Lands:
12 Mountain
12 Plains
Creatures:
4 Steel Wall
4 Augur Il-vec
4 Emberwilde Augur
4 Mogg Fanatic
4 Shock Troops
Other Spells:
4 Deathrender
4 Enduring Renewal
4 Enlightened Tutor
4 Incinerate |
 Deathrender
Beats.
Description of deck by its author (quoted):
This is a combo deck built around Deathrender.
This deck uses Enduring Renewal and then a bunch of creatures with
sacrifice effects. Equip a Mogg Fanatic with Deathrender. Sac it to deal
a damage to an opponent. Then put into play Shock Troops, equip
Deathrender on them, and bring Mogg Fanatic back to your hand. Then sac
the Shock Troops for two, put the Mogg in play, return the Shock Troops
and repeat until everybody is dead.
In order to win, I believe that you will need two
creatures that sac for an effect, one of which must be a creature that
deals damage (Emberwilde Augur, Mogg Fanatic, or Shock Troops). The
Augurs won't work until your upkeep, but you can kill everyone then.
With the Augur il-Vecs, you can gain virtually infinite life, although
that won't win you the game.
Twelve creatures kill, and the il-Vecs gain life,
giving your sixteen combo creatures for your deck. You only have four
each of Deathrender and Enduring Renewal. As such, I have tossed in a
quartet of Enlightened Tutors in order to find your combo pieces. I also
included Steel Wall for early defense and Incinerate to help keep
opposing creatures off you. In this deck, you'll want to drop the
Enduring Renewal last, since it is your true combo piece. An opponent
may not suspect a combo seeing just a Mogg Fanatic with a Deathrender on
it, until your drop the Enduring Renewal and kill everyone at the table
right then and there.
This deck basically uses Deathrender as a substitute
for the Pebbles combo of old. Another combo I considered with
Deathrender is to use Wild Cantor and Blood Pet to make unlimited
amounts of mana and then burn everyone at the table to death.
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