Lands:
16 Mountain
Creatures:
1 Goblin Warchief
1 Goblin Recruiter
1 Goblin Sledder
1 Mogg Raider
3 Wild Cantor
4 Goblin Matron
4 Mogg Fanatic
4 Mogg War Marshal
4 Skirk Prospector
Other Spells:
4 Chromatic Star
4 Lotus Petal
3 Skullclamp
1 Brightstone Ritual
1 Desperate Ritual
4 Empty the Warrens
4 Rite of Flame |
Peasant
Goblin Storm.
Description of deck by Abe Sargent @
www.starcitygames.com
(quoted):
Another version of this deck was made with
Fecundity instead of Skullclamps, with four Forests replacing four
Mountains, and Tragic Poets in the sideboard instead of Reconstructions.
This deck wants to drop so many goblins, that an opponent is destroyed
with hasted 1/1 goblin tokens off a huge storm count and Empty the
Warrens. Storm decks have been a staple of the Peasant format for years,
and Brain Freeze was so powerful we had to ban it, leaving Tendrils of
Despair and Empty the Warrens around as alternatives.
Some of my previous decks were meant to have fun, but
this deck shows what a tournament winning Peasant Magic deck might look
like. There are other options out there, from IsoBurn to Mono Black
Control to Affinity, Stompy, White Weenie, and SuiBlack. I won’t bother
you with all of the details of the above deck. Obviously the Goblin
Warchief is your winning condition, and I’d prefer the deck ran two, but
I understand the other uncommon slots are needed. Without a Warchief,
the deck needs another turn to wait and then kill, and that brings all
sorts of problems, like vulnerability to sweeping removal. It also can
slow the deck as goblins cost their normal amount if he dies.
The deck obviously wants to use Skullclamp to draw a
bunch of cards, playing creatures, equipping them, drawing cards,
playing temporary mana accelerants, play more creatures, equip and kill
them, and so forth until you Empty the Warrens for a bunch of goblins.
I’m a bit surprised to see no Simian Spirit Guides in the deck, but then
again, I have not playtested it myself, so who knows.
Peasant Magic is a format in which one can play
with any legal Vintage set, as well as silver bordered sets. In the
format, you can play any common, up to the normal four copies per card,
and you can play up to five uncommons total. The card has the lowest
commonality of any printing. For example, Rukh Egg was a common in
Arabian Nights and a rare in the base set. You could use the rare copy
in Peasant as a common. There is one exception to this rule. Strip Mine
is treated as an uncommon, because it was too prevalent in decks as a
common.
All ante cards are banned. Additionally, the
following cards are banned: Ali from Cairo, Library of Alexandria, Brain
Freeze, Candelabra of Tawnos, Berserk, Diamond Valley, Mana Drain, and
Mishra’s Workshop. Note that all cards from Arabian Nights, Antiquities,
The Dark, Fallen Empires, and Homelands are either common or uncommon,
despite what some sites might say to the contrary, so all are legal.
The five uncommon cards counts for both the deck
and sideboard, for tournament purposes. |