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MDV Featured
Contest:
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MDV Featured Contest -
Planeswalker Contest Announcement. -
by Cashew - posted
10/22/07 - discuss
here
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 The
journey to this contest actually began a couple months ago. A goofy little card
called Tarmogoyf was released in Future Sight. A single, simple little word
included in the reminder text unleashed the largest rumor mill Magic has
probably ever seen. It couldn't have been any smaller - just the inclusion of
the word "planeswalker" as a card type – and the world began to spin faster.
Some argued it was like Steamflogger Boss and meant as a
cruel joke, while others began to imagine what a planeswalker card might be
like. Then it was announced they were real and they were coming. Forums lit up.
Many players decried the very concept of planeswalkers on cards - citing that
the players are planeswalkers and could never be reduced to card form, while
others pined about it merely being Vanguard 2.0.
Wizards chose the Chinese water torture method of release
for information about the planeswalkers; giving very tiny tidbits and pieces
each week until finally releasing the information after a month of torment.
Eventually all the cards and information were given by spoilers or by Wizards,
but ultimately the problem is we only have five to play with right now. A measly
five that all follow the same template:
Minor Loyalty Gain = Minor Classic Color Ability
Minor Loyalty Loss = Moderate Classic Color Ability
Heavy Loyalty Loss = Massive Classic Color Ability
Which means where they will go next is really wide open.
That leaves a lot of room to imagine what they could do, which is where you come
in. This contest is in two parts - you are to design a planeswalker card, and
you are to dictate the artwork for that planeswalker. There's a catch, though.
The five current planeswalkers come from planes outside of Lorwyn, which is why
they appear in contrast to, as Maleficent puts it, the “bunny-huggers" of
Lorwyn. The denizens of Lorwyn demand a powerful walker. So it's up to you
create them one.
Without further ado, the rules:
| Planeswalker Contest Rules |
- All entries must be posted on the forum in the
designated thread.
- All entries must be submitted by
11/03/2007.
- All entries must contain a planeswalker card and an
artwork description for it, following the template posted at the top of the
forum
where you are to submit your entires.
- You must design your card according to the guidelines
and template posted at the top of the
forum
(without the color symbols... just use text (WUBRG)).
- You are allowed to edit your entry as desired until
11/05/2007.
- Your card must be flavorful, but without flavor text.
Use the abilities, artwork, color(s), and name to create the flavor. Creating
the flavor without crowding in flavor text is part of the challenge.
- DO NOT post a card image or artwork, just post the text
version of your art. If you find a really cool picture - don't even link to
it. The concept is to design your own artwork description, not base it off
existing artwork.
- Your card should be designed as if it is part of the
Lorwyn Block. Naming, style, etc. should be as such. Also, it should be easily
recognizable as a Lorwyn creature.
- Submit only ONE entry. All entries with more than ONE
will be disqualified. If you need to edit your entry, edit the one you already
submitted.
- There will be a
discussion thread in addition to the
entry
thread. The entry thread is for submissions and submissions alone.
| Planeswalker Contest Specifics |
Grading will be out 50 points:
- /10 points Card Balance
- /10 points Card & Art Flavor
- /10 points Card & Art Originality
- /10 points Artwork Vividness
- /10 points Card Technical Aspects
Automatic Disqualifiers:
- Plagiarized or duplicated work (as seen on other sites,
copies of existing cards)
- One part missing - artwork or card description.
- Not a planeswalker
- Multiple entries.
Awards:
- Bragging Rights
- Winning card will be carded w/ their artwork made by a
site artist, and it will be posted on the main site.
| Planeswalker Contest - Useful Hints & Tips |
- The smart play is to use one of the main tribes from
Lorwyn and make sure your colors adhere to what they have depicted along with
style of play.
- There are no natural humans on Lorwyn.
- Evergreen abilities (Trample, First Strike, Lifelink)
are always a safer bet to use than block mechanics (Cycling, Radiance, Graft,
Kicker).
- Planeswalker artwork when carded is taller than normal
cards. Examine how the artwork of the existing planeswalkers was handled.
- The current rule of thumb is three abilities on one
planeswalker card. Does that mean it has to be that way?
- If you can't word an ability properly in two sentences,
you're probably going too complicated.
- For the art: Paint a picture with words; detail is key.
All entries will have to be submitted in the forum. The
thread link is below.
Good luck!
Judges:
1) Cashew
2) Micheal Zeora
3) Streetz
You can discuss this contest in the MDV forums
here.
You can post your entry for this contest in the MDV forums
here.
Find other articles by this author here.
[ Back ] [ Home ] [ Up ] [ Next ]
Articles
Spotlights from 2007:
Lorwyn Theme Week Intro & Schedule of Events Blink And Bounce: Timing is Key Going Blind: XCB Metagaming - A Prolonged Conclusion. The Science of Magic: Genetic Engineering, Part Two. Shifting Lineaments: Casual Metagaming (Pt. 2). The Dungeon Of Malefict: Pure Evil! Combofusion: Legends Timeshifted. Land Week Introduction & Schedule. One Card to Rule Them All: Coastal Piracy Irrational Love: Chimeras. The Lego's of Magic.
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