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Lands:
12 Mountain
12 Plains

Creatures:
4 Steel Wall
4 Augur Il-vec
4 Emberwilde Augur
4 Mogg Fanatic
4 Shock Troops

Other Spells:
4 Deathrender
4 Enduring Renewal
4 Enlightened Tutor
4 Incinerate

Deathrender Beats.

Description of deck by its author (quoted):
This is a combo deck built around Deathrender. This deck uses Enduring Renewal and then a bunch of creatures with sacrifice effects. Equip a Mogg Fanatic with Deathrender. Sac it to deal a damage to an opponent. Then put into play Shock Troops, equip Deathrender on them, and bring Mogg Fanatic back to your hand. Then sac the Shock Troops for two, put the Mogg in play, return the Shock Troops and repeat until everybody is dead.

In order to win, I believe that you will need two creatures that sac for an effect, one of which must be a creature that deals damage (Emberwilde Augur, Mogg Fanatic, or Shock Troops). The Augurs won't work until your upkeep, but you can kill everyone then. With the Augur il-Vecs, you can gain virtually infinite life, although that won't win you the game.

Twelve creatures kill, and the il-Vecs gain life, giving your sixteen combo creatures for your deck. You only have four each of Deathrender and Enduring Renewal. As such, I have tossed in a quartet of Enlightened Tutors in order to find your combo pieces. I also included Steel Wall for early defense and Incinerate to help keep opposing creatures off you. In this deck, you'll want to drop the Enduring Renewal last, since it is your true combo piece. An opponent may not suspect a combo seeing just a Mogg Fanatic with a Deathrender on it, until your drop the Enduring Renewal and kill everyone at the table right then and there.

This deck basically uses Deathrender as a substitute for the Pebbles combo of old. Another combo I considered with Deathrender is to use Wild Cantor and Blood Pet to make unlimited amounts of mana and then burn everyone at the table to death.

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by Abe Sargent @ www.starcitygames.com

INFINITE: Enduring Renewal / Deathrender - Shock Troops / Mogg Fanatic

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