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Old 11-06-2009, 04:12 PM   #106
FuDaWg45
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Re: November 2009 - MCC - Discussion Thread

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Originally Posted by JakeKessler View Post
@ Holy5: The Vodalians were Merfolk. The octopus people are Cephalids, and they have the Cephalid creature type.
That is true.

Also, bushido is not a blue mechanic - it has been on exactly 1 blue card, and that card is in an Un set. So no go there.

The second ability is also a pump ability - something blue never does. If I was designing this card, I would probably make it white.

Plural of octopus is octopuses. Octopi is also acceptable.
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Old 11-06-2009, 05:10 PM   #107
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Re: November 2009 - MCC - Discussion Thread

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Klassy is correct. The rules for planeswalkers state that any activated abilities of a planeswalker may only be activated at sorcery speed and only one (per planeswalker) may be activated in a turn.
This is entirely true, but that might be a common mistake. I'd consider a reminder text (Permanants may only activate one loyalty ability per turn) It's perfectly fine without it, but just a thought.
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Old 11-06-2009, 05:23 PM   #108
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Re: November 2009 - MCC - Discussion Thread

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This is entirely true, but that might be a common mistake. I'd consider a reminder text (Permanants may only activate one loyalty ability per turn) It's perfectly fine without it, but just a thought.
Activate abilities of planeswalkers only any time you could cast a sorcery. Only one activated ability of a planeswalker may be activated per turn. would be more correct. (See, Permanants may only activate one loyalty ability per turn isn't quite right because if a planeswalker permanent somehow loses the planeswalker supertype, it can then "go infinite". Fun stuff.)

It's a lot of text though, and the card is already framed pretty tightly.

The thing about reminder text is that it spells out things players should already know. Rares routinely omit reminder text if text box space needs to be conserved. It's assumed that players casting Greater Gargadon already know what "Suspend 10-" means. For that matter, it's assumed that players casting Chandra Nalaar already know how planeswalker abilities work. After all, planeswalkers don't have any reminder text whatsoever.
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Jake would make an excellent contest runner too I suspect. He has a firm grasp on the concepts and a high level of passion for it.
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Thanks again . Without you I probably would have been disqualified.
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Suck it Jake.

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Old 11-06-2009, 08:18 PM   #109
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Re: November 2009 - MCC - Discussion Thread

@Thomasdm - Would you rather have your card say OTHER cat/soldier creatures you control? or would you also prefer him to get +1/+1 first strike and can block an additional creature?
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It starts out as a 6/6 trample no matter what. QUICKLY getting bigger. Personally, I fear this card. However, that's not stopping me from putting it in my trample deck
Personally, I don't fear pieces of cardboard. I have a lighter.
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Old 11-06-2009, 09:13 PM   #110
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Re: November 2009 - MCC - Discussion Thread

Mine:

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...as written in the submission, the tribal choice is not perfect...but it slides somewhere between the game and the real world, considering that, after all, all the players of magic are human (obvious) and wizards (as player of magic, obvious again) .
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Old 11-06-2009, 09:36 PM   #111
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Re: November 2009 - MCC - Discussion Thread

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Old 11-06-2009, 11:49 PM   #112
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Re: November 2009 - MCC - Discussion Thread

I'm loving this design challenge. Made some more. Will post them here so my submission post isn't so crowded.
Estabar Oaktree
3GG
Legendary Creature- Squirrel Druid
Squirrels you control gain +1/+1.
XX, T: Put X 1/1 green squirrel tokens into play.
"The first sentient squirrel learned to call upon his brethren."

Draw of the Earth
2RG
Tribal Enchantment- Shaman Druid
Forests and green permanents you control gain "T: Add G to your mana pool."
Mountains and red permanents you control gain "Sacrifice this permanent: Add RR to your mana pool."
"Nature's fury and nature's calm are two sides of the same coin."

Druid Elemental
GG
Creature- Druid Elemental
~'s power is equal to the total power of lands you control and it's toughness is equal to the total toughness of lands you control.
*/*
"He took one with nature to the extreme."

Censor Being
3BB
Creature- Nightmare Horror
Intimidate
Whenever ~ deals combat damage to a player, search that player's library for a card and exile it. Then shuffle that player's library.
Whenever ~ leaves the battlefield, shuffle all cards exiled with ~ into their owner's library.
3/3

Eye of the Greenskin God
4
Tribal Artifact- Dragon Goblin
R: target creature gains +1/+0 until end of turn.
Sacrifice a creature: ~ deals damage to target creature equal to the sacrificed creature's toughness.
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If you want to post in any thread where new cards are revealed, please read this:
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Let's just get some things clear.

CREATURES CAN DIE.
ARTIFACTS CAN BE SHATTERED.
SPELLS CAN BE COUNTERED.
DEAL WITH IT.

I'm getting very sick of, every time we see a cool creature - or any card - so many people just go "But it dies to (random kill card X). Yes, there are answers to it. But you know what? There are answers to those answers. That's the beauty of the game. Look at a card based on its own merits, don't just think "Terror, next" or "Naturalize, next" or "Cancel, next". Cause if you think that way, then every card sucks. The game sucks. Even those answers you just listed SUCK.

GET OVER IT.




That is all.
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Old 11-07-2009, 01:27 AM   #113
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Re: November 2009 - MCC - Discussion Thread

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I think a Native American set would be pretty sweet. But the name doesn't really match the art now...
Hehe... My room mate and I are both native american. I'm 1/4 Lakota and she is 1/4 Eastern Band Cherokee.

here is a few:
One with Fire
One with Passion
Chief of Inspiration
One with Eagle Heart
Wrath of the Thunder Gods

as a joke.... He of many tokens :-P
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Old 11-07-2009, 01:28 AM   #114
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Re: November 2009 - MCC - Discussion Thread

I've edited my submission again, what do you think?

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Old 11-07-2009, 03:06 AM   #115
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Re: November 2009 - MCC - Discussion Thread

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I've edited my submission again, what do you think?

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1. Should be whenever rather than when, since it seems like something that would happen more than once. See Thraximundar.

2. Flavor text seems off. If it's eating itself, shouldn't I see it shrinking?

3. Way overpowered. I get to kill something of my choice every time it attacks, and I get (possible two) counters to boot? For five mana? Yeesh.
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Jake would make an excellent contest runner too I suspect. He has a firm grasp on the concepts and a high level of passion for it.
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@Jake: you are such an asset to this contest, thanks for all your ideas.
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@JakeKessler: Thank you, yet again.
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Thanks again . Without you I probably would have been disqualified.
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Suck it Jake.
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Old 11-07-2009, 04:07 AM   #116
ALEX Ryugami
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Re: November 2009 - MCC - Discussion Thread

@Jake: Well, thanks for the suggestions, but I still can't find a way to fix the "eating ability," I want it can eat either opponents' creatures or mine if the only player that controlling creatures is me (that could including itself) but I don't want to destroy at random or sacrifice effect, since it's weird if it can eat Darkstell Colossus though

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Old 11-07-2009, 04:30 AM   #117
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Re: November 2009 - MCC - Discussion Thread

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@Jake: Well, thanks for the suggestions, but I still can't find a way to fix the "eating ability," I don't want it can eat either opponents' creatures or mine if the only player that controlling creatures is me (that could including itself) but I don't want to destroy at random or sacrifice effect, since it's weird if it can eat Darkstell Colossus though
maybe instead of whenever it attacks, put it at the beginning of your upkeep, sacrifice a creature you control, and put a +1/+1 counter on ~, if a human was sacrificed this way, put two +1/+! counters on ~ instead. that way when you run out of food, it eats itself, sticking with the flavor
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Old 11-07-2009, 04:33 AM   #118
ALEX Ryugami
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Re: November 2009 - MCC - Discussion Thread

@KlassyReborn: Oops, I just mistyped my last post, it should be "I want it can eat either opponents' creatures or mine if the only player that controlling creatures is me (that could including itself)"

I'll edit the post
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Old 11-07-2009, 08:35 AM   #119
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Re: November 2009 - MCC - Discussion Thread



i'm going with the RG one. What do you think?
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Old 11-07-2009, 11:01 AM   #120
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Re: November 2009 - MCC - Discussion Thread

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@Jake: Well, thanks for the suggestions, but I still can't find a way to fix the "eating ability," I want it can eat either opponents' creatures or mine if the only player that controlling creatures is me (that could including itself) but I don't want to destroy at random or sacrifice effect, since it's weird if it can eat Darkstell Colossus though
I think it's just fine this way, infact. Maybe you can just rise it's mana cost or lower it's thoughenss or power. After all, it is suppose to grow bigger easily if there are creatures to destroy (even yours).

Have the destroy/sacrifice as an upkeep cost would make it less original.

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i'm going with the RG one. What do you think?
Good call. It's more interesting.

@xaer0knight: ^ - ^...!!

@Sucros: ...i like it a lot.
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