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Lands:
4 Arcane Sanctum
10 Island
2 Plains
2 Swamp
4 Vivid Creek
1 Vivid Marsh
2 Vivid Meadow

Creatures:
1 Grim Poppet
1 Magister Sphinx
4 Master Transmuter
4 Merfolk Looter
1 Platinum Angel
4 Plumeveil
1 Sharuum the Hegemon
4 Sphinx Summoner
4 Tidehollow Sculler

Other Spells:
3 Makeshift Mannequin
4 Mind Stone
4 Thousand-Year Elixir

Transmutation.

Description of deck by its author (quoted): The Combo...
Master Transmuter: The Master's activated ability is, in my opinion, the most powerful effect available in Standard.

Thousand-Year Elixir: The elixir lets us use Master Transmuter's ability the turn it comes into play. It also lets us use our Master Transmuter more than once on the same turn. It's important to note that returning the artifact back to your hand is part of Master Transmuter's activated ability's cost. An active Master Transmuter is effectively immune to spot removal. If your opponent attempts to kill it you can simply pay and return it back to your hand and put it back into play.

Sphinx Summoner: The Summoner allows you to tutor for any of the fatty boom booms (random Sanchez shoutouts are undervalued) in the package. The Summoner can also be used to find a Master Transmuter when you fail to draw one on your own.

Fatty Boom Booms...
Sharuum the Hegemon: Sharuum is a glue that holds this deck together. A lot of the time you want to play your Sphinx Summoner on turn five and find your Sharuum. Trade with an opponent's creature, and use Sharuum on turn six to return the Sphinx Summoner to play.

Grim Poppet: Grim Poppet is a really good way to deal with huge amounts of tokens that are produced by Spectral Procession, Cloudgoat Ranger, Bitterblossom, or Siege-Gang Commander. You can bounce it back into play and distribute more counters at your leisure.

Platinum Angel: Sometimes there isn't a card in the world that can save you. That's when it's right to go and find your Platinum Angel. If your opponent doesn't have a way to deal with it right away then you can buy enough time to find Magister Sphinx and reset your life total after you clear away their team with your Grim Poppet.

Magister Sphinx: Normally you just use the trigger to deal your opponent 10 damage, but sometimes you find yourself at a negative life total with a Platinum Angel out and you can use Magister to set yourself back at 10 life.

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by Jacob Van Lunen @ www.wizards.com

COMBO: Master Transmuter - Thousand-Year Elixir / Sphinx Summoner

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