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Old 11-02-2009, 10:27 AM   #1
thomasdm
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4 Color Aggro

4c Aggro  
// Lands
3 Swamp
3 Plains
3 Marsh Flats
3 Rupture Spire
4 Exotic Orchard
4 Savage Lands
4 Jungle Shrine

// Creatures
2 Wild Nacatl
3 Woolly Thoctar
4 Putrid Leech
4 Sprouting Thrinax
4 Bloodbraid Elf
1 Baneslayer Angel
// Spells
3 Sign in Blood
3 Lightning Bolt
3 Blightning
2 Naya Charm
3 Path to Exile
2 Vines of Vastwood
2 Burst Lightning
// Sideboard
1 Sign in Blood
4 Thought Hemorrhage
2 Doom Blade
1 Lightning Bolt
2 Naya Charm
1 Path to Exile
2 Vines of Vastwood
2 Baneslayer Angel

Any criticism or suggestions would be great. Main concerns are Vines of Vastwood and a good finisher/5cc or 6cc drop. I went ahead and put Baneslayer Angel in, just because it's only 5 and typically runs well more or less no matter what. Also, any advice on the mana base would be great. I tried to get it balanced well on MWS' George Baxter analysis, but I forsee issues stemming from relying on four [/card]Rupture Spire[/card], which wouldn't be a problem if it were just slow, but it puts me back a mana each turn. Exotic Orchard seemed like a no-brainer given the prevalence of Jund and Naya.
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Old 11-02-2009, 11:29 PM   #2
battlemaster
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Re: 4 Color Aggro

Not a fan of Wild Nacatl in a deck that runs 3 plains no mountains and no duel lands. I'm sure you can find somethin better.
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Old 11-03-2009, 12:26 AM   #3
BleinMono
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Re: 4 Color Aggro

I think pure jund or naya will be more efficient, then there mix.
There will be a lot of mana problems here, and I cannot see a lot of advantages.
There are only two first drops and only 4 second drops - so the deck will be rather slow, mid-game aggro. And the mid-game creatures don't look very strong here.

Last edited by BleinMono; 11-03-2009 at 04:51 AM.
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Old 11-03-2009, 12:38 AM   #4
Zazirik
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Re: 4 Color Aggro

Quote:
Originally Posted by BleinMono View Post
I think pure jund or naya will be more efficient, then there mix.
There will be a lot of mana problems here, and a cannot see a lot of advantages.
There are only two first drops and only 4 second drops - so the deck will be rather slow, mid-game aggro. And the mid-game creatures don't look very strong here.
This post is pretty much spot on.

Naya seems to be just better than this, as it's faster, has better card advantage, and a more stable manabase.
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Old 11-03-2009, 11:29 PM   #5
Scouter3000
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Re: 4 Color Aggro

Okay so I'm going to disagree with everyone else on this one. I think that a deck like this (Specifically a Naya deck with black for Blightning and Putrid Leech) can work well in the current standard environment.

However I see problems with the mana base. If I were to run this deck I would try something like this for the lands
Deck  
Lands: 24
4 Arid Mesa
4 Verdant Catacombs
4 Rootbound Crag
4 Dragonskull Summit
2 Mountain
2 Plains
2 Forest
2 Swamp

That should run rather smoothly because the fetches will grab what ever basic you need for your duel and adding mountains will justify Wild Nac.

I would also run 4 Nacs, 4 Thoctars, 4 Blightning, and 4 Steppe Lynx. I'd run the Lynx because on it's own (playing one land a turn) its a pretty decent one drop but with 8 fetches he becomes a pretty big threat in the early game
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Old 11-04-2009, 09:23 AM   #6
thomasdm
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Re: 4 Color Aggro

Thanks!
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