 Trackers
Anonymous.
Description of deck by its author (quoted):
Lowland Tracker combined with Venomous Fangs
is a very nasty thing. Your provoke ability will force any opposing
creature you desire to block the Lowland Tracker. First strike damage
will then resolve and the Fangs will off the defending creature before
it has a chance to damage the Lowland Tracker. In other words, Lowland
Tracker plus Venomous Fangs will kill any non-first strike,
non-indestructible creature in the game that is successfully provoked.
That's a powerful ability and it makes the Lowland
Tracker very dangerous. Another Tracker can also use the Venomous Fangs.
The Fangs work whenever the enchanted creature deals damage, not just in
combat. The Tracker is a Green creature that can actually deal damage to
opposing creatures, making it another valuable addition to the Venomous
Fangs club. It also fits the theme as a second Tracker.
In case the Tracker is about to die from its ability, I
included a pair of Yavimaya Hollows in order to regenerate your creatures.
Now you can throw a regeneration shield around your Tracker before using
its ability.
Beloved Chaplain is another creature that can really
benefit from Venomous Fangs. A humble 1/1 that can block any ground
creature and live is a solid wall, but with a Fangs on it, it becomes a
Chaplain of Death. No one will attack into it. Eesha can perform the same
function in the air.
Another creature on which the Venomous Fangs is solid is
the Silklash Spider. Just deal one to every flyer and watch them all die
(except for your own Eesha, which won't take damage from a creature
source).
The deck includes a typical suite of destruction. Wing
Shards exists to remind opponents to only attack cautiously. It's a gentle
nudge that people should not attack a White mage with impunity. If you
need a bigger lesson, look at Vengeful Dreams. Naturalize is your
Disenchant effect, and you could actually run Disenchant if you wanted.
I tossed in a pair of Sylvan Basilisks. They are tough,
tough creatures with a devastating effect (creatures die when they block,
not when they take damage or at the end of combat). They are usually
unblockable 2/4 creatures but you can use the Hollow on them to save them
from the occasional removal spell that would off one.
The combination of these cards and creatures gives the
deck a very classic Green feel. Basilisks, venomed creatures, a lot of
2/4s, an actual Basilisk, a Spider, and so forth. Yet the deck retains a
White base with defense and removal. The Lowland Tracker is an instrument
of doom in this deck, so use it well.
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