Lands:
10 Island
6 Plains
4 Terramorphic Expanse
Creatures:
2 Heap Doll
4 Puresight Merrow
4 Judge of Currents
4 Etherium Sculptor
4 Trinket Mage
Other Spells:
4 Paradise Mantle
4 Sensei's Divining Top
3 Hindering Light
4 Impulse
3 Call to Heel
2 Brain Freeze
2 Reminisce |
 Budget
Infinity: Puresight Top.
Description of deck by its author
(quoted):
 This is one of my better "budget" decks
involves two "infinite" combos, being built recently. I just looked for
a deck that would be able to keep itself out of harms reach while having
a good chance of winning. This was achieved by combining the "Puresight
Merrow + Paradise Mantle + Judge of Currents" infinite life combo with
the "Etherium Sculptor + 2x Sensei's Divining Top + Brain Freeze"
infinite mill combo. Add some card to get the combos out consistently
faster, some creature protection and land and the deck is ready to go.
The two combos are simple, the first is simple to use
by having all three components in play with Paradise Mantle attached to
Puresight Merrow, tapping the merfolk for mana and untapping it to look
at the top card of your library, all the while gaining one life per tap
with Judge of Currents.
Even on its own these two cards can sift through your library and act as
a "free, better and reusable Demonic Consultation", even able to get
that Judge of Currents you want.
The second combo is a bit more difficult to assemble.
It needs the two Sensei's Divining Top and the Etherium Sculptor in play
and Brain Freeze in your hand.
Tap a Top to draw a card, then tap the other Top to draw the first one,
play the first Top, tap that Top to draw the second, and keep playing
and drawing tops until you have played enough spells for a lethal Brain
Freeze for as many players you need to kill.
Assembling the cards for the combos is a bit tricky,
for that Impulse and Trinket Mage are included to get needed stuff in
your hand, with Sensei's Divining Top already helping in selecting the
necessary cards.
Protecting the combos is a bit more difficult, but considering that
creatures are more easily killed than artifacts, creature protection is
of more importance, that is why Call to Heel and Hindering light is
included, which the former can also serve as a means to temporarily get
rid of dangerous creatures on opponents' boards.
For that extra stretch, Reminisce has been included,
helping against decking out and against other mill decks.
And Heap Doll is there to help fend off pesky anti-mill cards like
Gaea's Blessing and Reminisce.
Now, the deck is a tad expensive on the budget side,
especially with Sensei's Divining Top, so i suggest some even more
budget cuts.
Sensei's Divining Top is quite essential to the deck
to create the deadly storm count for its huge flexibility to act as a
pseudosearcher.
It can be replaced with Conjurer's Bauble, but that has the problem of
needing to rest in your hand or on the board and if needed for the storm
count, you need to deplete your library first in order to use it, making
you vulnerable to decking out yourself or being milled by someone else.
Brain Freeze is also quite essential here and could be
replaced by Astral Steel for deadly attacks if unblocked or possibly
Temporal Fissure for board wiping, still those don't have that one turn
win power that Brain Freeze has.
Paradise Mantle can be replaced with Multani's Harmony
or Utopia Vow, yet those two are Auras and also have bad synergy with
Call to Heel, making the Mantle more flexible and versatile.
Impulse can be juggled around with Brainstorm, Ponder,
Serum Visions and/or Telling Time, depending on whether you like instant
speed or low mana cost best. |