Lands:
4 Tendo Ice Bridge
8 Forest
1 Island
4 Plains
2 Mountain
2 Swamp
Creatures:
4 Sakura-Tribe Elder
Other Spells:
3 Sensei’s Divining Top
4 Ghostly Prison
3 Kodama’s Reach
4 Wrath of God
3 Honden of Seeing Winds
3 Honden of Life’s Web
3 Honden of Night’s Reach
4 Honden of Cleansing Fire
4 Honden of Infinite Rage
4 Chrome Mox
Sideboard
4 Boil
4 Cranial Extraction
1 Honden of Night’s Reach
2 Obliterate
4 Pyroclasm |
Hondens.
Description of deck by its author (quoted):
The deck construction is pretty simplistic.
You’re running seventeen Hondens; if you get two out, there’s a good
chance you are going to win, and anymore is gravy. (You’ll see which
ones are good where in the matchups section.) To that extent, the rest
of the deck is filled with mana stabilizers and accelerators to fix what
would otherwise be a top heavy and clunky mana curve. Lastly, there’s
Ghostly Prison and Wrath of God, the two top anti-creature cards of the
format.
What’s not here is more interesting. To start, you won’t
see any Mirror Galleries. Although this card prompted me to make the
degrading comment towards Hondens in the first place, it has no real place
in this deck. Mirror Gallery is a “win more card”; if you are ever in a
position where it is relevant, then you are probably already winning and
won’t need the Gallery to seal the game. There’s an offhand chance that
you may find yourself with Infinite Rage as your only Honden in play and
have three more in your hand, but that’s extremely rare. As such, you are
better off running mana accelerators and creature defense that will
increase your odds of getting into a winning position.
Furthermore, this deck is so tight on space that you
aren’t even running Eternal Witness. There are countless green decks in
Standard right now, but Hondens is the only one that should not be running
them. The problem with Witness lies in what is going into your graveyard.
The Hondens, which are the only cards that matter in your deck, stay in
play, leaving mana acceleration and Wrath of God as what an Eternal
Witness could recur. Wrath is worthwhile, but the rest is not, and running
Eternal Witness solely to return Wrath of Gods isn’t very efficient.
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