Lands:
20 Forest
3 Stomping Ground
3 Taiga
Creatures:
4 Dauntless Dourbark
2 Heartwood Storyteller
4 Seedguide Ash
4 Timber Protector
4 Treefolk Harbinger
Other Spells:
4 Lash Out
4 Obliterate
4 Lignify
4 Rootgrapple |
 Don's
Obliterate Deck.
Description of deck by its author (quoted):
I came up with this decklist after one of the
players in my playgroup, Don, said that he really liked the cards in
Lorwyn. Now, this is a classic Johnny player who still builds
Mirrodin-Block-inspired decks packed with combos. Lorwyn is a tribal
set. I looked at the cards through what I thought would be Don's lenses
and came up with a decklist of which even Don would be proud. This is
not my kind of deck, but it is perfect for Don.
The basic concept behind this deck is simple. Get out
a Timber Protector, then play Obliterate, and you get to keep all of
your newly indestructible Forests and treefolk. The rest of the deck is
designed to set up that play. Treefolk Harbinger is a great card. You
get a one-drop wall that can help against the early offense that others
might muster. You also get the ability to either smooth your mana or
tutor right then and there for your combo piece.
Dauntless Dourbark is your ideal post-Obliterate
winning condition with its large size. Once it gets to 10/10 or larger,
you can kill opponents at ease at the multiplayer table. Remember that
your combo deck has to kill players as fast as possible since you'll
likely be playing against several. This creature can do that. Seedguide
Ash is a great card because as a 4/4 it is pertinent to the red zone.
When it dies, you can Obliterate the following turn as long as you have
one in hand. If you spent five mana to play the Ash, then the three
Forests you get when he dies will put you at least at eight mana. You
can also get Red mana off your duals with the Seedguide Ash, thus
ensuring you have the proper colors to play Obliterate as well as the
proper amount of mana.
Heartwood Storyteller is a great earlier-game drop. It
can net you some cards, which should help find Obliterates and
Protectors. It also helps your opponents, so they are likely to leave it
alone. Note that your deck only has twelve cards other than Obliterate
that will trigger the Storyteller. Lignify is a fine removal spell.
Remember that it is indestructible so long as the Protector is in play,
thus preventing it from being Disenchanted. Although it is
indestructible, the creature that it is on is not, so the creature will
still die in an Obliterate with your enchantment soon to follow.
Lash Out is your typical burn removal spell. I went
with the Lorwyn burn for flavor, but you could put anything here.
Incinerate is probably a better choice because you can hit a regenerator
that might have survived the Obliterate. Still, I like the flavor of
including the in-set burn, so I included it. Rootgrapple is an expensive
Naturalize, but realize that it is also an instant Ice Storm and that it
will draw you a card virtually whenever you play it. This makes it a
fine card. It is a great answer to any problems that might interfere
with your plan, such as No Rest for the Wicked, Angelic Renewal, or That
Which Was Taken.
The end result of this deck building is a concoction
that I would rarely build. If this is your sort of deck, then thank Don,
not me. It was his view of cards and Magic that I tried to emulate.
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