Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

 MtgFanatic.com, Inc. is one of the largest (if not the largest) supplier of Magic the gathering singles in the world. We have the largest in-stock selection of Mtg singles on the web at competitive prices.  Advertise Here on Magic Deck Vortex!  


Donate to your favorite Casual Magic website: Magic Deck Vortex!



Winner for June'09:
by Raghart!   

[CotM FAQ]
[Submit Your Entry for this month!]



HOME  
MDV BLOG   

ABOUT MDV      

SEARCH MDV  

LINKS   Updated!
ADVERTISE   Updated!
CONTACT   


  NEW DECKS! 
 Updated!
  ABOUT THE DATABASE
  DECKS BY TYPE
Updated!
  DECKS BY COLOR 
Updated!


  NEW ARTICLES 
 Updated!
  >2009 ARCHIVES  Updated!
  ARTICLES BY AUTHOR  Updated!
  ARTICLES BY SERIES Updated!
  >WRITE FOR MDV!  Updated!


   YWN's 2nd Combo Page  
   Shards of Alara - Pt1  
   Recent Combos    
   
Combo Archives  
 
   Infinity Combos      


  CREATURE LISTS  
 
  LAND SPOILER  Updated!
 
EXPANSION SETS
      Alara Reborn 
      Magic 2010 (M10)  Complete!
      Zendikar    Updated!
      Worldwake    NEW!
      Masters Edition 3    Coming Soon!
      Shake 2010    Updated!
  MECHANIC SPOILERS  
  BANNED/RESTRICTED 


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 
 


  DECK OF THE DAY   Updated!
  MDV CONTESTS
   Updated!
  CELIXIA   

     Celixia Visual Spoiler
  POLLS  


  Main MDV Forums 
  Bazaar of Wonders 
  Casual Deck Submission 
  MDV Blogging 
 Join the Forums!

Magic Deck Vortex Facebook!
If you're on Facebook and want to know the latest on MDV via Facebook, Join here!

Combo of the Day Archives
Home ] Up ]

 
July 2008 --  in reverse order. Discuss Here
Infinite Engine: Quillspike - Devoted Druid!

This combo was submitted to me via PM in the forums by Gamerpunk666.  This is an infinite capable two card combo in Standard! That's right, in Standard.  Tap the druid for a green mana assuming it already has a -1/-1 counter on it.  Use the green mana to pay for Quillspike's abilty and remove a -1/-1 counter from the Druid.  Now untap the Druid using its own ability and add both a green mana to your mana pool and a -1/-1 counter to the Druid.  Repeat these steps to make an arbitrarily large Quillspike or add another card to make infinite mana (mana reflection), infinite mill (Altar of Dementia), infinite damage (Fling), etc...  Thanks for the combo.  This combo was actually submitted by many people; thank you to all!

Combo of the Day - Wednesday, July 30, 2008

.
Early Frost - Isochron Scepter.

What doesn't the Scepter combo with???  ... Today's combo is for those of your that can't afford a playset of Orim's Chant and at the same time don't want to play with Stasis or its ilk.  Early Frost can potentially tap down three lands a turn every turn with the help of Isochron Scepter.  While this might not seem like a big deal, if you are against a big mana deck it is going to slow them down.  Perhaps enough to win you the game.  Remember to tap them down during their upkeep phase so they can't respond with playing a Sorcery or Creature Card...

Combo of the Day - Tuesday, July 29, 2008

.
Nantuko Monastery - Wilt-Leaf Liege

I have to be completely honest here: this isn't really a combo.  It is, however, some fantastic synergy.  Nantuko Monastery is land that most people overlook as being both a green and white creature.  And thus, this card would go great into any of your existing and current green/white hybrid decks.  If you have the Liege into play and Threshold is active, your Monastery is a 6/6 first striking creature instead of just a 4/4 first striking creature.  Find a way to give it trample and you now have a game winning land!

Combo of the Day - Monday, July 28, 2008

.
Aether Charge - Cavern Harpy.

Cavern Harpy is useful in more than just your infinite Aluren decks... For instance, take Aether Charge for example.  With Cavern Harpy, for each UB you invest in recasting Cavern Harpy only to bounce itself, you deal four damage to an opponent.  That's a pretty efficient use of two mana in my opinion.  While the two cards don't share a color, all of the mana fixing available from Ravnica block and after should help you smooth out your mana base.

Combo of the Day - Friday, July 25, 2008

.
Karakas - Tivadar of Thorn.

Finding a combo card for Karakas is tough because you want to find a creature that is both Legendary and has a comes into play that you can recycle turn after turn.  Unfortunately, there are very few Legendary creatures which have an efficient comes into play ability.  Verdeloth is one option.  However, I thought Tivadar of Thorn was a bit more fun (and cheaper to cast).  While these two cards work really well when you are paired up against a goblin deck, it work even better if you have a card that makes all of your opponent's creatures Goblins...

Combo of the Day - Thursday, July 24, 2008

.
Heed the Mists - Mystical Tutor

I can't say that Heed the Mists is the best card drawing spell known to Magic players, but it still has combo potential.  Use a card like Mystical Tutor (or any other Tutor that puts a card on top of your library) to search out your library for the most expensive casting card in your deck.  Put that card on top of your library and then play Heed the Mists.  Your five mana investment will be well worth it assuming you tutored a card that cost more than five.  ...Blinkmoth Infusion is a nice target for Mystical Tutor.

Combo of the Day - Wednesday, DATE, 2008

.
Fog Bank - Valor Made Real

Fog Bank is great at fending off creatures with flying as long as they don't have a basilisk ability or trample.  Even better is a Fog Bank that you cast Valor Made Real on... while the effect only lasts until end of turn, it can save you from a deadly attack from an opponent assuming it involves lots of creatures.  A possible replacement for Valor Made Real is Entangler.  It's more expensive but it lasts more than just one turn.

Combo of the Day - Monday, July 22, 2008

.
Ertai, the Corrupted - Rancor

Ertai, the Corrupted is an interesting twist on the original Ertai, Wizard Adept.  They both can counter spells, but the Corrupt version requires a much more intensive casting cost: sacrifice a creature or enchantment.  In order to make this ability less taxing you need to find cards that recur themselves.  Whether its a Nether Spirit of a recurring enchantment from Urza's Block, Rancor seems to be one of the more efficient cards.  Play Rancor, sacrifice it to counter a spell with Ertai, and then reply it to possibly counter another spell next turn.  If you want something more in the colors of Ertai the Corrupted, try Cessation.

Combo of the Day - Friday, July 21, 2008

.
Mirrorweave - Hulking Giant.

Today's combo comes from the Shadowmoor Combo Page #1 of 3... "I was wracking my brain for a good creature to copy with Mirrorweave and it didn't net me any really good results.  However, MaGo over at www.wizards.com recommended Hulking Cyclops.  Ingenious.  If you attack with five creatures and your opponent have whatever (say ten) creatures... before they assign blockers cast Mirrorweave and turn all creatures into the Hulking Cyclops.  Suddenly they can't block your onslaught and don't forget all of your creatures are now 5/5's!  Excellent."  So what ever happened to Part 2 and Part 3?  I guess I'd better hurry up! 

Combo of the Day - Thursday, July 17, 2008

.
Barren Glory - Worldpurge - Oblivion Ring.

While this is an expensive investment, it's a great combo.  I stole this one from FrycHiKn's "Barren Glory" deck thread in the casual deck forum.  If you want to see and comment on his decklist, and help him name it, go here.  Anyway... this combo works like this: Play Barren Glory.  Then Play Oblivion Ring on Barren Glory.  Then Play Worldpurge and choose to keep no cards.  Barren Glory will come back into play since Oblivion Ring left play and you will win the game.  (Since you have no other cards in play and no cards in hand).  Play with lots of signets...

Combo of the Day - Wednesday, July 16, 2008

.
Liliana Vess - Wrath of God

This planeswalker inspired combo was submitted by Jason G.  Note that Wrath of God can easily be replaced with Damnation (which works better if you want to play a mono-black control style deck).  To quote Jason, "One will clear the creatures and put them into the graveyard, the other will say thank you very much and march them back towards your opponent."

Combo of the Day - Tuesday, July 15, 2008

.
Leech Bonder - Banishing Knack

Today's combo comes from a private message I received in the MDV Forum from Syphon, an established member of the forum.  To quote him: "First claimed by me: Leech Bonder + Banishing Knack. Need to get [rid] of creatures? Or want a hitter? Use the Knack on the Bonder, move the -1/-1 counters away after removing a blocker! Quick and simple!"  Thanks for the combo, Syphon.

Combo of the Day - Monday, July 14, 2008

.
Entomb - Reanimate

entomb.jpg (25912 bytes)reanimate.jpg (30015 bytes)

This combo is originally from a 2004 combo page and in my eyes is an evil combo.  Capable of bringing something like Verdant Force or Akroma, Angel of Wrath out on the first turn, all you have to do is invest two black mana and a bit of life.  That's a small price to pay if its going to win you the game in one or two turns.

Combo of the Day - Tuesday, July 8, 2008

.
Spore Frog - Pattern of Rebirth.

I try not to overlap the deck of the day and the combo of the day, but today I couldn't help it.  I guess Pattern of Rebirth is one of my favorite enchantment cards in green, along side Fecundity and a few others.  In any event, Pattern of Rebirth works best on a creature that can sacrifice itself.  One such card is Spore Frog.  While it's ability isn't necessarily relevant to the Pattern of Rebirth, it still is an easy way to activate the Pattern and get a bigger creature into play.  Other examples include Marker Beetles and Yavimaya Elder.

Combo of the Day - Monday, July 7, 2008

.
Sliver Overlord - Amoeboid Changeling

The changelings of Lorwyn are very good at creating crazy combos and insane shenanigans.  This card pair is no different.  Use the Amoeboid Changeling to turn an opponent (good) creature into a Sliver.  (Can you see where I'm going with this?)  Then use the Sliver Overlord's ability, which doesn't require a tap, to take control of that creature.  Note that this effect doesn't end at end of turn. This combo was submitted by Sir Zudic.  Thanks, Sir Zudic!

Combo of the Day - Friday, July 4, 2008

.
Lifespark Spellbomb - Eradicate

This combo was submitted by Bob.  Have you ever played a game where it seemed there was no land in your deck?  You just keep drawing and drawing and turn after turn you came up empty on lands?  Turns out all of the lands were clumped at the bottom of your deck.  I'm sure it was a horrible feeling as I'm sure you probably lost those games.  If you want to share the dread of never drawing another land, or close to it, try these two cards. Animate an opponent's land (preferably one that you know he or she has lots of in the deck) and then Eradicate it.  All copies of that land in their hand, library and graveyard will be removed from the game.  Payback is a wonderful thing sometimes...

Combo of the Day - Thursday, July 3, 2008

.
Elsewhere Flash - Jaws of Stone.

Do you like the power of Jaws of Stone but not like the dedication to Mountains that it requires?  Does this depress you day in and day out?  That you can't play Jaws of Stone efficiently because you like to splash other colors?  Try Elsewhere Flash!  Not only does it net you a card when it comes into play, but at that precise moment that you want to sorcerize Jaws of Stone onto the stack, just Elsewhere Flash all of your lands into Mountains!!  Suddenly you can do a sigh of relief and know you've done Jaws of Stone justice!!!  Good job.  (This is a good in draft).

Combo of the Day - Wednesday, July 2, 2008

.
Rites of Spring - Nantuko Cultivator

I have to do one more.  Here's another combo from Inquest Magazine #85.  This is sort of an off-week, week-long homage to Inquest Magazine which I miss dearly.  Let's quote the combo, shall we?

"Talk about deck-thinning.  Toss your hand, minus the Cultivator, to Rites after you've got a four-mana base in play. Next turn, play a giant Cultivator, turning those lands into valuable cards."

Did anyone ever actually play these two cards?  It's a good mono-green combo but did it actually win you any games?  Discuss it in the combo of the day forum thread.

Combo of the Day - Tuesday, July 1, 2008

.

[BACK TO TOP]

 

June 2008 --  in reverse order. Discuss Here
Rites of Spring - Nantuko Cultivator

I have to do one more.  Here's another combo from Inquest Magazine #85.  This is sort of an off-week, week-long homage to Inquest Magazine which I miss dearly.  Let's quote the combo, shall we?

"Talk about deck-thinning.  Toss your hand, minus the Cultivator, to Rites after you've got a four-mana base in play. Next turn, play a giant Cultivator, turning those lands into valuable cards."

Did anyone ever actually play these two cards?  It's a good mono-green combo but did it actually win you any games?  Discuss it in the combo of the day forum thread.

Combo of the Day - Tuesday, July 1, 2008

.
Ichorid - Zombie Infestation.

Here's another combo from Inquest Magazine #85 from May 2002.  Seeing this combo now is kind of humorous.  You'll see what I mean when you read their original combo comments:

"Turbo Ichorid decks are likely to make waves in Standard.  Buried Alive works wonders for getting Ichorid and some food into the graveyard, but the Infestation provides defense against those speedy Mongrels and Herd tokens."

What Inquest did not predict was the Ichorid's influence on Extended, Vintage and Legacy...

Combo of the Day - Monday, June 30, 2008

.
Plagiarize - Cephalid Coliseum

Here's another combo straight from Inquest Magazine #85 (same one as yesterday).  Have I ever mentioned I really miss Inquest...?  If not, I really miss Inquest.  To quote them on these two cards:

"It's Probe with Kicker on steroids, all you need is threshold.  On your opponent's upkeep, cast Plagiarize.  Then blow your Coliseum, targetting your foe.  Net result: You draw four cards, and he discards three."

Combo of the Day - Friday, June 27, 2008

.
Standstill - Kjeldoran Outpost

This combo is quoted from an old Inquest Magazine, specifically #85 from May 2002: "Standstill's not just a casual card.  It buys you time in the early game.  It can replenish your hand after you ditch to a Wild Mongrel.  And it guarantees Extended decks three cards, once your Outpost starts churning out creatures."

Let me know what you think about quoting old Inquest Magazines for their combos.  It would be really fun to see some of the combos from the first 40 issues.

Combo of the Day - Thursday, June 26, 2008

.
Umbilicus - Second Chance -  Monk Idealist

umbilicus.jpg (21578 bytes)second_chance.jpg (27287 bytes)monk_idealist.jpg (24120 bytes)

Yet another "infinity" combo - this one was submitted by Alvaro Toledo. You have to have 5 or less life to make this one work. Have all three cards in play. During your upkeep the Second Chance will activate since your have 5 or less life.  Use the Umbilicus to return the Monk to your hand. Then cast it during your main phase and bring the Second Chance from your graveyard to your hand.  Cast it.  Now the cycle can be repeated during your extra turn from Second Chance and thus you can get "infinite" turns.  Nice.

Combo of the Day - Wednesday, June 25, 2008

.
Mask of the Mimic - False Prophet.

mask_of_the_mimic.jpg (14528 bytes)false_prophet.jpg (14300 bytes)

This combo was originally posted on the 2002 Combo Page of MDV.  If you haven't checked some of the old combos out, please do so now.  You won't regret it.  In the meantime, this combo is great.  Here's what I said about the combo back in 2002:

"No one ever said the False Prophet was original.  He copies the Wrath of God ability and when Halloween comes around who does he dress up as? Why himself, of course!  Of course, when the Prophet dons the Mask of the Mimic, it has the nice side effect of removing all creatures from the game and popping another Prophet into play for insurance."

Good times...

Combo of the Day - Tuesday, June 24, 2008

.
Claws of Gix - Reins of Power.

This is an old combo that I personally love.  It works like this.  Cast Reins of Power and switch creatures with an opponent until end of turn.  Then, with Claws of Gix, pay one for each creature, sacrifice it and gain a life for each.  While this combo has been ousted by Reins of Power - Spawning Pit (as with Spawning Pit you don't have to pay anything to sacrifice), it's still fun.  This combo is originally from the Timeshifted Combos Page.

Combo of the Day - Monday, June 23, 2008

.
Forced Fruition - Mind's Eye

If you are still trying to find some cards to combo or have good synergy with Forced Fruition, look no further.  Here's another card that works terribly well with Forced Fruition -- Mind's Eye.  While your opponent is being technically milled by your aggressive enchantment, you can be selective on the cards you draw.  Whenever they play a spell, they have to draw seven cards.  You can pay X mana at that time to draw X cards where X is anywhere from zero to seven.  If you only want to draw  three cards, pay three mana to the Mind's Eye.  You have complete control over it now.  Yeah, it sucks that you have to pay mana, but 1 colorless per card is a good deal.

Combo of the Day - Friday, June 20, 2008

.
Eternal Domination - Twincast

Eternal Domination and its related Epic spells from Saviors of Kamigawa are huge spells with a a huge drawback: You can't play any more spells for the rest of the game!  In the case of Eternal Dominion you get to search your opponent's library for a card and put into play on your side of the table.  If you Twincast the Eternal Dominion before it resolves you'll now get to search your opponent's library for two cards each round.  Good times.

Combo of the Day - Thursday, June 19, 2008

.
Lightning Axe - Chronosavant 

"A 5/5 in play on turn two?  It can be done -- especially with these two cards.  Play Lightning Axe to ditch the Chronosavant from your hand and then pay two mana (when you have it) to put it into play tapped.  Mind you, you'll have to skip your next turn, but in the early game, one turn isn't that big of a deal... unless of course you are playing an Eternal format." ...quoted from the July 2007 combo page here on MDV!

Combo of the Day - Wednesday, June 18, 2008

.
Enchanted Evening - Greater Auramancy.

Attention all.  These two cards tell me the next block's major or minor theme will involve Enchantments.  Or was Shadowmoor's subtheme enchantments?    Speculation is now over.  These two cards are meant to be together... with both cards in play all of your permanents with the exception of Greater Auramancy will have shroud.  Your lands, your creatures and, of course, all of your enchantments. Anyone else see two great Replenish fodder?  Maybe fodder isn't the right word...

Combo of the Day - Tuesday, June 17, 2008

.
Stitch Together - Book Burning

stitch_together.jpg (22144 bytes)book_burning.jpg (19293 bytes)

This combo was originally posted on a combo page from 2002!!!  Wow!  It's hard to believe MDV has been around for almost six years!  (July 15th is the unofficial anniversary day).  Back to the combo for today... Book Burning is a great way to reach Threshold if you target yourself.  Assuming Book Burning threw something beefy or combo-rific into your graveyard (creature-wise), use Stitch Together to put that card into play now that you've reached Threshold.  These two cards definately work well together.

Combo of the Day - Monday, June 16, 2008

.
Mindleech Mass - Capsize

This combo was originally published on YWN's first combo page on MDV.  To quote YWN, "Mindleech Mass is one of those cards with an awesome effect, but isn't really played due to its mana cost. Sure its a 6/6 with Trample, but by the time you get 8 mana your opponent hasn't got anything in hand worth stealing. (*cough* Zombify it *cough*) Then all you have to do is attack with it, and when damage is on the stack, bounce a nonland permanent to his or her hand. Now you know you got something worth of stealing. Capsize is better at this because you can re-use it again and again. Enjoy."

Combo of the Day - Friday, June 13, 2008

.
Eon Hub - Stasis

eon_hub.jpg (21649 bytes)stasis.jpg (20014 bytes)

Lockdown at its best.  Or is it?  I suppose a well timed Counterspell or Disenchant can foil this card combination.  However, this here is a potent card combination that will keep Stasis on the board and lots of permanents tapped.  Stasis would normally require that you pay U during each of your upkeeps or sacrifice it.  Eon Hub makes all players skip their upkeep steps.  And thus, without an upkeep, you will never have to pay the one blue mana to keep Stasis around.  It will just stick around.  As far as building a deck goes, I would recommend Force of Will and Show and Tell...

Combo of the Day - Thursday, June 12, 2008

.
Life from the Loam - Seismic Assault

Did you know that Seismic Assault is relative to a card from Legends known as Lands' Edge?  Or did you know that Life from the Loam is a distant cousin to Land Tax?  What does this have to do with today's combo?  Absolutely nothing.  When you combine the powerful and combo-rific Life from the Loam with Seismic Assault, suddenly the Loam turns into a Gatling gun using lands in your deck as ammo.  ...or something like that.  Just keep discarding the lands to Seismic Assault to deal the damage and then dredge the Life from the Loam to cast again and keep on going with the assault.

Combo of the Day - Wednesday, June 11, 2008

.
Kor Haven - Silent Arbiter

Creature swarms got you down?  Fear no longer!  This combo will stop those swarms in their tracks.  With Silent Arbiter, only one creature can attack and only one creature can block.  Note that "only one creature can attack" part.  With Kor Haven, you can prevent all combat damage from ONE attacking creature.  Make sense?  Nice, eh!  This combo is originally from the 2007 Land Week Combo page and was originally submitted by 'Your Worst Nightmare'. Thanks again, YWN!

Combo of the Day - Tuesday, June 10, 2008

.
Painter's Servant - Reap

Reap is just one of over three hundred cards that combo really well with Painter's Servant.  In fact, there are probably a lot more than three hundred cards.  In any event, here's what happens with these two cards.  Play Painter's Servant and set the color to black.  All of your opponent's permanents, in addition cards in other zones, are now black.  When you play Reap you can put any number of cards from your graveyard into your hand so long as you don't put more than the number of black permanents your opponent controls.  If they are all black, like they are thanks to Painter's Servant, then you should have prime pickings of your graveyard.  That is, as long as they aren't playing a Balancing Act deck.

Combo of the Day - Monday, June 9, 2008

.
Swans of Bryn Argoll - Razormane Masticore

This combo was submitted by Gilbert D.  As a quick aside, expect to see Swans of Bryn Argoll several times in the upcoming months.  This is not because I have a limited number of combos to post, but because there are so many cards that combo with the Swans.  Much like Painter's Servant, the Swans are just too combo-rific to only feature once in Combo of the Day.  So back to this combo -- with both in play you are guaranteed drawings three cards in each of your turns in addition to your normal draw step.  Not bad.  A 4/3 flyer, a 5/5 first striker and three cards a turn -- seems like a perfect team to me.

Combo of the Day - Friday, June 6, 2008

.
Sphere of Law - Manabarbs

Manabarbs is a fantastic symmetrical card that can really slow down a game.  The more spells and the more expensive spells a person plays, the more they will succumb to the damage of the 'barbs.  Remember what I said about the card being symmetrical?  Throw that out the window.  Have a Sphere of Law in play so that whenever you tap a land and the 'barbs triggers, Sphere of Law will prevent the damage.  And thus, you will take no damage and your opponent... well, they won't be in as good of a position as you...

Combo of the Day - Thursday, June 5, 2008

.
Leech Bonder - Quicksilver Dagger

Let it be known that any card that can tap a creature is a combo with an untap creature.  And any cards that can tap your creature and by any means generate mana it will usually end up in some sort of infinite loop or infinite whatever combo.  This combo is not one of those crazy infinite mana combos.  However, it will translate into "U: Draw a card and deal 1 damage to a target."  As long as you have a counter to move around and the mana to do it, these two cards work very nicely together. This combo was submitted in the forums by EpilepticCricket.

Combo of the Day - Wednesday, June 4, 2008

.
Verdant Force - Slate of Ancestry 

This combo originally came from MDV's Ninth Edition Combo Page, found here.  To quote that page: Picture this, every turn (even your opponent's) you get at least one 1/1 Saproling token to control.  After a few rounds you will have a nice little mold army.  Say you have 10 creatures now (total)... activate the Slate of Ancestry for only 4 mana and draw 10 cards.  That makes discarding your hand look like nothing.  I am glad Wizards reprinted Verdant Force.  It's a great card and I hope it makes some tournament play.  

Combo of the Day - Tuesday, June 3, 2008

.
Ebon Praetor - Power Conduit 

This combo comes from the Avatar Theme Week Combo Page, found here.  Quoting the description from that page: Who needs Breeding Pit? I was trying to find a card that combo'd with Ebon Praetor that wasn't Breeding Pit and then it came to me: Power Conduit.  Instead of sacrificing a creature every turn, just let the -2/-2 counter fall upon the Praetor.  Then use Power Conduit to turn that -2/-2 counter into a +1/+1 counter.  Don't forget that this Avatar has trample AND first strike.

Combo of the Day - Monday, June 2, 2008

.

[BACK TO TOP]

 

May 2008 --  in reverse order. Discuss Here
Reflecting Pool - Vivid Lands. 

Reflecting Pool is potentially a City of Brass without the Pain but the trick is getting all of the different mana colors in your mana base to make it work.  If you have all five basic lands then the Pool with be able to generate any of those colors when you tap it for mana.  Or, you could just play Vivid lands from Lorwyn.  Because they can tap for any color mana they influence the Reflecting Pool to do the same.  It's an ingenius card combination that makes Reflecting Pool that much better.

Combo of the Day - Friday, May 30, 2008

.
Dream Salvage - Magus of the Jar

Finding the right card for Dream Salvage can be a challenge.  It has to be a card like Mind Twist or Persecute that has the potential to make your opponent discard a lot of cards.  But not all of those cards have to be black.  Magus of the Jar will force an opponent to draw seven cards and then discard them at the end of his or her turn.  Timed well, the Dream Salvage could potentially draw you seven cards and all for one mana.  That's a good combo.  Thanks, MaGo and the many people who submitted this in the forum and via email.

Combo of the Day - Thursday, May 29, 2008

.
Kavu Predator - Grove of the Burnwillows

This combo was submitted to MDV via email by Skye and is suggested for multiplayer (group) games.  In a four person game and with both cards in play, one tap of the Grove will suddenly make your Kavu Predator a 5/5 trampling threat.  The more players in the game, the more of a threat the Kavu will become with each tap of the Grove.  How does this work?  Well, whenever an opponent gains life you get to put that many +1/+1 counters on the Kavu.  Grove of the Burnwillow, if tapped for red or green mana, will make your opponent's gain life.  And not just one opponent, but all opponents.  Thus the more players, the more potent this card combincation is.  Thanks for the combo, Skye.

Combo of the Day - Wednesday, May 28, 2008

.
Juniper Order Ranger - Murderous Redcap

Want to make Juniper Order Ranger infinitely big?  420.5n deck style?  Try combining Murderous Redcap with Juniper Order Ranger.  When you play the Redcap it deals 2 damage to a target; target itself (killing the Redcap).  Persist will bring it back with a -1/-1 counter and the Ranger will give it and itself a +1/+1 counter.  Thanks to rule 420.5, the +1/+1 counter and the -1/-1 counter negate themsevles and thus you can repeat with the redcap targetting himself.  This will make an infinitely large Juniper Order Ranger.

How to make this infinite:  You can fling the Juniper Order Ranger for infinite damage, give the Ranger trample and attack or simply add a sacrifice outlet like Nantuko Husk and deal that 2 damage each time to your opponent, doing infinite damage.  With Mother of Runes you can go infinite life... and so on.

Combo of the Day - Tuesday, May 27, 2008

.
Morselhoarder - Power of Fire - Sinking Feeling

Infinite Damage!  And this one was submitted to me via email by Silk.  Thanks, Silk.  Here's how it works: Enchant Morselhoarder with both Power of Fire and Sinking Feeling.  Let's assume it still has two -1/-1 counters on it.  Tap the Morselhoarder to deal a damage to something or someone.  Remove a counter from Morselhoarder to add a mana to your mana pool (color is irrelevant). Use that mana to untap Morselhoarder with Sinking Feeling and then put a -1/-1 counter on Morsehoarder as part of the cost to untap it.  You should now be back where you were.  Continue for infinite damage.  Thanks again, Silk, for the combo.

Combo of the Day - Friday, May 23, 2008

.
Renounce - Second Sunrise.

This combo was submitted by ThunderHog!  I'll just quote him: "Renounce + Second Sunrise... It's an interesting, mono-white combo that's relatively cheap and can be used in many different ways. Not only can you gain life with it, but if you throw in a few creatures that say: "When this creature comes into play..." it can turn pretty nasty.  Another thing that can also benefit from this combo are fading/vanishing creatures. Using this combo with them resets their counter number."

Thanks for the combo, TH!!!

Combo of the Day - Thursday, May 22, 2008

.
Sea King's Blessing - Cowardice - Natural Affinity

This combo was submitted by Transcendent a while back.  With Cowardice in play, play Natural Affinity.  Seems harmless, right?  Not until you break out old school Legends card Sea King's Blessing!  For one mana you can target all of your opponent's lands and creatures (note that all of their lands are creatures now thanks to Affinity) and return them to their owner's hand.  It's an asymmetircal Sunder.  Not bad.  Thanks for the combo, T.!  Can I call you T.?

Combo of the Day - Wednesday, May 21, 2008

.
Wheel of Fate - Underworld Dreams

This combo was submitted by JestingWizard some time ago. Note that he recommends using Magus of the Jar and/or Megrim with these two cards.  Wheel of Fate is a great card to refill or recycle everyone's hand.  Underworld Dreams really makes Wheel of Fate an efficient use of mana as not only will they recycle their hand but they will take seven damage too.    Thanks for the combo, JestingWizard.

Combo of the Day - Tuesday, May 20, 2008

.
Kuro, Pitlord - Magus of the Mirror

This combo was submitted by Yalcin. Having a Misery Charm handy after executing these two cards together is a good idea. First, use the Kuro, Pitlord to give one or all of your opponent's creatures -1/-1 until end of turn. Do this until you have 1 life left and then stop. Now activate Magus of the Mirror to exchange life totals with your opponent. (Now is when you want to use the Misery Charm to win the game). thanks for the combo, Yalcin!

Combo of the Day - Friday, May 16, 2008

.
Gemstone Mine - Ravnica Bounce Lands

This combo was submitted by Roberto a long, long time ago (2006!)  Gemstone Mine only gives you three mana before it would normally die.  Why not extend the life of this amazing Mine and bounce it with one of the bounce lands from Ravnica (like Golgari Rot Farm) before you remove the last counter.  Next turn, just play the Gemstone Mine again and keep getting your any-color mana for a few more turns.  Thanks for submitting this combo, Roberto! Note that I only delete a combo submitted to me via email if I've used it or replied to it.  If you have your own combo to submit email it to this address.

Combo of the Day - Thursday, May 15, 2008

.
Grimoire Thief - Freed from the Real

This combo was submitted to MDV via email by JesseM.  Grimoire Thief is ripe for abusing if you have cards that can tap down creatures for a benefit (such as Earthcraft or Opposition).  However, Freed from the Real is capable of both untapping and tapping the enchanted creature.  Thus, if you enchant Grimoire Thief with Freed from the Real, two blue mana equal remove three cards from the top of your opponent's library.  ("UU: Remove the top three cards of target opponent's library...")  Thanks for the combo, JesseM.

Combo of the Day - Wednesday, May 14, 2008

.
Carpet of Flowers - Quicksilver Fountain

Carpet of Flowers is one of those cards that cares if your opponent is playing a particular color (specifically playing islands). Otherwise, its mediocre to worseless.  And thus, if your opponent isn't playing blue, Carpet of Flowers is waste of cardboard.  This is where Quicksilver Fountain comes into play.  Each turn you get to turn one of their lands into an island and then Carpet of Flowers will lend you some extra mana in return.  Use this mana for whatever, but these two cards are a match made for playing.

Combo of the Day - Tuesday, May 13, 2008

.
Bottle Gnomes - Skeleton Shard

 bottle_gnomes.jpg (27293 bytes)Skeleton_Shard.jpg (24889 bytes) 

Want to gain three life a turn for 3B and have a chump blocker too?  Then give this duo a dance.  The gnomes can block an opponent's attacker and then sacrifice itself to gain you three life.  When you gnomes are dead in the grave just spend 3 or B to bring them back to your hand thanks to the Shard.  Then you get to cast them all over again and experience the fun the funny looking gnomes have to offer.  I'm sure this combo works well with any  of the evil Pay Life: Draw some cards enchantments like Yawgmoth's Bargain...

Combo of the Day - Monday, May 12, 2008

.
Energy Vortex - Thran Turbine

Sorry today's Combo of the Day is late.  In any event, these two cards are in my Top Twenty List (plug for future article series).  Thran Turbine was originally designed to feed Echo costs in the Urza's block.  It also feeds cards that have activation costs that can be used during your upkeep, like the one on Energy Vortex.  Thran Turbine is one way to ensure your opponent takes the damage from the Vortex.  If you want to know more about either card, just click on the thumbnails to the right.  Enjoy the blue burn from this combo.

Combo of the Day - Friday, May 10, 2008

.
Pyromancy - Draco

pyromancy.jpg (19116 bytes)draco.jpg (21393 bytes)

Pyromancy is one of those dollar bin rares that deserves better.  If you've been paying attention you will see in Knollspine Invocation what was once in Pyromancy. (I hope that makes sense...)  In any event, the best card to discard to Pyromancy (that I can think of) is Draco.  The trick is making sure you randomly discard it and to do that just make sure its the only card in your hand. Pyromancy works really well in a high casting cost tribe like Dragons, Giants, Treefolk and even some Scourge wizards...

Combo of the Day - Thursday, May 8, 2008

.
Mycosynth Lattice - Shattering Spree

I don't know if Shattering Spree made a big appearance in the Eternal Formats since its printing.  I do know that Shattering Spree with a Mycosynth Lattice in play can be a one sided pseudo-Obliterate if you have enough mana available to you.  This combo was originally submitted to MDV by Death_By_Beebles.  Thanks, Beebz!

Combo of the Day - Wednesday, May 6, 2008

.
Essence Sliver - Plague Sliver 

"Plague Djinn, I mean Sliver, is meant to work alone.  In a sliver Tribal deck, Plague Sliver could kill you faster than it can kill your opponent.  However, if you include a play set of Essence Sliver, Plague Sliver will play nice with other slivers again.  That is, with one copy of each, the damage from the Plague Sliver will be negated.  With two copies of Essence Sliver in play, you now gain as much life as the slivers would have dealt." --2007 Timeshifted Combo Page (originally submitted by Apeiron).

Combo of the Day - Tuesday, May 6, 2008

.
Distorting Lens - Pyroblast or Hydroblast

pyroblast.jpg (17649 bytes)distorting_lens.jpg (23003 bytes)

Today's combo of the day corresponds with the deck of the day.  Distorting Lens has the ability to turn any permanent into the color of your choice for a turn.  Combined with the cheap and effective blast cards from Ice Age and you suddenly have a Vindicate for one mana.  Today's deck of the day features the red side of this combo.

Combo of the Day - Monday, May 5, 2008, 2008

.
Fatal Attraction - Stuffy Doll

This is just one of the thousands of possible combos for Stuffy Doll.  Enchant Stuffy Doll with Fatal Attraction and you will effortlessly kill your opponent four life at a time.  If you want some other ideas for Stuffy Doll I would highly encourage you to check out an article all about the Doll, found here.

Combo of the Day - Friday, May 3, 2008

.
Long Term Plans - Brainstorm

long_term_plans.jpg (21651 bytes)brainstorm.jpg (25058 bytes)

What were they thinking when they printed Long Term Plans?  Didn't they realize they are potentially giving blue mages a 2UU any-card tutor?  With Brainstorm you can retrieve your investment that same turn.  The Long-Term Plans only makes the card third from the top, so you can cast Brainstorm and draw three cards and put any two from your hand back on top of your library.  How's that for a blue Diabolic Tutor?  The only draw back is it takes up two card slots in your deck versus the one of the black tutor.  Still, Brainstorm is an star* common.

Combo of the Day - Thursday, May 2, 2008

.

[BACK TO TOP]

 

April 2008 --  in reverse order. Discuss Here
Weirding Shaman - Bog Initiate - Mana Echoes

Combo of the Day - Wednesday, April 30, 2008

Infinite creatures.  Infinite Mana.  Here's how it works: Start with three Goblins (including the Shaman), the Bog Initiate and Mana Echoes.  Sacrifice a goblin to generate two more goblins, adding 4 colorless mana to your mana pool from Mana Echoes. Note that you have four Goblins in play now.  Use the Initiate to turn one of the colorless mana into black mana.  Now, sacrifice a Goblin token to generate two more, using the mana you gain from the last round.   Mana Echoes will add 6 to your mana pool... and so on.  Repeat for infinite creatures and infinite mana. Originally found here and originally submitted by YWN.
.
Painter's Servant - Grindstone

Combo of the Day - Tuesday, April 29, 2008

This combo was submitted to MDV via email by Akemi.  Grindstone will keep grinding if the two cards you put into a player's graveyard with it share a color.  Before Painter's Servant you had to worry about lands and artifacts messing up your grind.  With Painter's Servant, you will just keep grinding.. until there's nothing left of your opponent's library.  As long as the Servant is in play, all of your opponents cards will be the color of your choice.  Thanks, Akemi!  For more on Painter's Servant, check out the Shadowmoor Combo Page #1.
.
Daily Regimen - Triskelion

Combo of the Day - Monday, April 28, 2008

"There are many ways to double, triple, increase and so on... the number of +1/+1 counters on Triskelion (or any other card that can turn +1/+1 counters into something).  Daily Regimen on Triskelion translates into 1W: Deal 1 damage to target creature or player.  This sounds like a good deal - especially for white aligned decks (which normally can't deal direct damage).  I'm just sayin'... " ~Morningtide Combo Pages Part 1~
.
Earthcraft - Squirrel Nest

Combo of the Day - Friday, April 25, 2008

earthcraft.jpg (17656 bytes)squirrel_nest.jpg (16619 bytes)

"How nice, a mono-green "infinity" combo.  With Earthcraft in play and the squirrel nest enchanting one of your lands, tap the nested land and make a squirrel token.  Tap the squirrel token to untap the nested land with Earthcraft.  Repeat this for "infinite" squirrel tokens.  Throw in a mana or life catalyst, and go to town.  What's nice about this combo is that it is completely controllable.   

If wanted to make this a mana engine, add one of the Altars to the mix; you could even substitute Intruder Alarm for the Earthcraft to perform the same function only if your lands are animated into creatures.. namely the land that is enchanted by Nest." -MDV Infinite Combo - Creatures Page

.
Platinum Angel - Isochron Scepter - Final Fortune

Combo of the Day - Thursday, April 24, 2008

platinum_angel.jpg (23283 bytes)final_fortune.jpg (17127 bytes)isochron_scepter.jpg (26541 bytes)

Imprinting Final Fortune, an instant from Mirage, on Isochron Scepter would normally spell doom for you if you don't win that turn.  However, with Platinum Angel in play, will "Lose the game" clause on Final Fortune will be prevented.  Thank the angel for your infinite turns... this is just plain evil.
.
Sigil of Sleep - Fledgling Osprey...

Combo of the Day - Wednesday, April 23, 2008

While this combo doesn't nuke your opponents' land base or destroy every card in the universe, it is evil.  Both cards are blue so already you are at an advantage.  In all seriousness, a first turn Osprey followed up with Sigil of Sleep leaves you with a creature than can typically evade your opponents' creatures early on and keep bouncing their creatures back to their hand.  The Osprey is susceptible to common removal but that's what blue is good at working around... The Osprey can also be replaced with cards like Metathran Soldier or Escape Artist.  Take your pick...
.
Entomb - Reanimate

Combo of the Day - Tuesday, April 22, 2008

entomb.jpg (25912 bytes)reanimate.jpg (30015 bytes)

This combo is originally from a 2004 combo page and in my eyes is an evil combo.  Capable of bringing something like Verdant Force or Akroma, Angel of Wrath out on the first turn, all you have to do is invest two black mana and a bit of life.  That's a small price to pay if its going to win you the game in one or two turns. NOTE: Darksteel Colossus, as previously mentioned in error, does not work here.
.
Black Vise - Prosperity

Combo of the Day - Monday April 21, 2008

black_vise.jpg (13068 bytes)prosperity.jpg (30361 bytes)

"Black Vise was restricted for a reason.  This combo is a good reason.  Prosperity for 7... throw down black vise.. and ouch!  If you opponent had 4 cards in hand his/her last turn then they are going to take 7 damage come their upkeep.  Try to watch them sweat as they try to get Palinchron, Spiritmonger, Krosan Beast, and so on out of their hand in one turn.  Fun stuff!" ~2002 MDV Combo Page~

NOTE: This was the first ever "COMBO OF THE DAY" on MDV.

.
About MDV's Combo of the Day:  
  MDV's Combo of the day is a feature that gives visitor something more than daily articles and daily decks of the day.  It gives you a combo to review and sink your teeth into... something to give you a boost of inspiration when building a deck.  While the big combo pages are only posted every other month, the combo of the day will give you something to work with daily.

 

   
 

[BACK TO TOP]

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum