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| Tournament Decks and Strategies Any deck that isn't casual which you would like to discuss... please post it here. That includes Type 1, Type 1.5, Extended and Type 2. |
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#1 | ||||
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Patient Apprentice
Join Date: May 2008
Posts: 30
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U/B/G Standard Mill Deck
This is a standard deck I made in order to mill/control with landfall. Its three colors because whats better then being able to drop 3 lands in one turn, if you drop your regular land and use Harrow. Im going to enter in a 2HG Standard tournament with my friend who is running an aggro deck. This deck has worked great for me so far, but I want opinions from everyone to make it a problem for the opposing team.
I only have 1 of some cards in the deck because I have only one, but I can search for more at the local card shops. |
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#2 |
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Vortex Planeswalker
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Re: U/B/G Standard Mill Deck
maybe try and get 4 archive traps and trapmaker's snare to find them easier?
memory erosion is also a useful card, more if your friend wasn't running a aggro deck. personally, i'd go with more tsunami's as roil elementals, especially since the elementals use fades to every 2 damage imaginable and the tsunami's are strong and empower your crabs. also, oracle of mul daya if you're landfalling anyways. try to max out (eg 4-of ) the mill spells, as you want to have milling be a viable way to win.
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buster of the RAF pacifism myth Holder of waiting the longest for his banner record, 651 days, or one year, nine months and eleven days. ![]() Hey look, yawg made me a banner finally join the [order] for more stuff like that.. |
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#3 | ||||
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Patient Apprentice
Join Date: May 2008
Posts: 30
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That is a very good point! I don't know if ill be able to get my hands on 3 Archive trap any time soon, but I am gonna go on a manhunt for more Mind funerals. Ill probably up the countersqual to 4 and get rid of the spell pierce. Should I add more basic lands? If so What should I take out?
Last edited by Minion; 11-07-2009 at 07:21 PM. Reason: Double Posting |
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#4 |
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Elite Mage
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Re: U/B/G Standard Mill Deck
17 lands is insane, especially for a tricolor deck. I had a mono green elf deck that ran 16 and it was barely enough. Up the land count. By atleast 5.
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#5 |
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Patient Apprentice
Join Date: May 2008
Posts: 30
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Re: U/B/G Standard Mill Deck
Im thinking about uping it, but the thing is I have 6 land fetch cards and I still come out ahead of my opponents in land drop.
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#6 |
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Wizard of the Elements
Join Date: Jun 2008
Location: Doofenschmirtz Evil Inc.
Posts: 670
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Re: U/B/G Standard Mill Deck
Fetch....Lands.... They are golden with hedron crab and they fix your mana (which in a trips deck is always a good thing)
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Proud Member of † The ßrotherhood † We will never die! |
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#7 | |
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Vortex Dragoon
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Re: U/B/G Standard Mill Deck
why pay life for extra lands when you got yourself a nice Terramorphic Expanse? 4 of them.
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#8 |
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Patient Apprentice
Join Date: May 2008
Posts: 30
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Re: U/B/G Standard Mill Deck
I like the idea of terramorphic expanse.
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#9 | |
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Noobslayer
Global Moderator
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Re: U/B/G Standard Mill Deck
Quote:
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#10 | |
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Vortex Dragoon
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Re: U/B/G Standard Mill Deck
...OR you can slow your game down a smidge and live longer ;P
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#11 |
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Apprentice
Join Date: Nov 2009
Location: Illinois
Posts: 1
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Re: U/B/G Standard Mill Deck
Hi, new to this forum and to magic in general (though I have been researching like a mo-fo)
and I was wondering if its even worth keeping those forests in there if all you are going to use them on are rampant growth and harrow? I know they would be some advantage to getting your mana cards out quicker but aren't there more appropriate ways to do that? |
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#12 | |
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Noobslayer
Global Moderator
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Quote:
A whole fracking turn is not "a smidge". Seriously, 1 life is not that big of a deal. This isn't casual play where you don't care much about slowing down since the opposing deck is probably just as slow and crappy as your own, in competitive Magic speed is far more important than a few life points (Ever wondered why people go fetchland---ravdual on their first turn in Extended, despite losing 3 life right off the bat?)
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Last edited by Neuromancer; 11-11-2009 at 08:57 AM. |
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#13 |
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Vortex Planeswalker
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Re: U/B/G Standard Mill Deck
you arent going to use them only to play harrow+rampant growth, those enable your crabs to do ridiculous things and also to power out way more millspells per turn. the oracle as i suggested does even better as harrow in a sence, since it allows you to about always have a spell draw and also a land extra per turn, which also improve your crabs. How about omni-tool grim discovery as a way to either get back a crab AND a fetchland or a fetch and a tsunami if you have a crab open? i also agree very much with neuromancer, one of the most important lessons for new players is learning that tempo/card loss is usually worse as loss of life.
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buster of the RAF pacifism myth Holder of waiting the longest for his banner record, 651 days, or one year, nine months and eleven days. ![]() Hey look, yawg made me a banner finally join the [order] for more stuff like that.. Last edited by reapandplant; 11-11-2009 at 10:24 AM. |
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#14 | ||
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Vortex Dragoon
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Re: U/B/G Standard Mill Deck
Quote:
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