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Lands:
5 Forest
3 Gaea's Cradle
4 Windswept Heath/Wooded Foothills

Creatures:
4 Fyndhorn Elves
1 Kamahl, Fist of Krosa
4 Llanowar Elves
1 Mephidross Vampire
2 Multani's Acolyte
4 Priest of Titania
3 Quirion Ranger
4 Sylvan Messenger
1 Triskelion
1 Viridian Zealot
1 Wirewood Channeler
4 Wirewood Hivemaster
4 Wirewood Symbiote

Other Spells:
1 Concordant Crossroads
1 Crop Rotation
3 Recycle
4 Skullclamp
3 Staff of Domination
2 Tooth and Nail

Mono Green Elf Combo.

Description of deck by The Ferrett @ www.wizards.com (quoted):
Multiplayer combos need to have a backup strategy. You can fix this in a couple of ways:

Have a backup plan. Look at this older deck by Chris Franson, which was submitted in an article to StarCityGames.com long before Skullclamp got the banhammer (though since Skullclamp isn't essential, it shouldn't be too hard to replace the Skullclamp with something else):

Obviously, the goal is to go nuts with a bunch of Elves and Staff of Domination, using the Staff's "untap a creature" trick to use elves to get infinite mana. Then you filter through your deck, Tooth and Nail into Mephidross and Triskelion, and then get Kamahl to blow up everyone's lands before you smash across the bow.

But if you can't go infinite with the Staff, you can still just go beat down with some savage Elvery. This deck is worsened considerably by the removal of the Staff, of course, but it's still a valid deck.

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

Chris Franson, discussed by The Ferrett @ www.wizards.com

INFINITE: Staff of Domination - Priest of Titania / Tooth & Nail - Nephidross Vampire / Triskelion [GROUP] [TRIBAL]

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