Lands:
9 Forest
8 Island
1 Novijen, Heart of Progress
1 Rushwood Grove
1 Saprazzan Cove
4 Simic Growth Chamber
Creatures:
1 Experiment Kraj
4 Gilder Bairn
2 Mindless Automaton
4 Sakura-Tribe Elder
3 Spike Weaver
Other Spells:
1 Clockspinning
3 Darksteel Reactor
1 Magistrate's Scepter
4 Parallax Tide
2 Recantation
4 Rune Snag
4 Utopia Vow
3 Voidslime |
 Gilt-y
Pleasure.
Description of deck by its author
(quoted):
I used to like to play decks that pretty much
do nothing. For a while, I had an oversized blue-white deck that did
little more than stall the game with an arsenal of counterspells and
recurring Hesitations and Standstills (Thanks, Hanna!). Meanwhile, I
would be playing cards like Portent and Ransack to ensure that my
opponent drew nothing relevant (i.e. nothing but lands). It wasn't a
particularly good deck, mind you, but it was fun to see exactly how long
I could get away with doing nothing. Story of my life.
This deck is kind of like that.
With Darksteel Reactor, a win condition that,
unassisted, takes twenty turns to do its thing, you know we're going to
have to buy some time. Of course, Gilder Bairn speeds things up, so I
made sure that my stalling techniques also worked with the Ouphe. Spike
Weaver can keep creatures off your back indefinitely as long as you
periodically double the number of counters on it. Utopia Vow holds a
single creature at bay, but doubles as a tap outlet for your Gilder
Bairns. Experiment Kraj, in a roundabout way, provides another way to
tap your Ouphe.
Normally, Parallax Tide eats your opponent's lands and
spits them back out, but with Gilder Bairn doubling the number of fade
counters on it each turn, you can eventually ensure that you can remove
every land your opponent can play. Rune Snag and Voidslime protect your
key cards, while the latter can also be use to counter Parallax Tide's
triggered ability—you know, the one that gives your opponent all those
lands back. With enough verse-counter doubling, Recantation becomes a
one-sided Upheaval. |