Lands:
26 Mountain
Creatures:
2 Goblin Matron
4 Siege-gang Commander
4 Warbreak Trumpeter
Other Spells:
2 Goblin Bombardment
4 Goblin Warrens
4 Mana Echoes
4 Goblin Offensive
4 Mogg Infestation
2 Rolling Thunder
4 Boggart Shenanigans |
Shenanigan
This!
Description of deck by its author (quoted):
Boggart Shenanigans: If I were to win with
this card, how would I do it? I imagine this card is pretty good. Goblin
Bombardment? Siege-Gang Commander? Goblin Offensive? Mogg Infestation?
All of the above. This deck includes the Matron to get
you either the Shenanigans, or something like the Trumpeter or
Commander.
You want to get a load of mana from your lands or your
Mana Echoes, and then make goblins with Goblin Warrens. Goblin Warrens +
Mana Echoes + Boggart Shenanigans will allow you to do a lot of damage
until you run out of Red mana. You can use the Echoes to fuel a giant
Offensive or Trumpeter. I even included a pair of Rolling Thunders in
case you get enough mana to kill everyone at the table. Another option
would be to go with Magma Mine, which wouldn't require Red mana and
would act as a sink, but I preferred the Thunders because they double as
creature removal in the mid game. Magma Mines are the better combo
choice (they come down before countermagic is online and then become
harder to stop, act as a mana sink for a bunch of mana, and are pretty
useful at keeping players from attacking you if you have enough counters
on it to sac and kill a player).
Use Mogg Infestation on yourself to both double your
creatures and deal a bunch of damage via the Shenanigans. Plus, you
always have the reliable backup of Goblin Bombardment, or if you need
it, Siege-Gang Commander. This is a nasty deck that really abuses the
Shenanigans.
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