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Lands:
4 Blood Crypt
1 Kher Keep
2 Mountain
13 Swamp
4 Terramorphic Expanse

Creatures:
4 Korlash, Heir to Blackblade
1 Nihilith
3 Tombstalker

Other Spells:
4 Bitter Ordeal
3 Boom // Bust
4 Coldsteel Heart
4 Damnation
4 Darkblast
2 Darksteel Garrison
3 Rakdos Signet
4 Rough // Tumble

Boomstalker.

Description of deck by its author (quoted):
Conveniently, Bitter Ordeal is in one of the two main blowing-stuff-up colours. With its ability to destroy opposing creatures and sacrifice its own, black is quite willing and able to cause permanents to go to graveyards from play. The other colour is, of course, red. (The judges might have also accepted "white.") Red can destroy artifacts, creatures, and lands in great numbers with cards like Shatterstorm, Pyroclasm, and Wildfire. Since it's likely that lands will be the most abundant permanent type at any given time, at least more abundant than enchantment or, for all I know, planeswalker, it seems that the most sure-fire way to play Bitter Ordeal with a high gravestorm count is by using a card like Boom // Bust. As The Ferrett mentioned in his column yesterday, this couple is absolutely nasty, provided you can hit nine mana. If you get to nine lands, and your opponent has, say, seven lands in play, you can unleash your Bust and follow it up with a Bitter Ordeal copied sixteen times. If, at this point, you decided to extract lands from your opponent's deck, there's a very good chance that you will leave your opponent with no land at all. Having no lands in your deck makes winning the game quite a, uh, bitter ordeal, let me tell you. I (inadvertently) tried it once with my Golem deck, so I have some experience with this sort of thing.

Of course, you don't need Armageddon to make Bitter Ordeal better. Rough and/or Tumble will also do the trick against certain kinds of decks, as will Damnation. You'll need a fair amount of mana to play both a sweeper and Bitter Ordeal, so it makes sense to include some artifact mana (which will also come in handy post-Bust). In multiples, Korlash, Heir to Blackblade can quickly get you to nine, but he isn't particularly fond of mass land destruction. Darksteel Garrison's ability to Fortify a land and make it indestructible not only works well with either half of Boom // Bust, but it also helps you to keep Korlash on the board if you play your Armageddon.

If you don't feel like using your B.O.'s to help run your opponent out of cards and allow you to win by decking, all you need now is a quick way to win. It's just a courtesy in this type of deck. There are a couple of finishers that I think are ideal. The first is delve poster-boy Tombstalker. With a Bust, Tombstalker is reminiscent of Desolation Angel. Sure, it requires two cards to achieve the same effect, but that just makes it much more versatile. You can Armageddon one turn (with the aid of artifact mana), and play Tombstalker the next, for example. Just remove all of those recently destroyed lands to reduce the demon's mana cost.

The other obvious finisher is Nihilith. It's not timeshifted, but it definitely fits right in. It's cheap to suspend, it has a nice evasive body, and it'll probably pop hastily into play when you lower the boom (or, I guess, the Bust) on your opponent.

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by Chris Millar @ www.wizards.com

CONTROL: Damnation - Boom // Bust / Bitter Ordeal / Korlash, Heir to Blackblade

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