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Lands:
4 Adarkar Wastes
4 City of Brass
13 Island
4 Underground River
Creatures:
None
Other Spells:
4 Arcane Denial
4 Boomerang
3 Despotic Scepter
1 Feldon's Cane
4 Force of Will
4 Howling Mine
1 Ivory Tower
2 Kismet
1 Land Tax
4 Lim-Dul's Vault
2 Recall
4 Stasis
1 Zuran Orb
Sideboard:
1 Black Vise
2 Blue Elemental Blast
2 Disenchant
2 Hydroblast
1 Kismet
1 Lodestone Bauble
3 Mana Short
1 Swords to Plowshares
2 Wall of Air |
  Turbo
Stasis 1996.
Description of deck by Brian
David-Marshall @ www.wizards.com (quoted):
...Last
week I talked about Matt Place's interview with Mark Rosewater during
U.S. Nationals in 1996. The deck that Matt and several other players
were using was Turbo Stasis. If you look back now, that may not seem so
revolutionary but Turbo Stasis was to prison decks what The Godfather
was to gangster films.
Before Nationals in 1996, Stasis was not a deck archetype; it was simply
a bad rare that occasionally tempted some designers but without success.
It was not very different from the way Zur's Weirding is regarded today.
When Matt Place and company descended upon Nationals with their Stasis,
Howling Mines, and Lim-Dul's Vaults in tow, it came completely from left
field and caught the Magic community with their collective pants down.
At the time of U.S. Nationals, the best deck – hands down – was
Necropotence a la Graham Tatomer and Leon Lindback from Pro Tour-New
York, which relied heavily on pump knights and big Drain Lifes for the
bulk of its offense. Stasis decks not only locked up the mana that Necro
decks relied on to recoup their lost life, but locked down the pump
knights after a quick trip to the then-as-of-yet-unnamed red zone.
The deck's dominance was short-lived – as Matt predicted in his
interview with Mark – as players were soon sporting answers in the form
of enchantment removal or, even worse, Serra Angel. The Stasis lock –
Stasis, Stasis in hand, Kismet in play, Despotic Scepter in play --
never seemed to fully engage except against the proverbial goldfish and
the game would always teeter precariously for the Stasis player.
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