:
None

Other Spells:
4 Black Market
4 Breeding Pit
4 Lab Rats
4 Attrition
1 Fodder Cannon
3 Mind Slash
1 Death Pit Offering
4 Arcane Denial
4 Impulse
4 Duress

Sideboard:
3 Fodder Cannon
1 Mind Slash
3 Death Pit Offering
4 Chill
4 Perish

Anyone Wanna Buy a Rolex?

Description of deck by its author (quoted):
Black Market: Two deck ideas present themselves immediately when looking at this card: a deck with reusable creatures and a deck with token creatures. The deck based on token creatures looks the most interesting to me.

City of Shadows: A land that is a bit like Black Market. You have to remove a creature from the game to put a counter on it, but that's ok if you're using token creatures anyway. Plus, it gives colorless mana instead of black mana, which isn't ideal. I'd play with one, just for the heck of it.

Breeding Pit: A great way to get sacrificial token creatures. The upkeep of two black shouldn't be too big a problem, but be careful not to cast Breeding Pit too early. You may end up with not enough mana to cast a Black Market.

Lab Rats: I have a special fondness for these little guys. The buyback is expensive, but the Black Markets should make up for that. It's very tempting to add two Memory Crystals to the deck just for the chance of getting the buyback down to zero. At that point, every counter on Black Markets will turn into a rat token and every rat token will add a new counter to the Market. That'd get ugly fast, but I'll do without the Crystals.

Attrition: Sacrifice your tokens to destroy your opponent's creatures and get double the counters on your Markets.

Fodder Cannon: Attrition doesn't work against black creatures, so these are vital in the sideboard. I'd put one in the main deck as well. If you don't have four Attritions, Fodder Cannons will do in a pinch.

Mind Slash: Just like Attrition, using this with token creatures is pure card advantage. Keeping your opponent's hand empty should be easy with one of these and a Breeding Pit in play. Three are enough in the main deck, a fourth can go in the sideboard against control decks.

High Market: To give the deck the potential to gain a bit of life in an emergency. Because it's a land, it doesn't take up a spell slot, making it a good card even if you won't need it very often.

Death Pit Offering: Add one just because it's a pretty spiffy kill card. 3/3 Lab Rats and 2/3 thrull tokens are not to be messed with. If you want to change the focus of the deck a bit, you could take out a few of the control cards and go with four of these. It's such an easy change that I'll put three more in the sideboard, so the deck can be changed at will.

Stroke of Genius: With the amount of mana you could generate, it's tempting to add this as a kill card, but it'd be overkill and it doesn't fit the theme. Same for Drain Life.

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by Patrick Scheele @ http://www.xs4all.nl/~sotty/casual_magic_the_gathering/index.html

S.C.S.: Black Market

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