Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum

MDV RSS Feed  
 

  MtgFanatic.com, Inc. is one of the largest (if not the largest) supplier of Magic the gathering singles in the world. We have the largest in-stock selection of Mtg singles on the web at competitive prices.    

Magic Deck Vortex Facebook!
If you're on Facebook and want to know the latest on MDV via Facebook, Join here!


Donate to your favorite Casual Magic website: Magic Deck Vortex!



Winner for Oct'09:
GG Crono

[CotM FAQ]
[Submit your entry for November 2009!]



HOME 

ABOUT MDV 

LINKS   
ADVERTISE   
CONTACT  


  NEW DECKS! 
 
  ABOUT THE DATABASE
  DECKS BY TYPE

  DECKS BY COLOR 


  NEW ARTICLES 
 Updated!
  >2009 ARCHIVES  Updated!
  ARTICLES BY AUTHOR 


   August 2009 Combos  
   YWN's 2nd Combo Page  
   Recent Combos    
   
Combo Archives  
 
   Infinity Combos  


  CREATURE LISTS  
 
  LAND SPOILER  Updated!
 
EXPANSION SETS
      Magic 2010 (M10) 
      Zendikar    
      Worldwake    
      Shake 2010    
  MECHANIC SPOILERS  
  OTHER SPOILERS 


  ART CATACOMBS 

  ARTIST LINKS   

  NEW ART! 
 


  DECK OF THE DAY   Updated!
  MDV CONTESTS
   Updated!
  CELIXIA   

  POLLS  


  Bazaar of Wonders 
  Casual Deck Submission 
 Join the Forums!

Join the MDV Forum Community.  Talk about recently submitted articles, combos, join forum games, mafia, deck building contests, monthly card creation contests, etc.  There's much to be had in the MDV Forums!

MDV Featured Article:
Back ] Home ] Up ] Next ]

MDV Featured Article - Magus of the Bazaar: It's All There in Black and White. - by Amadeus - posted 10/28/09 - discuss here

Recently I posted an article on Merchant Magic, a new format that allows casual players to build decks with a mix of cards at all rarities, but with limits imposed at the higher end. If you haven’t had a chance to read that article, check it out. What I’ll do in this article, and likely in others, is approach the deck concepts from the point of view of Merchant Magic as a casual starting point.

The release of the Magic 2010 Core Set (M10) and Zendikar recently put two decks in particular in the forefront of many people’s minds. While I’m keen to explore many of the possibilities that the current Standard format holds, I find if there’s a deck that is begging to be built, I’m best served by building it so that at the very least I can get it out of my head. In addition, the first decks built help to set the bar for future decks. Of particular interest for the budget and casual player is that these decks are mono-coloured. The obvious advantage of mono-coloured decks is that there is no need to spend loads of money on rare dual lands, saving that money for cards that, you know, actually do something.

With the Tribal theme of Lorwyn no longer around to limit our deck building creativity, the field is wide open. So, let’s start with...Tribal! Yes, the two most obvious decks involve tribes in White and Black.

Let’s take a look.

Will the Real White Weenie Please Stand Up

One of the time-honoured deck templates in Magic is that of White Weenie. The recent stampede of the Kithkin tribe had us looking at the archetype from a slightly different Tribal perspective. However, the little guys have marched off over the horizon, and it’s time for some new little dudes, and even a classic, to step into the limelight and fill their tiny shoes.

The idea behind the strategy, of course, is to get efficient creatures onto the battlefield early and often, taking your opponent down before they are able to get organized. However, one thing that decks like this often lack is that one element that many aggressive, or aggro, decks suffer from: lack of reach. We’re not talking about the mechanic here. In terms of deck building, reach is that aspect of a deck that answers this question: what are you going to do once your opponent stabilizes? If your opponent survives the initial onslaught, kills a few of your guys and maybe has something of his own on the battlefield, what are you going to do next? This is where the Kithkin deck was able to be competitive; by being able to respond to mass removal like Firespout with multiple creatures in a single card (Cloudgoat Ranger, Spectral Procession) they were able to re-establish their board position and continue putting pressure on the enemy.

Let’s look at the short list of candidates for the updated version of this classic.

Mythic Rare

In Merchant Magic, you can have up to one Mythic Rare card in your pile of 60. While many decks just grab a rare for this slot, it’s worth examining what cards are available to us at Mythic.

Ajani Goldmane
Elspeth, Knight Errant
Baneslayer Angel

That’s quite a crew! Both Planeswalkers have relevant effects. Ajani has been helping out White Weenie for a while now, putting +1/+1 counters on your whole team and gaining life in an aggro mirror match. The only downside is that the counters ability decreases loyalty. Meanwhile, Elspeth actually has two abilities that increase loyalty, and both seem to apply. Making soldiers is good if our deck has a major soldier theme. If we focus more just on White creatures, well, the tokens are White as well. Elspeth's second ability will help in a couple of ways, granting one of your guys much needed evasion to get around a stalled board and pumping him for extra damage. It seems like that would go well with the exalted mechanic quite nicely as well. Both of these guys fit in at the four-converted-mana-cost (4cc) slot, which, as we’ll see, is probably a good place on our curve to be located.

Meanwhile, Baneslayer Angel is just great. At the 5cc slot she also fits into the curve nicely, especially if we don’t have too many copies – and we’re only allowed the one.

All of these cards are fairly expensive, but we might be able to find a spot for just one. Let’s see what else they have to contend with.

Rare

It’s important to make sure that if there are powerful effects available to your strategy at Rare then you take advantage of them. The main cards that jump out are the following:

Honor of the Pure
Captain of the Watch
Martial Coup
Conqueror’s Pledge
Gargoyle Castle

One of the things that you look for are cards that can form the centrepiece of your deck’s strategy. These are the build-around-me rares. Honor of the Pure is not coy about suggesting what other cards you should put in your deck: White creatures, and lots of them. Pumping all of your creatures – permanently – for two mana is a great deal. It’s expensive to buy because it’s tournament playable, though at the time of writing it’s significantly cheaper if you’re playing on MTGO. If you’ve picked up the M10 Intro Pack entitled We Are Legion then you’ll find one copy in there.

Captain of the Watch has a mana cost that begs the question: what do I get for a whopping six mana? What you get is a total of four, that’s FOUR creatures, with a combined power of nine. Your opponent needs a board sweeping effect just to deal with the one card. Consider that you’ll probably play this guy after they’ve just used a board sweeper, and now you’re talking about reach. Unfortunately, I have been playing with this card prior to the Zendikar release and have found that six mana is just one too many, and the card often sits in your hand while your opponent draws relevant cards.

A card that brings in a bunch of tokens on your side definitely helps with reach, and the one-sided wrath effect of Martial Coup can really win games. But for maximum effect you really want to make X=5, which means that the total cost is seven. If you’re playing an aggressive strategy, this card seems too expensive.

Conqueror’s Pledge has a similar effect, but not the same. Six tokens for five mana is a good deal. It won’t be often that the kicker will ever matter in a Constructed environment, but the mana cost of this card gives it a leg up.

Finally, mono-coloured decks always have a particular weakness; in this case the words “protection from white” are really an anagram for “trouble”. A card like Gargoyle Castle provides a non-white creature in a mono-white deck, and it also helps with reach since you can use it for mana right up until you need a creature...you know, right after that board sweeping effect.

Let’s take a look at what else is available before we make any decisions.

Uncommon

Once again, we’re spoiled for choice. In fact, the plethora of cards that work within our strategy is what is going to make this difficult. Here are some of the key Uncommon cards to consider:

Elite Vanguard
White Knight
Sigiled Paladin
Kor Aeronaut
Kazandu Blademaster
Rhox Pikemaster
Path to Exile
Harm’s Way

Elite Vanguard, a replacement for Savannah Lions, is a fantastic card for our strategy. Any one-drop that can deal two points of damage has to be considered. When there are no drawbacks, it almost surely makes the cut. Keep in mind that it has a creature type of Soldier as well, since that could be relevant.

White Knight is a classic and has been rocking in White Weenie decks for many years. The reason is simple: for only two mana you get a 2/2 first striker that also happens to be very good against Black decks. This is a solid two-drop.

Sigiled Paladin is part of a long tradition of variations on the White Knight theme – this one from Shards of Alara block. Once again we get a 2/2 first striker for two. Instead of protection, though, the second ability is exalted. While this may seem to play against the “swarm the opponent” theme of our deck, it could also help by providing additional damage from some of our creatures.

While not a fantastic option, Rhox Pikemaster might be a good option if we definitely build a Tribal Soldier theme into our deck.

In Kor Aeronaut we have a 2/2 flier for only two mana, which is a great deal. Evasion is a key element in the strategy of pushing through damage, and the kicker ability could help push extra damage through on a stalled board.

In a deck that is not focused on the Ally mechanic, Kazandu Blademaster is essentially a 2/2 with first strike and vigilance for two white mana. This is another play on the White Knight theme, but this one happens to be a soldier as well. His second ability is relevant if you draw multiples, and I’d like to give this card a try.

Of course, our best White removal and combat tricks are here at Uncommon in the form of Path to Exile and Harm’s Way. If I could, I’d love to have both, but Path to Exile is one of the best removal spells in the format and is almost an auto-inclusion for our strategy.

Let’s finally consider the Common cards and then put it all together.

Common

Akrasan Squire
Steppe Lynx
Aven Squire
Blinding Mage
Kor Skyfisher
Kor Hookmaster
Guardians of Akrasa
Palace Guard
Valiant Guard
Veteran Armorsmith
Veteran Swordsmith
Divine Verdict
Lapse of Certainty
Oblivion Ring
Pacifism
Journey to Nowhere
Kabira Crossroads

At common, White is definitely rocking the Tribal Soldier theme. Since we want to be aggressive, none of the ‘guard’ cards seem to fit very well. Blinding Mage is good in Limited, but I think we’ll see if we can survive without it in Constructed, especially with the aggro theme. As for removal, depending on our choices at Uncommon, it seems like Journey to Nowhere is an upgrade on Pacifism in most situations (the exception being the very few creatures with abilities that trigger when they leave the battlefield, such as Reveillark).

Putting it all together, here’s a first shot at the Soldier tribe:

 

 [back to top]

 

Soldiers (White Weenie).
Merchant Magic

Lands:
24 Plains

Creatures:
4 x Elite Vanguard (U)
4 x Akrasan Squire
4 x Veteran Armorsmith
4 x Kor Aeronaut (U)
3 x Kor Skyfisher
4 x Veteran Swordsmith

Other Spells:
4 x Path to Exile (U)
4 x Journey to Nowhere
3 x Honor of the Pure (R)
2 x Conqueror’s Pledge (R)
by Amadeus

When building any deck that could be considered "budget", it is often necessary to compromise on the quality of individual cards. Let's face it, many of the best cards are rare. In order to make up for this, I often look for synergy between cards that can increase the overall power of each card in the deck over the relative power of that card in a vacuum. This deck focuses on soldier Tribal synergy and a low curve. Honor of the Pure is a key element in pumping up the team and Conqueror’s Pledge helps to reload. The deck absolutely wants to be hitting for two or often three damage on turn two and ramping up from there.


Nosferatu: A Symphony of Terror

The release of M10 foreshadowed the coming of the Vampire tribe and Zendikar has delivered with a plethora of interesting creatures that are just plain fun to play with. It seems like there are a couple of ways to build a Vampire deck, one very fast and aggressive and one more controlling. The aggressive approach takes some of its cues from Suicide Black decks of the past. For now, let’s take a look at the aggressive version and perhaps we’ll get a chance to return to the controlling version another time.

Mythic Rare

Sorin Markov
Liliana Vess
Vampire Nocturnus

Sorin Markov seems to be very popular in his early days and Liliana Vess also has a small but devoted following. However, I’d like to give Vampire Nocturnus a try since it is the Vampire lord. I’m not all that excited about his ability being in effect only some of the time, but I’ll never know whether it’s good unless I try it.

Rare

Malakir Bloodwitch
Bloodghast

Malakir Bloodwitch is a card that has me very excited in the the current Standard format in general. By virtue of being Black, she is immune from Doom Blade and Hideous End (and Executioner’s Capsule if anyone happens to be playing it). By virtue of having Protection from White, she is immune from Path to Exile and any other targeted White removal. By virtue of having a toughness of four, she is immune to Lightning Bolt. That makes her immune to all of the best removal spells in the format. Throw in the fact that she is a Vampire, and we will be including her as a four-of in our main deck. Bloodghast looks very interesting, and could possibly help in an aggressive deck though might also be more destined for a control deck. Perhaps we can experiment with that another time.

Uncommon

Black Knight
Gatekeeper of Malakir
Vampire Nighthawk
Vampire Hexmage
Consume Spirit
Quest for the Gravelord

My favourite card in this list is easily Vampire Nighthawk. The design of this card is incredibly elegant and...sexy. Interestingly, I think that this card also belongs in more controlling builds. Gatekeeper of Malakir is also a great card that fits in any Vampire deck – it helps to get around any Protection from Black that might be out there as well. Quest for the Gravelord is an interesting option and could help against board sweepers. Vampire Hexmage is a better card than she first appears. A 2/1 for two mana is not overwhelming, but the first strike ability actually makes her fairly useful. The ability to strip counters from permanents could help against the Zendikar quests (such as Luminarch Ascension) and against Allies. More importantly, though, is that removing all of the counters from a Planeswalker will destroy it! This is good utility that we will include in our first build.

Let’s finally consider the Common cards and then put it all together.

Common

Vampire Lacerator
Guul Draz Vampire
Child of Night
Soul Stair Expedition
Duress
Disfigure
Doom Blade
Hideous End
Tendrils of Corruption
Sign in Blood

To compliment the aggressive approach, Vampire Lacerator is an excellent turn one play. Cards like Child of Night and Tendrils of Corruption compliment it by helping to counteract the effects of the Lacerator’s drawback. For removal, we have an embarrassment of riches. For this build, I think that we prefer Hideous End over Doom Blade. The lower cost of Doom Blade is attractive but Hideous End just compliments our strategy so well that we should look to that as a first choice. A lot of people are playing Disfigure, and that may ultimately be the right choice, but Hideous End looked very strong at the pre-release, and I want to give it a test drive. Both Duress and Sign in Blood are options here. I’m going to try Sign in Blood but could return to Duress as early disruption in future.

Here’s my first version of the aggressive Vampire tribe:

 

 [back to top]

 

Vampires! (Suicide Black).
Merchant Magic.

Lands:
24 Swamp

Creatures:
4 x Vampire Lacerator
3 x Child of Night
4 x Vampire Hexmage (U)
4 x Gatekeeper of Malakir (U)
1 x Vampire Nocturnus (M)
4 x Malakir Bloodwitch (R)

Other Spells:
4 x Quest for the Gravelord (U)
4 x Sign in Blood
4 x Hideous End
4 x Tendrils of Corruption
by Amadeus

Putting it to the Test

To test the two decks, I played a set of ten games. Keep in mind that at this point, I am not building the decks with a metagame in mind. Therefore there are no sideboards, and the decks were not specifically built to defeat one another. That being said, the protection from White available to the Vampires is an obvious advantage in the matchup.

Vampires defeated Soldiers in six out of ten games. In those wins, the most relevant factors were the life gain of the Black deck and the ability of Malakir Bloodwitch to pretty much shut down the White deck. These factors combined gave Vampires the advantage if the game went long. When White won, it was from large chunks of damage in the early turns and, when Black was beginning to stabilise, the ability to drop six tokens on the table – a play that is savage with Honor of the Pure also on the table.

Soldiers, as a deck, needs a way to deal with something like Malakir Bloodwitch. It would also seriously benefit from an ability to reload earlier in the game and with more consistency than just two copies of Conqueror’s Pledge can provide. I don’t really want more copies of the Pledge because I think that Honor of the Pure is a key factor to the overall strategy as well. Something like Spectral Procession would, of course, be ideal. However, I’m not yet sure what would fill either of these roles in the current Standard environment. I’ll be looking for answers in the near future, and would appreciate any suggestions in the forums. Kor Aeronaut proved quite useful, and while I’d like to try out Kazandu Blademaster, I don’t think that it can displace any of the Uncommon selections already in the deck.

As for Vampires, the deck worked quite well. Quest for the Gravelord was an interesting option, though all four times that I created a 5/5 token, it was killed before it ever dealt damage. Still, it’s a 5/5 for one mana (essentially with suspend), and I expect it to be good against board sweepers, so it will stay for now. I liked Hideous End, and while Disfigure should be great in this matchup, I felt like the removal that I had was powerful for my strategy. Vampire Nocturnus wasn’t too bad, but also not always spectacular. I suppose with more copies and some fetchlands to trigger deck shuffling it could be more effective. I’m not sure that this is a good enough reason to play Terramorphic Expanse in a mono-coloured deck. The only real disappointment was Vampire Hexmage. While she has her uses, I couldn’t help but think that it would be much better to have Vampire Nighthawk in her place. This would somewhat affect the mana curve of the deck, and could force a move to Disfigure, but I definitely want to try it out. I did win one game with Sign in Blood targeting the opponent, but I can’t decide whether I’d rather have the card draw or something like Duress in this deck. I imagine I’ll give both a try.

Conclusion

This was a fun experiment, and I’m glad that I was able to get these decks built and tested. From here, I’d like to continue exploring other deck possibilities and see how they stack up to the updated versions of these two decks. I’d love to get your feedback on these decks in the forums and any suggestions you have to improve them within the limitations of the Merchant Magic format. If you’ve tried these decks out, let me know how you enjoyed them.

Until next time,
Amadeus


Join the MDV Forum Community.  Talk about recently submitted articles, combos, join forum games, mafia, deck building contests, monthly card creation contests, etc.  There's much to be had in the MDV Forums!Brad Lohnes, masquerading in the MDV forums as Amadeus, is a casual player from the early days of Magic. After a ten-year hiatus from the game he stumbled upon it once again. This has sparked a passion to fathom the depths of this complicated pass-time while continuing to enjoy it at its most basic level. Originally from Canada and having lived in New York City for several years, Brad now lives in New Zealand with his wife, dog and cat. He is a software engineer and enjoys traveling, hiking, and writing.

You can discuss this article in the MDV forums here.
Find other articles by this author here.
Find other articles from this series here.

Back ] Home ] Up ] Next ]

Articles Spotlights from 2009:
Magus of the Bazaar – Merchant Magic
Parasitism: The Devolution of Magic Players. - by Kozy
Mechanic Week: Kicking a Bad Habit - by Streetz
MTG Theory: Card Design 101 . - by Cashew
Potatobrain's Guide to Token Decks. - by Potatobrain
The Magic of Friday Night. - by hamsandwich
Memories of an Old Magic Player: Recrossing the River Jordan. - by Chris Newton
Mechanic Week: Offering Up Mechanic Week. - by Dan Wright (Drathro)

DISCLAIMER.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc.

Magic Deck Vortex (www.magicdeckvortex.com) is a service provided by John Streetz to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game (CCG). This is a free site that does not generate any profit for its owner. Magic Deck Vortex is based out of Chicagoland, Illinois and has been around since August 2002.

Home   Decks   Combos   Articles   Visual Spoilers   Art   Features   Links   Search   Forum