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MDV Deck Database - By Type
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DDB Categories by Type

ALT-WIN is short for alternative win.  Any deck that utilizes specific cards or strategies that win you the game without bringing your opponent down to zero life or less are considered ALT-WIN decks. (Mill decks have there own category)  Two popular cards that fit this category are Test of Endurance and Darksteel Reactor.

Beatdown decks are also known as Stompy decks.  These usually contain big creatures and great mana acceleration.  The aim is to overwhelm the opponent quickly with creature damage.  Popular cards include Ravenous Baloth, Fires of Yavimaya, Thorn Elemental, Birds of Paradise, Giant Growth and Erhnam Djinn.  (Yes, these decks are usually green).

While beatdown decks aim to overwhelm an opponent with big creatures, burn aims to overwhelm an opponent with 'burn spells'.  Burn spells can be considered any spell that can deal damage directly to an opponent's head or to one of his or her creatures.  Popular burn spells in Lightning Bolt, Shock, Fiery Temper, Glacial Ray, Kindle and Pyroclasm.  These decks are quick and efficient usually with a great finisher like Fireball or Disintegrate.
Combo decks are intricate and well established.  The goal - get your two or three card combo and run your opponent over with it.  Every other card in the deck is meant to keep your combo on the table or search your library for it.  A popular combo that once reigned over the tournament scene was Donate and Illusions of Grandeur.  Note: MDV has a great combo section that you might want to check out before visiting these pages.
A great example of control decks is Draw Go.  Draw Go plays out like this.  Draw. Done.  Counter everything your opponent plays until you can cast an evasive creature and then protect it with your counterspells and kill them with it.  These decks typically have mostly cards that deny your opponent the standards of play like lands, spells, cards, and/or creatures.
Eternal decks are decks that fall into the Vintage [T1] or Legacy [T1.5] tournament scene also known as Eternal.  These are playing styles that use older cards to win games.  Popular cards in these formats include the moxes, Time Walk and Sol Ring.
Simply put, group decks are made for group play.  When I write group play, I mean any game where there are more than two players.  These decks have cards like Congregate, Syphon Soul and other 'all players' spells.
Historical decks are sometimes staples or tournament winning decks that were played by someone well known or well established in the tournament scene of Magic: the Gathering.
Infinity decks are really combo decks except that these can go infinite with creatures, mana, damage, turns, or whatever.  Note: MDV has a whole section of the site devoted to Infinity combos.  You may want to check those out before visiting these decks.
Land Destruction (LD) decks are really control decks except that they have mainly one way to control your opponent - by destroying all or most of their land backed up with a way to win.  You win is usually efficient hasty creatures or burn.  A staple in most LD decks is Stone Rain.
Lite decks simply imply that you can play this deck without spending a lot of money.  Much of today's tournament scene is about have four or more of the cards that cost $15.00 or more.  Lite decks can cost you $20.00 or under to find and play with - and they are still fun and worthy of playing.
My favorite type of deck to play.  Mill decks strive to make your opponent run out of cards in their library.  Cards like Millstone, Whetstone and Stroke of Genius are key cards to accomplishing this.  I am thankful that WotC still makes new variation of cards that accomplish this effect.
New decks are decks that have been added to the database over the past two or three months - all on one page.
Lockdown decks are really combo decks that utilize popular cards like Solitary Confinement, Stasis, Rising Waters or Winter Orb to prevent your opponent from doing anything and thus winning by decking them or sometimes weenie damage.
Recursion decks utilize cards that pull cards from your graveyard to play -- quickly -- so as to overwhelm then like a beatdown deck.  Popular recursion cards include Corpse Dance, Patriarch's Bidding, Living Death and Zombify.
Single Card Strategy decks are decks that use an unusual card and find other cards that compliment it.  The card that the deck is all about may use it as a win condition or a means to establish a win condition.  Also, some of these decks don't really fall into any other category.
Theme Deck use crazy decks (that are not tribal) that use a common theme such as eyes, artists, lightning or movies.  These are always just for casual play as they are usually weaker than any deck yet mentioned.
Tribal decks use one creature (and sometimes two)  type to overwhelm the opponent.  Coat of Arms and any enchantment (kind of) from Onslaught block are almost always found in these decks.  Brass Herald being my personally favorite.  MDV has the best Tribal selection of decks on the net.
Any deck that uses Unglued or Unhinged cards is in this category (and only in this category)
Unique decks are decks that just don't fall into any other category.
Weenie Decks are very similar to beatdown decks, usually with some control thrown in (like Armageddon) to win the game.. except with small creatures.  The best color for this deck type is white.
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