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Lands:
25 Island
1 Faerie Conclave

Creatures:
4 Errant Ephemeron
4 Pestermite

Other Spells:
4 Faerie Trickery
4 Counterspell
4 Cancel
4 Ponder
2 Capsize
4 Deep Analysis
4 Control Magic

Peasant Blue Says No.

Description of deck by its author (quoted):
This is your normal control deck featuring counters, card drawing, bounce, creatures, controlling and lots of lands.  We begin with a suite of three different counters, giving the deck the ability to say no twelve times. Faerie Trickery, from Lorwyn, makes an appearance.  We then have Ponder and Deep Analysis involved in card drawing. Ponder is from Lorwyn as well, and has proven itself in many formats in the past year. This gives you a smattering of card drawing to suit the deck. Just a pair of Capsize can supplement your deck, giving you bounce options later in the game. I find that too many Capsizes can clutter a deck and prevent it from getting to the late game where it wants to be.

The deck has four Pestermites. You can cast these early during an opponent’s upkeep and tap a land to prevent your opponent from using it that turn. This gives you some tempo while they set up. You can flash it out to tap a creature that might otherwise have attacked. You can cast it at the end of an opponent’s turn if they are playing counters too, in order to tap that precious land they saved for counters on your turn. You will lose no sleep trading a Pestermite for one of their creatures, and it gives you a bit of early defense.

Four Control Magics are included as uncommons. There are not many good stealing effects in common, so why not play a classic? Here we have a four mana answer to any targetable creature. Not only can you take out an opposing creature, but you entice it to your side, allowing it to attack or block as you have need. For later beats, your deck sports a foursome of 4/4 flyers with Errant Ephemeron. You can suspend this early, and then have all of your mana untapped when it hits the stack, allowing you to counter any counters that your opponent might want to fire your way. It is also a flying beater of unsurpassed proportions. Your deck loves it.

Finally, I decided to use the last uncommon as a Faerie Conclave, just to give you another creature without hurting your manabase too much. If you count the Control Magics and this as creatures, then you have thirteen, which is a respectable number for a control deck like this.

Peasant Magic is a format in which one can play with any legal Vintage set, as well as silver bordered sets. In the format, you can play any common, up to the normal four copies per card, and you can play up to five uncommons total. The card has the lowest commonality of any printing. For example, Rukh Egg was a common in Arabian Nights and a rare in the base set. You could use the rare copy in Peasant as a common. There is one exception to this rule. Strip Mine is treated as an uncommon, because it was too prevalent in decks as a common.

All ante cards are banned. Additionally, the following cards are banned: Ali from Cairo, Library of Alexandria, Brain Freeze, Candelabra of Tawnos, Berserk, Diamond Valley, Mana Drain, and Mishra’s Workshop. Note that all cards from Arabian Nights, Antiquities, The Dark, Fallen Empires, and Homelands are either common or uncommon, despite what some sites might say to the contrary, so all are legal.

The five uncommon cards counts for both the deck and sideboard, for tournament purposes.

Have a deck you want to submit to the database?  Go here.  Do you see an error on this page?  Email it to this address.   

by Abe Sargent @ www.starcitygames.com

CONTROL: Counterspell / Cancel - Errant Ephemeron / Pestermite [PEASANT]

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