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Lands:
4 Breeding Pool
9 Forest
5 Island
1 Swamp
4 Terramorphic Expanse

Creatures:
4 Anurid Barkripper
2 Gurzigost
3 Possessed Centaur
4 Seton's Scout
4 Werebear

Other Spells:
3 Far Wanderings
3 Grizzly Fate
4 Memory Erosion
3 Oona's Grace
3 Puca's Mischief
1 Spitting Image
3 Temporal Spring

Memory Mischief.

Description of deck by its author (quoted):
As you can probably tell, I'm at a bit of a loss for Memory Erosion puns. I even considered working Ebert + Roeper in there, because it kind of sounds like erosion. Okay, that's just pathetic. I'd rather erode my own mind then remember thinking that.

Memory Erosion fits within this week's quasi-theme fully on account of its flavor. Both the flavor text and the art belong with Esper, the former for its mentioning of filigree and the latter for its swirly blue stuff invading that guys mind. Initially I thought Memory Erosion would be tough to build around (as stated above), and I was bummed out that only opponents would have to mill themselves for two. If your opponent controlled a Memory Erosion, it would fit right into a green-blue threshold deck. Card draw spells would find more card draw spells and land-fetching spells would thin your deck. Pretty soon you'd hit threshold. At that point, Werebears and Seton's Scouts would pump up, Far Wanderings would accelerate you three times as much as it did before, and Grizzly Fate would hit its full potential. Sadly, blue's threshold cards are in short supply, but in terms of retrace, it's got the hookups. Oona's Grace can draw you cards, and Spitting Image laces both colors into a creature-copying frenzy.

Boy, if there was only a way to give Memory Erosion away.

Puca's Mischief not only performs the main function of the deck, but it actually gives Possessed Centaur a good home. You're sure to be at threshold in this deck, and by trading a random Anurid Barkripper for a random card, you're giving the fully tainted Centaur an actual target to hit! On a slightly different note, by trading away your threshold guys, they weaken due to your opponent (most likely) not being at threshold. Gurzigost seems like a decent win condition. Its upkeep ability should be well prepared for, and it's essentially an unblockable 6/8.

Keeping my options open is something I often consider. When my ultra-high-tech, multi-personnel bank / casino / blimp heist went awry due to internal conflict (a gentleman criminal's term for dirty traitors) I proceeded to parachute from the blimp while activating the explosives I'd planted. Since I had played the stock market with the blimp's company, I wound up getting rich anyway. The same general concept is true here. If there isn't a decent window from trading away Memory Erosion, you can use it in tandem with bounce spells. Making your opponent play the same spell twice or more should spell happiness Memory Erosion, which will trigger multiple times. Temporal Spring is the best of the lot, by acting as both bounce and neo-removal with Memory Erosion in play.

Some may condemn this as the familiar Blue-Green Madness deck, but without the madness and with Puca shenanigans. Just keep in mind the mini-theme we've got running: sometimes neat, unplayed cards fit into already established decks in weird ways that warp them in subtle ways. That sounds like Johnny to me.

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by Noel deCordova @ www.wizards.com

COMBO: Puca's Mischief / Memory Erosion - Gurzigost / Threshold Creatures

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