Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

   

 

[Back] [Home] [Up] [Next]

 
Lands:
4 Dwarven Ruins
15 Mountain
2 Sandstone Needle

Creatures:
4 Grinning Ignus
4 Hostility

Other Spells:
4 Breath of Darigaaz
4 Browbeat
4 Cave-In
4 Fireblast
4 Flame Rift
4 Lightning Bolt
4 Sizzle
3 Wheel of Fate 

Extreme Hostility.

Description of deck by The Ferrett @ www.wizards.com (quoted):
The biggest problem I found in initial testing is that once you drop Hostility, it instantly becomes the biggest target on the table—meaning unless you have a lot of mana, you won't ever get tokens as Hostility won't live to see your next turn. (R.I.P. Hostility)

The solution I came with is to use pitch spells to damage my opponents the same turn Hostility rears its ugly head/s, so I can easily beat at least one or two opponents in one game-swinging attack. Unless any surviving players have a miraculous answer up their sleeve (Wrath, Powerstone Minefield)—or happen to be cheating—they're dead the turn after. If they do, there's always a fist full of burn in your hand with their
name stamped all over it.

The deck packs a lot of burn and a lot of red card draw, and is capable of
some extremely explosive turns. At heart, it is a burn deck packed for multiplayer, so the game plan really is simple—burn until you get Hostility, then burn some more! Call it Aggro-Combo if you like.

I've found the deck functions best in small to medium groups (three to six), as its late game is kinda weak when life gain effects start to show up and you fail to rip a Cave-In or Flame Rift. At worst you will have the pleasure of knocking off several players by yourself and dropping everyone else perilously low before suiciding. This deck really, really speeds games up! We've had six-player games in the time it takes to boil a pot of water.

Cards that didn't quite make the cut were Acidic Soil (it's too liable to kill you, so I swapped it for Sizzle), Earthquake (too mana intensive—swapped for Breath of Darigaaz), Seething Song (Grinning Ignus chumps and pitches to Cave-In when needed) and Fury of the Horde (too narrow, not a source of burn). Sun Droplet would be great, but there's really not much room in here for it—I just want to maul people, and need as many cards to do so.

The first time my playgroup saw this deck their jaws dropped to the floor after I'd wiped out all five of them by the sixth turn. I then managed to win the next three games by turn seven, before one of them made a noose out of his belt and casually pointed to the rafters. They're kind of used to it by now, and know how to play around it, but I still win most of the games I play with it. It's reached the point where a Grinning Ignus is perceived as a bigger threat than an Akroma or Darksteel Colossus. Hostility is definitely the most powerful card in multiplayer because of the sheer explosive power and damage it can generate from nowhere. You might as well shove everyone else in a sack, hit it with a big stick several times, then set it on fire.

. 

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

by Petr J @ www.wizards.com, discussed by The Ferrett

BURN: Hostility - Fireblast / Cave-In / Sizzle [GROUP]

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum