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This week we're looking at one of the aspects of Magic:
the Gathering that differentiates a set or block from the previous one -
Mechanics (and not the automotive kind)! While it is true that the
setting and flavor of a set is the most easily identifiable
characteristic of a set or block, think about what those sets would be
like if the game mechanics never changed. That would be like getting a
cool Simpsons themed chess set - sure, the pieces all look new to you,
but the bishop still moves diagonally, and pawns just move forward. It's
still just chess. If Magic: the Gathering were like that, we might get
bored with it pretty quickly, and there would certainly be very little
reason for new sets.
Fortunately for us Magic players, this is not the
case. With each new set that is released, we get a mix of tried and true
standbys like Trample, new block and set-specific mechanics like
Exalted, and every once in a while even a favorite block mechanic
returned for another go around, like Cycling. This week we'll be running
a themed series of articles, focusing on some of our favorite(and not so
favorite) mechanics. ~Dan Wright (Drathro)
Below are all of the articles from
the Mechanic Theme Week.
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