1 Pentavus
3 Disciple of the Vault
2 Dross Harvester
3 Myr Retriever
4 Rotlung Reanimator
4 Death Pit Offering
2 Grave Pact
4 Lightning Coils
4 Nuisance Engine
2 Riptide Replicator
4 Spawning Pit
3 Talisman of Indulgence
12 Swamp
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower |
Death
Spawn.
Description of deck by its author (quoted):
Spawning Pit gives the other four colors access to something that is
basically black. You know what color would love something like that?
Black. Even though it's the king of sacrifice effects, this one is
better than most and combos well with Rotlung Reanimator and Grave Pact.
There are more tasty interactions. About a month and a half ago, I
audibly yelped as the Nuisance Engine-Death Pit Offering combo smacked
me upside the head. How had I not seen that before?! But even after
finding it, I couldn't quite expand it into a deck. Not anymore:
Spawning Pit greatly alleviates Death Pit Offering's drawback. The only
pitfall with putting them into the same deck is Pit confusion. You have
too many Pits lying around, you're liable to fall in one. There's a
whole theme deck in there (Breeding Pit and Bottomless Pit fit pretty
flawlessly into this deck so far, and Lord of the Pit is too perfect),
but let's face it—that would just be (here I go again) pitiful. (Y'know,
one of the benefits of writing an Internet column is that when I make
puns like that, none of you are close enough to hit me.) Anyhoo, each
pair of parts from the Engine-Offering-Pit triumvirate is good together
(without the Offering, you get wiggy 0/1 + 0/1 = 2/2 math), and all
three click together nicely.
How about Lightning Coils? It has a lot in common with Spawning Pit—so
much so that they might seem redundant. They're both cheap artifacts.
They both transform dying creatures into new token creatures. They were
each my third preview article for their expansion. But rather than just
being a “new” or “better” or “more rocktacular” model, Spawning Pit is
actually a great complement for Lightning Coils. Sacrificing nontoken
creatures to put counters on the Pit puts counters on the Coils too.
When the Coils is about to pop, you can spawn some Spawns in advance for
an overwhelming attack force. And before the Elemental tokens from the
Coils fizzle away, you can sacrifice them to load up the Pit with at
least five new charge counters.
How about Dross Harvester? Spawning Pit may be just the thing this bad
boy has been waiting for. I know that makes an awful lot of rares for
this deck, but you certainly don't need all of the elements presented
here. This is just my showcase for as many ideas as possible. Focus on
just a couple and load the rest of the deck with enablers, control
pieces, and synergistic cards and you'll have fun with it.
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