Lands:
4 Flooded Grove
1 Karakas
2 Mystic Gate
3 Savannah
4 Seaside Citadel
4 Tropical Island
4 Tundra
2 Wooded Bastion
Creatures:
4 Avenging Druid
1 Azusa, Lost but Seeking
4 Lorescale Coatl
4 Noble Hierarch
Other Spells:
3 Ghostly Prison
3 Heartbeat of Spring
1 Invincible Hymn
4 Limited Resources
2 Pemmin's Aura
3 Trade Routes
4 Viridian Longbow
3 Wheel of Sun and Moon |
  Unlimited
Resources.
Description of deck by its author
(quoted):
Here is my first deck submission on this
forum, and the roles of each cards in this deck, alphabetically:
Avenging Druid: The gem of this deck. Since his
ability triggers for every damage that he dealt, not only combat damage,
just pinging with it triggers his own ability, which doesn't affected by
Limited Resources.
Azusa, Lost but Seeking: Accelerates your lands so you could have five
mana at turn four, or even seven if you could put her on turn two.
Ghostly Prison: For early defenses from aggro and tokens.
Karakas: Protects Azusa from harm or just to bouncing opponent's
legends. (if he or she have any)
Limited Resources: To lock your opponent's ammount of lands, which is
awesome. And a mass land destructor when the games are long.
Lorescale Coatl: Means this card grows every turn, with Trade Routes in
play, it becomes bigger easier. And also for the beat your opponent.
Noble Hierarch: Awesome accelerator which fits this deck's color. And
also helps Lorescale Coatl bigger.
Heartbeat of Spring: Accelerate your mana and helps your Trade Routes.
Invincible Hymn: With many cards left in your library, this singleton is
awesome.
Pemmin's Aura: Protect my Lorescale Coatl, and never worry about the
card disadvantages since it will goes back to the bottom of your library
with Wheel of Sun and Moon in play.
Trade Routes: Draw engine, and never have to tap two lands with
Heartbeat of Spring in play. Also throws your redundant lands that were
put by Avenging Druid.
Viridian Longbow: For helping Avenging Druid to do your dirty work.
Wheel of Sun and Moon: Helps you to not being decked by Avenging Druid,
keeps your library at big amount for your Invincible Hymn, and also
hosing your opponent's reanimator deck. |