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Lands:
7 Swamp
6 Mountain
4 Bloodstained Mire
4 Dragonskull Summit
1 Kher Keep

Creatures:
4 Deathbringer Thoctar
4 Goblin Sharpshooter
3 Carrion Feeder
3 Festering Goblin
2 Endrek Sahr, Master Breeder
2 Greater Gargadon
2 Norin the Wary

Other Spells:
4 Genesis Chamber
3 Terminate
3 Lightning Bolt
2 Goblin Bombardment
2 Malevolent Awakening
2 Liliana Vess
2 Shriveling Rot

Let the Bodies Hit the Floor.

Description of deck by its author (quoted):
Let the bodies hit the floor. I couldn't think of any more apt song and deck concept for this card. Deathbringer without a doubt demands mass amounts of bodies to hit the floor the second he steps foot out onto the battlefield. True bringers of death shouldn't care who dies, only that death happens....a lot. Building the deck took no thought, I knew I was sticking Black & Red, and immediately had combo pieces and tribes in mind. From start to finish I intended for the battlefield to not be a place of life and battle, but one perverted and twisted to nihilistic and sadistic mutilation of life itself.

Red Goblins -- In modern Magic, there is no tribe that loves sacrifice more than Goblins. Unoriginal deck building could easily go straight up tribal on them, but I decided to incorporate only those most dedicated to bringing death. Goblin Sharpshooters are nasty on their own, but in a deck built in and around death they straight up obliterate. They combo well with the Deathbringer, but perform amazingly well with almost card in the deck. To spice it up I added Goblin Bombardment to allow sacrifice for damage as well and as a few game-ending Shriveling Rots. Malevolent Awakening helps to return slain Sharpshooters to play as they are probably the strongest creature in the deck and sure to be targeted heavily with removal. Sure Thoctar may be the coup de grace, but Sharpshooters will shred the battlefield into submission very early on. Should they happen to be on the battlefield at the same time...well...woo...ooh...my.....

Key Game Ending Combo: Shriveling Rot + Goblin Sharpshooter
Key Synergy: Goblin Sharpshooter + Everything

Black: Thrulls & Zombies. -- This is where some major synergy comes into play. I went old school, thinking of the original sacrificial tribes Thrull and Zombie. While I ended up ruling out Thrulls in general I did bring along Endrek Sahar for his shenanigans and Thrull making abilities. Should he be out when Deathbringer comes into play, bodies will definitely hit the floor as six Thrulls come rolling into play alongside the monstrous beast. Festering Goblin and Carrion Ghoul are my favorite Black one drops and fit perfectly here, causing early game havoc and enabling some powerful synergistic combos. Greater Gargadon helps with enabling sacrifice, even if he does dominate Endrek. In the end, Black ironically brings the tokens and life to the deck. Creating fodder for Sharpshooters and the Thoctar.

Key Concept: Manaless sacrifice for effect Ultimately, I decided to use six cards to make my favorite token dropping engine instead of something simple like 4x Breeding or 4x Spawning Pit. To some it may seem mind baffling perhaps even irrational, but in as my second legend is Norin the Wary. Why you ask? The answer is singular: Genesis Chamber. For three mana and two cards, you generate an extremely tough to deal with token making scheme. Norin is extremely hard to kill and Genesis Chamber is cheap and efficient. Best part, it generates creatures for your opponent as well, which just means there are even more squishy bodies to destroy. You may scoff at giving your opponent creatures with the Genesis Chamber, but I play it all the time and in the right deck it creates an unstoppable force of fodder.

Cashew's Signature Key Combo: Norin the Wary + Genesis Chamber Overall, you can see how easily the deck plays. The concept is simple and the support is brilliant. Two power spells Terminate and Lightning Bolt offer a lot of oomph in supporting both control of the field and the overal message that everything must die! Vess offers toolbox support as well, or you can actually build to her ultimate which in itself is game ending in this deck. I really like this deck and play a similarly concepted ones already in black/green and red/green/black.
Deck Strengths: Dominates any non-ramp deck that relies on creatures. Particularly effective against Ichorid, GW token, Naya, Faerie
Deck Weaknesses: Combo decks like Dragonstorm, TEPS. Draw-Go Control, Ramp decks, Affinity/Tez

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by Cashew @ www.magicdeckvortex.com

COMBO: Goblin Sharpshooter / Deathbringer Thoctar - Genesis Chamber / Norin the Wary - Endrek

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