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Eventide, the follow-up to Shadowmoor and giving us several new things while repeating more of the same. Hybrids are now Enemy Paired, A new set of Demigods, more Lieges, and A few cards worth building a deck around. For those who have been under a rock for the last say: three months, here's a recap of what I said above:
Now you're pretty much up to speed, so let's get to the cards at hand. This time around I'm sampling three of the five Hybrid pairs (White-Black, Red-White, and Green-Blue)
Batwing Brume is a great card because you can choose what it does based on the play cost, the problem with it is getting the full effect it might as well cost WB. Grade - B+ - Holy Day + Damage the opponent = nice, but the cost really does bog it down.
Casually this helps already Tesha or Ghost Council Orzhov decks, the ability to remove a key card from the opponents graveyard can give you a bit of an advantage, with the added Spirit token for Tesha or the Council it means just that much hurt. Grade - A - With no drawbacks, cheap and effective cost, it's a great card to use, and abuse in the right situation.
A 2/2 flier for 3 in black or white isn't anything great, but a 3/3 at that cost is fantastic, you'll just have to find a way to get rid of that -1/-1 counter. Alternatively, if you have a deck that utilizes -1/-1 counters and blink spells this card becomes something to slave over. (although Grim Poppet is better overall) Grade - B - not bad, but it can get better.
Wow. Anti-Wrath-of-God much? Sadly it won't bring back the Shroud, Pro-Black, Pro-White friends of yours. Anyway, the -1/-1 from Persist can be more helpful than harmful if you can find ways of making it your advantage. Grade - A+ - for two mana you just made Wrath of God (and kin) not worth playing. Kudos Wizards, you don't hear that often enough from me.
Liege cycle on continuation and this one happens to be another strong liege of course its mana cost reflects that. Standard lieges’ abilities of helping out its colors, but what really gets me going is that it turns every white and black spell you play into an effective "destroy target creature" every white spell into a Master Decoy and every black spell into a Royal Assassin, with a 3/4 body to boot. Grade - A - for five mana, it's worth playing every time.
Here's the gravity of this situation, why this card is so good. Those who watch the Standard saw the SnowWhite decks revolving around gaining obscene amounts of life. Turn 5 you get a 4/4 Flying Lifelinked (should of been Angel IMO) Spirit Avatar that oh by the way if you have over 25 life is an 8/8. The only problem with this card (besides the fact it's no Akroma like Oversoul of Dusk) is the fact that it'll be the first thing the opponent targets. I would of settled for +2/+2 and Shroud over a +4/+4. Grade - B+ - Four please?
I have mixed feelings about this card. I love the fact it's Holy and Unholy Strength rolled into one cheap and effective enchantment, but I don't like where the others get +1/+1 and <some ability here that's awesome> this one only gets a little +0/+1 or +1/+0 bonus. Sure that can make a difference, but overall it's just mediocre. Grade - B+ - Mourning Thrull + this, think about it.
"Evershrike gets +2/+2 for each Aura attached on it." that means exactly what it says, if you put say, oh, Guardians' Magemark on it, it gets +3/+3 in total. Put Edge of Divinity on it you get +5/+5 in total. etc. etc. etc. If that doesn't make you sit up and go "I might want to build around this" then you're not a Johnny. To boot you have a recursion ability on the card that forces you to play an enchantment. What's better than having it killed off and next turn you bring it back (at instant speed mind you) with something like Edge of Divinity on it. Drawbacks - the obvious one first - no Aura in hand means no reanimation for it. the not so obvious one is that of card advantage, buy continuing to beef up Evershrike you make it a bigger target with each Aura on it you're using you're decks most vital resource effectively putting all the eggs in one basket. Having them kill Evershrike gives them that much card advantage over you. Sure you can work around that, but that's dedicating even more cards to get back the ones that you lost. Grade - C+ - good card, but it's just as risky as it is rewarding.
I don't like it. It's too situational unless you happen to put down a Godless Shrine the turn previous or wait another turn. Both abilities by themselves aren't even that great. Wow, a 1/1 Soldier how many spells in magic do the same thing better? Oh and put a -1/-1 counter on a creature, where have we seen that done better (in the same block?) Grade - C - mediocre, simply not the best of the bunch.
Wither - another way of saying "Vanilla in Shadowmoor". Overall it's a 2/4 for 4, which isn't too bad in White, but in black is unheard of (more like 4/2 in black) Grade - C - Cemetery Gate's newest cousin.
So this is how they're portraying Shapeshifters in Shadowmoor, overall I like it. you have a nice weak creature that says off the radar until you play a spell like oh Edge of Divinity and than Bam! it's a 4/4 flying creature (and better if Edge is on it) at common this card is actually really nice. Over course I've been saying this block has a nasty power creep on it. Grade - B - because you only get one shot before it becomes a bogey.
Wizards, why are you wasting the cardboard on this one? Seriously couldn't of you given us a oh say "Raise the Alarm" with this as the token? Sure Lifelink is great and all, but really now a 1/1 lifelink for 1 really worth the cardboard? Grade - D - good enough to trigger Nightsky Mimic though.
For those just pelted by Wrath of God, or just looking for there persist creatures to have one more shot, look no further than this card. Not only does it work for your side, but the opponent’s as well. So although it isn't the best way to dodge a Wrath of God, it's an option. Grade - C - Why run this when you can run Cauldron Haze? Sure it's an wider breath, but I find it not worth the while. If you find a use for it, combo it with Tormod's Crypt.
Quite a big creature pump, of course it's not easy to make it anything better than a 5/5 without getting some "free" mana via something like Cabal Coffers (Magus if you prefer) Grade - B+ - it's not much, but it's something.
Apparently Order of the Ebon Hand and White Shield Crusader had something going on and this is the product of that relationship. Don't know where the Zombie comes from, but that's Ok, we don't need to know. Like its parents it's mana intensive and not really worth using if you have the choice. Grade - C - Versatile, but at a cost.
Ok, Ryu, did you slip me that "Ha Ha" spoiler, because this can't be real. What? It’s legit? Sweet Yeti of the Serengeti! 3 mana, common, no questions asked remove target creature from the game, how do you not love this card? Oh right, 3 colored mana. That's how. Grade - A+ - To me this just beats over Terminate, but doesn't quite make it to oh say, Vindicate.
4 mana you get a effective 2/2 Lifelinked creature. But if you play 2 W/B spells after it (i.e. next turn) you have a 6/6 Lifelinked creature, or you can find other ways to remove those -1/-1 counters. Overall I'm unimpressed by this card, sure it's nice once you get it cleaned up, but it's not worth taking to the ball if you know what I mean. Grade - C- - it's a good card, just not worth it when you can play cards like Divinity of Pride, Ashling, or at least Loyal Gyrfalcon.
Grade - A+ - Lightning Helix on top of Lightning Helix, that's just mean, brutal, and beautiful.
Nice like the other mimic this is a like small starting creature that gives you a nice one shot effect before the opponent knows what's going on. First Strike effectively makes this creature a 4/4 so it's a nice size to do combat at. For 2 mana, this is a bargain. Grade - B+ - although there is no noticeable drawbacks to this card, it's requires the constant spells flying overhead to make it really worth it.
4 mana you get a effective 2/2 First Strike creature. But if you play 2 R/W spells after it (i.e. next turn) you have a 6/6 First Strike creature, or you can find other ways to remove those -1/-1 counters. Overall I'm unimpressed by this card, sure it's nice once you get it cleaned up, but it's not worth taking to the ball if you know what I mean. Grade - C- - it's a good card, just not worth it when you can play cards like Divinity of Pride, Ashling, or at least Loyal Gyrfalcon. Note: copied from the other Hatchling above and changed the context slightly.
Talk about heavy lifting, Double Cleave just blows the rest of the "gains double strike until end of turn" cards out of the water. How can you not like the idea of quickly giving one of your attacking creatures double strike on notice or on the flip side of that a blocking creature. Grade - A+ - simple, clean, effective, and powerful.
I might be underestimating this cards' worth, but I'm not impressed with it, although it's a nice early card, it's just not worth using the ability. Sure if you need that one damage later then sure use it to your advantage. Grade - C - Not the sharpest edges of cardboard I've found.
I don't like it. It's too situational unless you happen to put down a Foundry the turn previous or wait another turn. Both abilities by themselves aren't even that great. Wow, destroy an artifact or enchantment haven't we same thing better? (and printed often?) Grade - C - mediocre, simply not the best of the bunch.
Remember Double Cleave? yeah, on this guy. Attack, Untap Mine-Captain, Double Cleave on Mine-Captain for a 3/1 Double Strike, plus anything else you swung with. Not the best tactic, but it's aggressive for sure.
Sweet Squid of Madrid! So, this card grows as the legend grows, the legend grows via mana. 10 mana over the course of the game will give you well, a beast of a kithkin, from 1/1 to 2/2, from 2/2 to 4/4, and then from a 4/4 to a massive 8/8 Flying First Striking Kithkin Spirit Warrior Avatar. Here's the drawback though, if Figure of Destiny - leaves play, is destroyed, and other thing there of that it isn't in play (or has been blinked out of play) it no longer is the 8/8 version of itself. Grade - B+ - great reward, great risk, great card.
Not the worse that can be done for a burn spell, the good news about it is the fact it acts like a shotgun with a wide spread, or you can focus it and take down something bigger. Grade - B - Good, but not great.
I don't know whether to like it or hate it. I liked Boros Swiftblade who is a very simply card. This expands over by adding one more mana and giving it +1/+0. Considering Boros Swiftblade was RW and this is three hybrid R/Ws It works very well. I don't like it because all it did was add 1 and +1/+0, which isn't much in the long run.
First they better Boros Swiftblade, but weaken the Skyknight Legionnaire? Both Fly and Strike First, but one costs an easier 2R/W while the other cost 1RW, that little cost difference apparently is +1/+0. Grade - B+ - I think this is a step down, but that's just me. Regard on Hearthfire Hobgoblin - A - While the Dragoon is a step down, this is a step up.
Orim's Chant still beats it, but that's OK. First is nice that you can use Moonhold to hold off a mirror match and or gain a slight edge. Missing a land drop in mana intensive decks is hard on the player, but missing a critical land drop like the turn 3 or 4 drop in my playgroup redefines the match completely. Grade - B- - Good, but requires both colors to be the best it can be.
What is this? C'mon! All the other Demigods are awesome (give or take) and this one to me is well, the runt of the litter. Attacking creatures you control get +2/+0? That’s it? Sure that's a boost, but in the case of originality, it lacks greatly. Grade - A- - still a good card, just lacking that oomph that oh says, Figure of Destiny has.
See, that last ability, why couldn't Nobilis have that? Seriously. Anyways, this is another OK to great card. One, even without geting the tokens it still serves a great use, but if you can afford to pay the X cost then get as many as you can get. Grade - A - Buy 1 and we'll send you a bunch of goblins free, just pay shipping and handling!
See what I mean when I talked about Edge of Divinity? this is +1/+1 and Firebreathing if red, and +1/+1 and lifelink if white. Meaning a R/W creature would get +2/+2 Firebreathing and Lifelink, which is awesome. Sure it's not +3/+3, but heck, Firebreathing takes care of the power difference, and lifelink is a saving grace when you really need it. Overall this card isn't any stronger than say Fists of the Demigod, but it's a nice card. Grade - Whatever the other 9 where, this is too. - More of the same seems Ok when it's good.
Doesn't sound too bad if you give it Pariah's Shield. Opponent hits it with Shock, you give it right back to him, same with anything that hits it. Be it combat damage or regular damage, also it still triggers on Wither damage if you're wondering. Grade - B+ - really it's just a one trick pony, best way to make it really good is to find a way to keep it alive while it's being Pariah-ed.
It’s no Kiki-jiki + Breath of Fire + other creature, but it's nice that you can constantly do combat once you know you have the advantage and don't mind tossing away a few lands (and repaying the cost to play it). Find a way to Infinite R/W mana and use Crucible of the Worlds and then it's like the combo above. Dratho comes in and hands me a note. "You sure? OK." Ladies and gents, that last combo mentioning, it doesn't work. Use lands that you can get back in other ways (i.e. Planar Birth, Life from the Loam, and Dakmor Salvage) Grade - A - Constant Recursion of additional combat phases, which just makes my day.
Cool card, Inlandwalk gives it that unblockable note while slowly killing your opponent you get a few cards extra for your trouble. The best part is that the card draw is based on the combat damage that means pumping this guy with the G/U Leige means 3 cards and 3 damage. Grade - A- - Better than Thieving Magpie.
Very cool card, each green or blue spell you play is a token generator in addition to it's on card effects. Quickly establishing chump blockers and a possible swarm attack can really give this card some high points. Even though the cost is steep it's that way for good reason although I know everyone is thinking "if it only costed 2G/UG/U" but it's at 6 for a reason. Grade - A - beautiful card, also from Wizards it's in the G/U Eventide deck, which gives me even more reason to buy into it.
Grade - B+ or A- - good card, hard to grade though.
What impresses me most about this card is the ability, be it +1/+1 counters, or Time counters, or Charge counters this card will for a heavy price give you a duplicate counter. The best part if it happens to have either Charge Counters (or Time Counters) and +1/+1 counters it duplicates both types of counters! Of course I'm going to mention Doubling Season loves this card, ok I'm done with that part. Grade - B+ or A+ - it's a cool creature, and it's an Ouphe.
2/3 Persistent for 4 doesn't sound like much, the good news about this card is that it hurts graveyard recursion players. Have a problem with Retrace of Raven's Crime? This will solve that problem. Grade - B+ - it's a problem solver, and comes back to do double time.
Since most will be using this gent in a faerie deck you don't have much trouble with it's activation. For G/U you get a 3/4 flying creature until end of turn. Considering you paid 2 to play it, it's not bad, but I don't like the fact to keep it in the air you got to pay for it. Grade - C - Dependant on others regardless how easy to do, is bad for the deck.
Is you're opponent showing you the bottoms of his feet from high above, fear not with this new spell called 'Invert the Skies' you can bring him down to earth and rise high above them, give them a taste of their own medicine! The tactical advantage of this card can win games, at four mana it shouldn't be a problem of having both G and U mana available, my recommendation is hold it until late game or when you have the ability to send that last knock out punch. Use Invert the Skies to force you're opponent to the earth while you take to skies and finish them off. Grade - B - Mossbrige Troll not included
Debatably the strongest of the lieges, the ability to untap all G and U creatures during the opponents Untap Step is not only awesome, but dangerous considering creatures like Wake Thrasher can now be on the defensive with all it's power can really make someone’s day not go so well. Grade - A - Would I give anything less to the strongest of lieges? (It’s rhetorical, don't answer it)
Grade - B+ - it's not a weak card, but it lacks that oomph that most of the Demigods need it seems.
Healing Leaves, Boomerang, weak card overall, but slightly more useful than the others I've seen already still very unimpressive. Grade - C - see all the reason above in one of the other hedge-mages.
For 2 mana you get a nice 5/3 trample attack on turn 3? Not half bad, considering at that point it's hard to deal with the damage unless you see it coming. Overall I'm becoming unimpressed with G/U as a whole. I suppose it's a color set that doesn't really get me going past the few gems. Grade - B - You're opponent will see it, probably.
Two words: Beast Tribal, do not pass go, do not collect 200 dollars. At 1 mana and the "I-can't-believe-it's-not-Shroud" Shroud this card is quick and dirty. If you needed a place to put oh say, Favor of the Overbeing, I'd have to point directly to this card. (3/3 Flying, Vigilance, Better-than-Shroud effects = winning combination) Grade - A - for a little guy, he packs quite a punch.
See Humble et al. Another one for that collection, but instead of turning them into Apes or Sheep, this one turns them into Snakes, which isn't the best if you're facing oh say, Snake Tribal? Besides that the cantrip effect on it gives that all the more points. Grade - A - I hope it has a -1/-1 counter on it!
Great three-toed sloth of ice planet Hoth! This is a mean card, this card is unique because of Retrace the ability to copy and duplicate things have been around since Alpha (via Clone) the combination of Retrace and Copying is what gives me the WOW factor. Figure it this way. Spitting Image + Demigods, or Lieges, or anything other that is a great non-legendary creature. Grade - B+ - Mirror Gallery, it's more than looking at a pretty face.
4 mana you get an effective 2/2 "can-gain-Shroud" creature. But if you play 2 G/U spells after it (i.e. next turn) you have a 6/6 "can-gain-Shroud" creature, or you can find other ways to remove those -1/-1 counters. Overall I'm unimpressed by this card, sure it's nice once you get it cleaned up, but it's not worth taking to the ball if you know what I mean. Grade - C- - it's a good card, just not worth it when you can play cards like Divinity of Pride, Ashling, or at least Loyal Gryfalcon. Note: Copied and Pasted from the other two Hatchlings already covered.
Flash, Persist, Over costed, Underpowered Simply this: Flash is good, but not good enough to add 3 mana to its cost. Ditto with Persist. A 4/4 for 4 in G is a standard, in common it has a drawback, Uncommon it's OK, in Rare it's great. Sure blue keeps it from being that good; I can live with that (not really though I like blue, really). If I had my way, drop the cost by 2 and drop Flash. Speed is cool, but at 6 mana, you're not using Flash unless you have a plan in motion. Grade - D+ - How many times have you used Flash on Havenwood Worm? Seriously. I remember that did it twice to save myself from defeat.
I thought this card was good, but then I realized the cost is three colored mana verse the cost of Striped Bears (3G), considering this it's really no better than Striped Bears. Grade - A- - not a bad card on it's own since it replaces itself. Add Blink for more fun.
This is MZ - and I'm going to go see the Dark Knight.
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