Lands:
4 Breeding Pool
1 Forest
10 Island
1 Mountain
4 Steam Vents
Creatures:
4 Crag Puca
4 Plumeveil
4 Sakura-Tribe Elder
3 Transguild Courier
4 Wistful Selkie
Other Spells:
4 Brain Freeze
4 Conflux
4 Dream Halls
4 Electrolyze
4 Esper Charm
1 Nicol Bolas, Planeswalker |
Dream
Freeze.
Description of deck by its author
(quoted):
Conflux + Dream Halls... Undoubtedly, this
combo has been brought to your attention already, as it was widely
circulated upon Conflux's (take your pick) release. Here's how it works,
in case this is new to you: With Dream Halls in play, discard any
colored card in your hand to play Conflux for free. Tutor up five cards,
one of each color. For four out of those five, it doesn't matter too
much which cards you choose, but make sure one of those five is another
Conflux. Repeat the process, until all four Confluxes are in the
graveyard, and you have fourteen new cards in your hand. (Since you can
ditch any of your newly tutored cards to cast Conflux, you'll play your
first one to get five cards, minus two (3) to get five more (8), minus
two (6) to get five more (11), minus two (9) to get five more (14.))
From here, I decided to go with the storm mechanic as
my win condition. Since Dream Halls benefits a storm strategy without
Conflux in the first place, I figured it was a decent choice. In the
above scenario, you've already cast five spells (the initial Dream Halls
followed by the four Confluxes), so the first Brain Freeze will rip
eighteen cards from the top. The second and third will clear out the
rest of your opponent's library.
And thanks to Dream Halls, we can cast these Brain
Freezes for free! But wait: don't we need blue cards to do that? And
can't Conflux only find one blue card? Thanks to the magic of hybrid and
gold, each time you cast Conflux, you can look for a Brain Freeze,
another Conflux, and three multicolored spells of your choice that fit
the color requirements. If you tutor correctly, you'll have four other
blue cards in your hand to cast your Brain Freezes. |