Lands:
4 Adarkar Wastes
3 Mutavault
9 Plains
4 Rustic Clachan
1 Safe Haven
3 Windbrisk Heights
Creatures:
4 Cenn's Tactician
3 Cloudgoat Ranger
4 Goldmeadow Harrier
4 Kinsbaile Borderguard
4 Meadowboon
1 Mirror Entity
4 Mosquito Guard
Other Spells:
1 Graceful Reprieve
4 Militia's Pride
4 Momentary Blink
3 Swell of Courage |
Boon
Doggle.
Description of deck by its author
(quoted):
Right off the bat, Meadowboon has an uphill
battle to climb, or something, due to the fact that it occupies the same
spot in the mana curve and performs nearly the same function as
planeswalker Ajani Goldmane. If you need to put +1/+1 counters on your
team, it's hard to turn down the plan B of gaining 2 life per turn and
then making Serra Avatars. As with almost any pair of comparable cards,
however, each one has its advantages and disadvantages. Outside of the
most convoluted scenarios, Ajani will never attack for 3, fight
alongside another copy of himself, or use his Titania's Boon ability
multiple times in a single turn. These are all things that Meadowboon
can do. Also, note that Meadowboon targets a player. While this is
probably not that relevant in duels (just don't play him with True
Believer!), it can help out a teammate in various multiplayer formats.
Heck, there's nothing stopping you from using Meadowboon and Ajani as
long as you have a big sack of beads or a roll of pennies. We've already
had Planeswalker Week, though, so I'll skip our leonin friend this time
around.
To get Meadowboon's ability trigger, you have to make
it leave play somehow. This is, of course, much different than having it
trigger when it is put into a graveyard from play. Not only will you get
the bonus when Meadowboon dies in combat or at the hands of a Scarblade
Elite, say, but you will also reap the benefits when it returns to your
hand (with Whitemane Lion, say), when it "Flickers" out (with, um,
Flicker), when it's removed from the game (with, I don't know, Cold
Storage), or when it's shuffled back into your library (try Oblation).
For this deck, I'm going to use the under-underappreciated Momentary
Blink.
Now, Meadowboon gets better with every creature you
add to the board, and two of the best ways get a slew of creatures into
play are Cloudgoat Ranger (another nice Blink target) and Militia's
Pride. To these two Kithkin Soldier-makers, I added another: Kinsbaile
Borderguard. The Borderguard loves the +1/+1 counters that Meadowboon
provides, and together they make a mockery of most board-sweeping
effects, replacing themselves with a bunch of 2/2s if you put their
abilities on the stack in the right order.
In order to boost the Borderguards after the fact,
I've included a set of Cenn's Tacticians and every white reinforce card
except for Burrenton Bombardier. Mosquito Guard isn't terribly exciting,
but it makes Serra Zealot look like a Human Chump, it can reinforce a
Borderguard (or whoever), and as a one-drop it makes it more likely that
your Borderguards will come into play with more counters. It could very
well be Goldmeadow Stalwart or even Wizened Cenn. Meanwhile, Swell of
Courage can act as a white Howl from Beyond for any of your creatures
(especially nice on Kinsbaile Borderguard), but it's also a pretty spicy
card to play out from under a Windbrisk Heights. A Graceful Reprieve
acts as Momentary Blink number five, but it's also nice with the
Borderguard, as Mark Gottlieb pointed out on Monday. Safe Haven is
another sneaky way to save your guys from removal spells and/or trigger
Meadowboon's ability.
Other than Kithkin, I think Elves are the most likely
tribe to pair with Meadowboon, due to the out-of-control breeding habits
of certain Hunting Triads, Gilt-Leaf Ambushers, and Lys Alana
Huntmasters. You could even merge both Elves and Kithkin, letting
Kithkin Mourncaller do its duty as the "bridge." Incremental Growth
might replace Swell of Courage, while Vigor would make a nice teammate
for Kinsbaile Borderguard. Meadowboon could also find a home in some
kind of Rogue deck, with Marsh Flitters, Bitterblossoms, and Weirding
Shamans. |