|

(Streetz)Not
only am I happy to be reviewing Bant again in this round of First Impressions,
but I'm even happier to be writing this with Cashew. Cashew is a fantastic
writer, deck engineer, thorough critic, and has one of those writing styles I
really enjoy. As I'm sure you will too.
I can't say that all of the cards this time around are
getting an A+ from me, but there are some great cards in this bunch. If there is
one thing I really like about Bant, its the exalted mechanic. Awesome-ness. At
the prerelease I built an exalted deck that worked reasonably well. I didn't win
anything, but the exalted fun with unblockables and evasion creatures was casual
bliss.
(Cashew) We've pretty much been doing the
Shards of Alara block First Impressions based on each individual shards
reviewing all the Bant or Jund cards at the same time. For Alara Reborn we're
still doing it based on the five shards, but in a different way. The reason is
because while the old shard alliances exist, there are new creations and
alliances along all five color lines. With all five shards fully merged it has
allowed things to happen that can't be placed in any individual shard such as
Veldaken recluses embracing the majestic jungles of Naya or Jund's Goblins
taking refuge amongst Bant's military ranks.
So the first set of cards you will see are
the pure Bant cards. Followed by Bant's ally color pairings of Green and Blue.
Finally we'll look at the most un-Bant cards out there, the enemy color pairing
of Black and Red. Like I said, kinda by shard, but not really. Regardless, get
ready for the fun.
| Alara Reborn: Bant - Green, White & Blue |
Bant Sojourners 1GWU
Creature - Human Soldier
When you cycle Bant Sojourners or it's put into a graveyard from play, you
may put a 1/1 white Soldier creature token into play.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
2/4
(Streetz)
Grade: C+
The Sojourners are nice not because of their main body, which in this one's case
is a 2/4, but because of their cycling ability. They have the flexibility to be
hard cast with an effect upon hitting the graveyard (replacing itself with a
token) or creating a token and drawing a card when cycled. While I'd always
rather cycle this card, it's a nice draft pick and something to consider in a
tri-colored Soldier theme or tribal deck.
(Cashew) Grade: D-
Really? Because I don't see myself playing this card ever. I know I don't want
to pay three mana for a token and a draw, nor do I want to pay four for a
vanilla 2/4 when there are so many better things going on in Alara. It's just
bland, even in Limited to me.
Finest Hour 2GWU
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets
+1/+1 until end of turn.) Whenever a creature you control attacks alone, if
it's the first combat phase of the turn, untap that creature. After this
phase, there is an additional combat phase.
(Cashew) Grade: C-
So this basically doubles exalted. Great, however for five mana I could think of
all kinds of other things I want. It might do wonders in an all exalted deck,
but I don't see it being anything more than dollar bin rare.
(Streetz) Grade: B
I'm a little more optimistic than Cashew on this card. This card is casual fun.
I don't expect to see this card in any high level tournaments anytime soon, but
this will show up at a casual table near you almost immediately. Especially if
anyone in your group likes exalted as much as I do. Best part of this card is
you don't have to attack with just one creature in combat phase number two! You
can attack with everything if you want!
Flurry of Wings GWU
Instant
Put X 1/1 white Bird Soldier creature tokens with flying into play, where X
is the number of attacking creatures.
(Streetz) Grade: B-
If only they were attacking too. Still, this seems like a lot of fun in a swarm
deck, and can be cast early enough to make a difference. I believe Nacatl
War-pride would work nicely with this as well...
(Cashew) Grade: B
This is a good card in Limited formats, but I'm not quite so sure it will hold
up in Constructed. I haven't seen many Green inclusive Bird tribal decks, but
this might inspire them to pop up allowing use of Hunting Moa. It definitely
adds some viability to the tribe to combat the speedier Elves and Goblins.
Overall, when I look at this card I keep thinking about Wing Shards and how much
I'd rather play it.
(Streetz)
Good point about the Hunting Moa, Cashew. Good point.
Jenara, Asura of War GWU
Legendary Creature - Angel
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
3/3
(Cashew) Grade: A+
My favorite card in the set. Most people look at this card as a waste of a
Mythic. They expect wham, bam, slam abilities when they see that Orange rarity
come into play. Then again, a lot of the Mythics have been designed for Timmy's.
This instead of being overtly powerful, it's one of the of the most efficient
fliers ever printed. I doubt anyone but Spikes will like this card though -
especially since it has a turn four clock in Bant Aggro.
T1: Land, Cast Noble Hierarch.
T2: Land, Cast Jenara.
T3: Land, Add 2 counters on Jenara, swing for 6
T4: Cast Rafiq of the Many, swing for 14.
- Game Over -
(Streetz) Grade: A
I will be completely honest to say I didn't like this card at a quick glance.
But now I'm wondering what I was thinking. This is a solid 3/3 for three mana
that has evasion (flying) and can pump itself as many times as you have mana
available. Even more important is that it can be done at the end of your
opponent's turn, keeping your mana open for any counter-magic or fast effects,
and making the most of your available mana pool. Great card. Mediocre art,
though.
Wargate XGWU
Sorcery
Search your library for a permanent card with converted mana cost X or less,
put it into play, then shuffle your library.
(Streetz) Grade: A-
Any permanent? Really? Seems good to me. Yes, the mana cost is clunky and
slightly expensive, but this is basically a slightly better Chord of Calling
without Convoke. But Chord never pulled a Planeswalker from your deck and put it
into play! Or hows about a Sliver Queen for 5WUG?
(Cashew) Grade: B-
I could be wrong here, but this card seems lackluster to me. Granted, it pulls
any permanent from your deck, but I just don't know about it. Chord of Calling
did the same thing for creatures and saw very limited play, and it had convoke
to help play it if necessary. That's coming from a guy who has played Chord of
Calling in some power decks. My assumption is that if you can play all three of
these colors, you can do a lot more damage with better cards than this.
| Alara Reborn: Green/Blue Hybrid - White |
Bant Sureblade (G/U)W
Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets
+1/+1 and has first strike.
2/1
(Cashew)
Grade: A-
A 3/2 first strike for two....yeah it is a good card. Granted you have to have a
multi-colored friend in play for it to get that effect. This is a great pick in
drafts, and it is quite possible to see some Constructed play.
(Streetz) Grade: B
While this isn't the best from its cycle, it's still a great card. Most of the
time it's going to be a turn two or three 3/2 with first strike... for only two
mana! On a completely side note, I think the Esper blade is the best with flying
and the Jund blade is next best with haste.
Crystallization (G/U)W
Enchantment - Aura
Enchant creature Enchanted creature can't attack or block. When enchanted
creature becomes the target of a spell or ability, remove that creature from
the game.
(Streetz) Grade: B
I like it. It's a slightly better Pacifism that has the potential to remove its
target from the game. If you are on the receiving end of this card, try cards
like Nulltread Gargantuan that get around targeting a creature. It will help get
a 5/6 into play, but save your creature from being removed from the game and
kill your opponent's Crystallization.
(Cashew) Grade: C+
I can't help, but yawn when I see Pacifism variants. Seems like every set
recently has had a minor change up in Pacifism. Personally, I'd rather not play
one from two colors either, especially with so much better removal already
existing across all three colors involved.
Messenger Falcons 2(G/U)W
Creature - Bird
Flying
When Messenger Falcons comes into play, draw a card.
2/2
(Cashew) Grade: D+
A 2/2 flier for four mana and a free card... not that great. Considering this is
a block with 4/4 fliers for four mana. Me, honestly... I'd rather play Thieving
Magpie over this card any day.
(Streetz) Grade: C+
Great art. Great evasion. Great comes into play ability. Mediocre
power/toughness to cost ratio. Overall, its not a bad card. The card draw
definite makes this card a little better than your typical filler.
Lorescale Coatl 1GU
Creature - Snake
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
2/2
(Streetz)
Grade: B+
I want to have this card in a Triskelion - Mirrorweave - Mind's Eye - Howling
Mine deck. Yes, it's true you can have fun with Triskelion without Doubling
Season or Mephidross Vampire.
Anyway, this card is good. It comes into play as a solid
2/2 and grows turn by turn and even faster if you have Atunement, Brainstorm or
any other card drawing spells. Think Sylvan Library. It only looks at cards you
draw, it doesn't care if you keep them or have to put them back on top of your
library. Still, this card could be a little better if it had trample.
(Cashew) Grade: A
I love this card. A 2/2 natural grower for three mana. This thing will get
ridiculous large ridiculously fast. I really like the artwork on this card as
well, pretty shades of greens and blues. I think trample would be overkill, this
is a cheap easier to grow version of Vinelasher Kudzu which saw lots of play.
Nulltread Gargantuan 1GU
Creature - Beast
When Nulltread Gargantuan comes into play, put a creature you control on top
of its owner's library.
5/6
(Cashew) Grade: B-
Big, cheap, ....not so easy though. The hidden cost of this seemingly
devastating card is a lot of early game tempo. Basically you draw a creature you
already have in play just to have it. Now imagine if Nulltread gets blinked,
killed, or returned. That can hurt.
(Streetz) Grade: B
This is a powerful uncommon with the flexibility to get around opposing aura
cards, maximize on other creatures' come into play abilities, and get a 5/6 into
play for only three mana. Note that this guy can take down a Woolly Thoctar and
live to grunt the story.
(Cashew) Then again...you could feasibly
make a deck around Nulltread Guardian and cascade cards casting Bloodbraid Elf
to cascade down, hitting Nulltread which puts Bloodbraid back on top for another
cascade. That does sound like fun.
Sages of the Anima 3GU
Creature - Elf Wizard
If you would draw a card, instead reveal the top three cards of your
library. Put all creature cards revealed this way into your hand and the
rest on the bottom of your library in any order.
3/4
(Streetz) Grade: C
Great in a heavy creature deck. Otherwise, not a huge fan. While it's still
potential card advantage over an opponent, there are other cards I'd rather have
in my deck instead of this one.
(Cashew) Grade: B-
High casting cost, kinda fun ability. Definitely will speed up decks that play
heavy creatures, but I don't see this card making a vast impact (if any).
Vedalken Heretic GU
Creature - Vedalken Rogue
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
1/1
(Cashew) Grade: C
Yes, getting a card on hit is nice. Yes, it has been done before. No, this card
does not have evasion. I'll stick to Shadowmage Infilitrator or Thieving Magpie
for my muggers.

(Streetz) Grade: B
The newer, better Ophidian! Or better yet, the cheaper to cast, slightly more
versatile but less evasive Cold-Eyed Selkie. The key thing to notice is that
this guy draws a card whenever it deals damage to an opponent. There isn't
"combat" before "damage" which means you can slap a ping equipment or
enchantment on this guy and have even more fun.
Winged Coatl 1GU
Creature - Snake
Flash
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that
creature.)
1/1
(Streetz) Grade: B
Excellent combat trick with all three keywords on one card. I would say this is
expensive for a 1/1 flyer, but not if you can consider it takes down anything it
blocks. Not a huge fan of the artwork, though.
(Cashew) Grade: C+
Pretty interesting form of Green and Blue creature destruction. I just wish this
was a 2/2 or something more. Definitely worth picking up in a draft with all the
flying monstrosities that you might otherwise get devastated by.
| Why is this
article reviewing cards that don't fit in this Shard?
|
Alara Reborn's all-multicolor Shard-blending theme
made sorting the cards into separate First Impressions articles very
difficult. The allied color pairs were particularly ambiguous. For
example, the White and Blue card Ethercaste Knight: Is it Bant? Is
it Esper? Besper? Do we make an entirely separate article that is
only White-Blue?
When we decided it was best to go with a one-Shard-per-article
structure, we realized that the allied color pairs could not be
defined by a single Shard which includes those colors, but they
could be defined by the Shard which contains neither of those
colors. For example, the White-Blue cards will be reviewed in the
same article as their polar opposites, the Black-Red-Green cards of
Jund and their associated Black-Green enemy color pair. In this way,
each article reviews "Shard Ally" cards that belong in that shard
and "Shard Enemy" cards that are diametrically opposed to that
Shard. ~Drathro~ |
Anathemancer 1BR
Creature - Zombie Wizard
When Anathemancer comes into play, it deals damage to target player equal to
the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to play.
It gains haste. Remove it from the game at end of turn or if it would leave
play. Unearth only as a sorcery.)
2/2
(Cashew)
Grade: B
Anathema: A curse or damning.
Anthemancer: A mage that specializes in curses and damning.
I'm a sucker for "-mancer" names. This one lives up to the fun doing some decent
damage as it comes into play. This is the perfect casual card to punish your
friend for playing all $20 lands. I normally hate Zombie arts, but am oddly
drawn to this little bugger.
(Streetz) Grade: C
On the casual table, this card is situational at best. This is especially true
at my table where people value their basic lands over the hard to collect and
expensive dual lands (which are going up in price with every new gold themed set
Wizards of the Coast releases...) This isn't to say this card is bad. I'm sure
this card will find a use in Standard and Extended where non-basic land use is
getting a little ridiculous. Actually, really ridiculous.
Bituminous Blast 3BR
Instant
cascade (When you play this spell, remove cards from the top of your library
from the game until you remove a nonland card that costs less. You may play
it without paying its mana cost. Put the removed cards on the bottom in a
random order.)
Bituminous Blast deals 4 damage to target creature.
(Streetz) Grade: B
If there is one thing I realized at the Alara Reborn Pre-release, it is that
cascade is a great mechanic. While Lightning Blast is a more flexible (creature
or player) spell for less mana (3R), it isn't going to let you cast another
spell for free. If you have doubted cascade on any level, I would strongly
encourage you to try it out. Not all of the cascade cards in this set are good,
but Bituminous Blast is one of the better ones.
(Cashew) Grade: B-
An absolute monster card to play in a draft, turning any card into a
psuedo-Flametongue Kavu. I just wish the blast could target players or was one
less mana so it could see tournament level Constructed play. Definitely a cool
card. With the right deck building this can be a powerful piece of control hat
spins into an even better one.
Breath of Malfegor 3BR
Instant
Breath of Malfegor deals 5 damage to each opponent.
(Cashew) Grade: C+
Does it live up to Sizzle? Somewhat. The benefit of Sizzle is that burn deck
players in multiplayer often play it for simple fun damage. There is no real
downside. The downside of Malegor's Breath is it requires Black, which burn
decks typically don't play. You could feasibly incorporate it, but it makes it
much harder to keep to the low mana base that burn decks typically sport.
(Streetz) Grade: C
Multiplayer goodness. But that's about it. That's all I have on this one.
Deathbringer Thoctar 4BR
Creature - Zombie Beast
Whenever another creature is put into a graveyard from play, you may put a
+1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals
1 damage to target creature or player.
3/3
(Streetz) Grade: A+
I just noticed this is sort of the Black-Red version of Triskelion. And for that
alone, even though I'm not a huge, huge fan of this card, I'm giving it an A+.
Otherwise, it would get a C. While it has a better body than Triskelion, it
doesn't start off with any +1/+1 counters which renders blink shenanigans no
good. Lavalanch works really nice with this as you can play Lavalanche and kill
a bunch of your opponents creatures while dealing damage to your opponent at the
same time. With the newly added +1/+1 counters on the Thoctar, throw them at
your opponent for what could be game in your favor.

(Cashew) Grade: C
Perfectly bland rare. If this didn't cost six mana to play it might have been an
all-star. As is, it is difficult to want the growing 3/3 Thoctar for six mana,
when you can have the 5/4 Wooly one for three mana. Don't get me wrong, it is a
fun build around me card and great in a draft, but not so much for regular play.
I hate Jund style play, but if you love it, this is like the bastard son of
devour. Streetz likes to abuse you at six mana, I prefer my six mana skills to
just outright end you.
Defiler of Souls 3BBR
Creature - Demon
Flying At the beginning of each player's upkeep, that player sacrifices a
monocolored creature.
5/5
(Cashew)
Grade: A-
How the heck can you hate on an obviously one-sided Abyss-style card?
Especially, when it is a 5/5 flyer for six mana? Granted some might not like a
pastel-colored Demon painted in a some newly emerging Magic art-style. To me
this card seems to harken back (in style and art) to the older ages of Magic
where the cards weren't a total slave to the story and were allowed to have a
little soul of their own.
(Streetz) Grade: B
Nice choice of words in that last sentence, Cashew. This card to me is a build
around me, over the top kind of card. It's Braids meets multi-colored, an Oni
Possession and Flight... Overall, it's a nice card with some amazing artwork.
Demonic Dread 1BR
Sorcery
cascade (When you play this spell, remove cards from the top of your library
from the game until you remove a nonland card that costs less. You may play
it without paying its mana cost. Put the removed cards on the bottom in a
random order.)
Target creature can't block this turn.
(Streetz) Grade: D
Not a fan. Yes, it has cascade. That's great. In fact, it's the only reason I
didn't give it an F. But the card's ability is near useless. No, I'm sorry. Let
me rephrase that. There are 1000 other cards I'd rather have in my deck than a
card like this. It's only good in few instances and most of the time will be a
wasted card. Of course, maybe I'm being too harsh on this card. Getting another
two CMC card for free can be well worth the lousy normal effect of this card.
(Cashew) Grade: D
Horrible ability, cept it has cascade. The only question to really ask here is
if there is a reason to cascade for a card with casting cost two or less in Red
and Black. Definitely deserves a nod for worst artwork in the set, only question
is does Lavalanche already have that crown.
(Streetz) Lavalanche has that crown. That is definite and
absolute as far as I'm concerned.
Demonspine Whip BR
Artifact - Equipment
{X}: Equipped creature gets +X/+0 until end of turn. Equip {1}
(Cashew) Grade: A+
Insanely powerful. Some players have said that when two decks stalemate, it
comes down to whoever gets the most X cards. This is an ace up the sleeve,
capable of forcing bad blocks and doing massive damage from turn three on. It
isn't Jitte insane, but it is a force to be reckoned with.
(Streetz) Grade: B
Turn any creature into a Nantuko Shade, except you can spend any color mana to
boost it. I like it. I don't think it deserves an A+ grade like Cashew
recommends, but I will agree it is a force to be reckoned with.
Igneous Pouncer 4BR
Creature - Elemental
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your
library for a Swamp or Mountain card, reveal it, and put it into your hand.
Then shuffle your library.)
5/1
(Streetz)
Grade: B+
Unlike many other people (like Cashew), I like the double land-cyclers. I
especially liked the land-cyclers from Scourge (especially the White one). This
guy is no different. While I will almost always land cycle him over casting him,
even hard cast it's a 5/1 hastey potential game winner. Also, think about
Black-Red decks. How much land-searching do these colors get? None. That makes
the Pouncer that much better. I like its art too.
(Cashew) Grade: D+
Would I use this fix mana? Maybe, depends on the deck. Would I play it over the
existing land cyclers for Black and Red? Chartooth Cougar...maybe. Twisted
Abomination...definitely not. The real problem here is that 5/1 haste creature
without trample isn't that good - especially for six mana. Maybe I don't feel
the need for land cycling as I already have four of all the fetch lands which
provide faster and better landfetching than anything printed thus far.
Kathari Bomber 1BR
Creature - Bird Shaman
Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin
creature tokens into play and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to play.
It gains haste. Remove it from the game at end of turn or if it would leave
play. Unearth only as a sorcery.)
2/2
(Cashew) Grade: C+
I had trouble making full sense of this card. It is essentially like Mogg War
Marshal whose real purpose is to make tokens. While Bomber can make dual tokens
does it really outweigh Marshal's efficiency? The answer is complex, but boils
down to not really. At three mana you'll have a hard time actually making the
tokens with a 2/2 flier since you have to hit the player. While the bomber does
fly so do a lot of other things - especially Faeries which is still rampant.

(Streetz) Grade: C+
Interesting design here. I like it and I hate it. I like it for the tokens and
the unearth ability. I hate it because the sacrificing it upon dealing damage
and getting the tokens isn't optional. Still, its a reasonably efficient card
for the mana investment.
Lightning Reaver 3BR
Creature - Zombie Beast
Fear, haste
Whenever Lightning Reaver deals combat damage to a player, put a charge
counter on it. At the end of your turn, Lightning Reaver deals damage equal
to the number of charge counters on it to each opponent.
3/3
(Streetz) Grade: C
Cool art. Great ability in multiplayer. Mediocre card overall. For some reason,
my deck building juices aren't flowing with this one.
(Cashew) Grade: B
It has tremendous power if it can hit. Unfortunately, even with haste, Lightning
Reaver will be a day late, dollar short. Oh wait, it has fear. That'll help some
and definitely keep it from immediately hitting the dollar bin.
(Streetz) Cashew, I think you mean
MTGFanatic's $0.39 bin.
Monstrous Carabid 3BR
Creature - Insect
Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
4/4
(Cashew) Grade: C
Perfectly average. There are plenty of better cyclers, and a 4/4 for five is not
that great. Especially when it has to attack. I'll stick to my Juggernaught.
(Streetz) Grade: D
Nothing special here. The best thing this card does for a format is provide
another Insect for casual tribal decks. I do like the flavor text on this one,
though.
Sanity Gnawers 1BR
Creature - Rat
When Sanity Gnawers comes into play, target player discards a card at
random.
1/1
(Streetz) Grade: D
Ravenous Rats and even Rotting Rats are better than this as this is
unnecessarily three mana. For its body and ability, it should have cost at least
one mana less. Just my take on it...
(Cashew) Grade: B-
Rats are fun. Sure Ravenous Rats creates discard for one less mana, and for one
more mana Hellhole Rats deals damage... however, Sanity Gnawers causes chaos in
an era where chaos isn't found that often. Random discard just hasn't been seen
as much as it used to, nice to see it every once and again.
Singe-Mind Ogre 2BR
Creature - Ogre Mutant
When Singe-Mind Ogre comes into play, target player reveals a card at random
from his or her hand, then loses life equal to that card's converted mana
cost.
3/2
(Cashew) Grade: C
Not that much fun. Sure Ignite Memories was a fun card, but this is just bleh.
For the same mana cost you can play something much better like Hellhole Rats.
(Streetz) Grade: C
I don't know, Cashew. I think this card can be situational fun. Pack a playset
of these if your opponent is playing any form of mid-range, ramp or Dragon
tribal decks. It's like the reverse Pyromancy card as a comes into play ability
on a creature. Other than that, this card isn't anything fantastic.
Terminate BR
Instant
Destroy target creature. It can't be regenerated.
(Streetz) Grade: A+
Instant. Efficient. Reprinted goodness. Amazing art! In fact, the artwork on
this versus the original Planeshift version is five-hundred times better. Even
the flavor text on this card is wonderfully applicable.

(Cashew) Grade: A+
One of the best creature kill spell cards ever created. A card I have played
regularly since it was first printed and will now continue to play (although
with original artwork - what the deuce is up with triangle heads? Seriously
Streetz?)
Thought Hemorrhage 2BR
Sorcery
Name a nonland card. Target player reveals his or her hand. Thought
Hemorrhage deals 3 damage to that player for each card with that name
revealed this way. Search that player's graveyard, hand, and library for all
cards with that name and remove them from the game. Then that player
shuffles his or her library.
(Cashew) Grade: A+
One of if not the best card in the set. Improves on the Cranial Extraction
design by adding some good old fashioned damage capabilities and some massively
better artwork. This card is a Spike dream all the way and if decks running
Black weren't splashing Red yet, they certainly will now.
(Streetz) Grade: F
I hate this card, but only for the same reason I hate Duress and Mindslaver and
Sen Triplets. I hate cards that foil my plans and wreck my decks. And this card
is great at it. My feelings for the card aside, this is a great card and
deserves a Grade: A.
Veinfire Borderpost 1BR
Artifact
You may pay {1} and return a basic land you control to its owner's hand
rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost comes into play tapped.
{T}: Add {B} or {R} to your mana pool.
(Streetz) Grade: C
The Borderposts are no friend to your tempo, but they are cheap to bring out if
you go the alternate route. Plus, they provide mana fixing without bleeding you
to death, which is great. Unfortunately, no matter how you play them, they come
into play tapped. At least the Borderpost we get to rate has the best art of
them all...
(Cashew) Grade: C+
Artiroos. Didn't like them the first time when they were called Karoos. Some
people like to play this kind of card that trades tempo for mana acceleration,
I'm not one of them.
(Cashew)
And that wraps it up for Bant and it's new allies and enemies. For the most part
Streetz and I seemed to agree on the cards. Some noticeable exceptions were
Deathbringer Thoctar which I found mediocre and Streetz loved, the whole dual
land cycling which I dislike and Streetz loves for being casual friendly, and
finally Sanity Gnawers which I found to be a refreshing take on random discard
and Streetz found severely underpowered.
(Streetz) Likewise, while there were a few disagreements on
cards, there were three cards we shared a similar A grade on including Jenara,
Asura of War, Terminate and Thought Hemorrhage. These are the best cards in our
bunch. Don't be fooled by these three though; there are a plethora of other
great cards between Bant and it's allies and enemies for you to seek and build a
deck around.
Overall I felt reviewing the Black-Red cards was a bit
refreshing, as was Cashew's perspective. Even when we agreed on a card he had a
completely different perspective on it. That's one of the great things about
tag-teaming the First Impression articles; you get more than just one
perspective on each card. Be sure to discuss your own thoughts and impressions
in the forums.
(Cashew) Oh, I almost forgot,
let us know
about the most important thing in the forums. Terminate: Which artwork is
better? A fiery volcano or silly triangle heads being disintegrated.
You can discuss this article in the MDV forums
here.
Find other articles by this Cashew here.
Find other articles by this Streetz here.
Find other articles from this series here.
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Articles
Spotlights from 2009:
Magus of the Bazaar – Merchant Magic Parasitism: The Devolution of Magic Players. - by Kozy Mechanic Week: Kicking a Bad Habit - by Streetz MTG Theory: Card Design 101 . - by Cashew Potatobrain's Guide to Token Decks. - by Potatobrain The Magic of Friday Night. - by hamsandwich Memories of an Old Magic Player: Recrossing the River Jordan. - by Chris Newton Mechanic Week: Offering Up Mechanic Week. - by Dan Wright (Drathro)
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