Lands:
8 Forest
5 Mountain
3 Swamp
2 Overgrown Tomb
4 Savage Lands
2 Stomping GroundCreatures
4 Birds Of Paradise
4 Blastoderm
4 Burning-tree Shaman
4 Madrush Cyclops
4 Rumbling Slum
4 Spellbreaker Behemoth
4 Spiritmonger
Other Spells:
4 Saproling Burst
4 Lightning Bolt |
  Cyclops
Go Rar!Description of deck by its author
(quoted):
I decided to build a quick pseudo-Fires of
Yavimaya deck from Madrush Cyclops. I love this guy!
Now, I didn’t take the time to make it perfect with a
great curve or anything. Because the curve is lessened, I felt okay
adding CIP lands in Savage Lands. I mean, with a Birds of Paradise out
on turn one, there is nothing for you on turn two unless you happen to
have Burning-Tree Shaman in your hand. Feel free to drop your Savage
Lands or Shock Duel then.
This deck sports a lot of creatures. Birds of Paradise
allows acceleration into things like Madrush Cyclops, Rumbling Slum,
Blastoderm and Spellbreaker Behemoth.
The Behemoth will protect itself from counters, as
well as Blastoderm, Spiritmonger and Rumbling Slum. That will allow you
to play a lot of beats, and Blastoderm is downright nasty when it is
uncounterable. Ouch!
Creatures like Burning-Tree Shaman and Rumbling Slum
are not only great for their size-casting cost ratio, but also highly
capable of dealing extra damage to people with their abilities. A plink
here and there from the Slum and the Shaman can add up.
The deck sports Lightning Bolt as its only removal. It
would rather go through defenses than kill them for clean hits, but you
can do that if needed. They also help to seal the deal and take out an
opponent with ease.
Saproling Burst, from the old Fires deck, is back with
its beatingess. Without Madrush Cyclops, it is not that good, but when
that guy is out, the Burst is a kick in the potato sack. Three hasty
4/4s on turn four (or five without acceleration) is really nasty and
then they drop to 3/3s and still have power, then meek 2/2s, then Pearl
Trident-esque 1/1s before dying. Of course, by then, your plan has been
to win.
This deck is very moddable based on your collection.
The Madrush Cyclops is the only essential. They are not going for much
money right now, so they are easily obtainable. After that, you can
change out beaters. Call of the Herd is fine for the deck. Darigaaz the
Igniter is a fine choice, as is Kokusho, the Broken Star. You can find
some other creatures out there for this deck in your collection, I’m
sure.
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