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3 Zur the Enchanter
4 Myr Servitor
3 Arcbound Worker
3 Suntouched Myr
3 Alpha Myr
3 Arcbound Crusher
3 Copy Enchantment
1 Seal of Doom
1 Pemmin's Aura
1 Armadillo Cloak
1 Honden of Infinate Rage
1 Infiltrator's Magemark
1 Story Circle
1 Threads of Disloyalty
1 Arrest
4 Pentad Prism
4 Coldsteel Heart

4 Seat of Synod
4 Vaults of Whispers
4 Ancient Den
4 Glimmervoid
2 Blinkmoth Nexus
4 Dromar's Cavern

Zur the Enchanter.

Description of deck by its author (quoted):
Zur the Enchanter: I love cards that like this that let you put 1 ofs of random cards in your deck to tutor for. There are loads of cool enchantments that cost 3 or less that make Zur really fun to play with. Depending on your opponents deck you could get certain enchantments out of your deck and immediately put them to use. Playing against a beatdown deck? Moldervine Cloak will make yours bigger. Playing against a bunch of removal? Shielding Pax makes your creature untargetable. Annoying creature in your way? Faith's Fetters or Seal of Doom can handle it. I could go on and on... and I will...

Usually when trying to break a 3 colored card like Zur the Enchanter I'll try and play as many green mana fixing cards as I can. But Zur isn't green, so that idea went down the drain. So I went with an artifact theme. The artifact creatures help because they only use up colorless mana, so no more not being able to play creatures because you dont have the right colors for them. Then there are the mana accel artifacts Coldsteel Heart and Pentad Prism. If you can play two lands that produce two different colors of mana, you will be able to play either one of these followed by a 3rd turn Zur the Enchanter. Then you will have access to all kinds of enchantments. The enchantments are varied so that you have the ability to tutor up something for most situations, but if you want to get the same enchantmet over and over again, you can use Copy Enchantment to copy something that you got a couple turns ago.

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by DarkRitual @ www.mtgsalvation.com

S.C.S.: Zur the Enchanter

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