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#286 | |
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Experienced Apprentice
Join Date: May 2009
Posts: 84
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Re: November 2009 - MCC - Discussion Thread
Quote:
As for the suggestion, the "then" part means even the creature regenerates, it still grows, so I didn't put it (or maybe I will, I dunno), and I didn't put the "may" clause intentionally for give this card a drawback since I'm afraid that this card is overpowered. Thanks for the feedback
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#287 |
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Patient Apprentice
Join Date: Sep 2009
Posts: 49
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Re: November 2009 - MCC - Discussion Thread
Alex Ryugami: If the ability triggers at a blocker, it might be less evil. It'll improve the chomper's attack path since when unblocked, it doesn't gain counters.
MTG######: 3/1! Changed my card, although I was considering scrapping it . . . Jake & friends, how is it comestic-wise and Magic-wise now?
Spoiler:
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#288 | |
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Vortex Dragoon
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Re: November 2009 - MCC - Discussion Thread
i...don't see at all what you changed, besides the picture.
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#289 | |
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Mage
Join Date: Sep 2008
Location: Lucus Augusti, Gallaecia, Hispania
Posts: 176
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Re: November 2009 - MCC - Discussion Thread
@Lymons: Do as Jake says, I don't know what I was thinking
. In any case, I would keep the 1RB cost. Also, the art ... hell, it's THE DEATH itself (run away Rincewind!). But by the flavour of your card, it's suposed to be some kind of elite zombie assassin, isn't it?Quote:
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#290 | |
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Apprentice
Join Date: Oct 2009
Posts: 15
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Re: November 2009 - MCC - Discussion Thread
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How about this for the wording When Chomping Monstrosity attacks, [something] target creature. If a creature is [something] this way, put a +1/+1 counter on Chomping Monstrosity. |
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#291 | |
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Conjurer
Join Date: Apr 2009
Location: Winter Park, FL
Posts: 373
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Re: November 2009 - MCC - Discussion Thread
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1. The art is beautiful, but it's a skeleton, not a zombie. In order for the art to match the type line, one of them needs to be changed. 2. Come to think of it, two cards in Magic already use blood counters: Bloodletter Quill and Rakdos Riteknife, each from Ravnica block. Both of these artifacts are literally drawing blood for an effect; the blood counter on the Quill represents the blood you've drawn from your own hand, and the one on the Knife represents the blood of your sacrificed minions. This blood is now stored in the artifact by magic, which is why mechanically you represent that with counters. In what way does your creature use the same blood counters? Is his second ability some kind of ritual that involves marking the victim-to-be in blood? Is it their own blood? Is it Euthe's (assuming you changed the art to something that HAS blood, like a zombie)? Is it yours (signifying the 2 life you spent)? Is it this Tlamsen character's? You could answer these questions with flavor text, or you could choose a more flavorfully self-explanatory counter to use. Mark counters, fate counters (although Oblivion Stone uses those to keep things alive), death counters, haunt counters... there's got to be other options. Last edited by JakeKessler; Yesterday at 11:51 AM. |
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#292 |
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Elite Mage
Join Date: Nov 2008
Posts: 242
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Re: November 2009 - MCC - Discussion Thread
Euthanasia counters.... for the animal lovers....it's where the name was derived I gamble.
c'mon that's funny Last edited by George G; Yesterday at 03:53 PM. |
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#293 |
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Patient Apprentice
Join Date: Oct 2009
Location: Wisconsin, USA
Posts: 32
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Re: November 2009 - MCC - Discussion Thread
thanks for all the suggestions... here is the edit
![]() p.s. you try to find a good piece of art for this card. i couldn't find anything else.
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Currently using: ![]() ![]() Storm Deck![]() Golgari Death Pact Knights of the Pride Unstable DanDan
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#294 | |
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Patient Apprentice
Join Date: Sep 2009
Posts: 49
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Re: November 2009 - MCC - Discussion Thread
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KlassyReborn: I meant to say update . . . Besides redoing everything, got any other suggestions to make it workable? I wanted blood counters because 1) they are real and 2) it cost life for marking a creature. But I'll change it to doom (since there's a red phoenix that uses death counters). EDIT: Doom counters are in used as well, damn WoTC! But I'll stick to doom since it has a lingering sense of . . . doom to it.
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Last edited by Lymons; Yesterday at 07:56 PM. |
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#295 | |
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Vortex Dragoon
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Re: November 2009 - MCC - Discussion Thread
Lymons, I'd have to say that i'd take out the
in the cost to put a doom counter on the creature. That way it doesn't need haste, and when it comes into play, pay X life, destroy Y creatures, and then I would actually like the card. Because it's a low cost, one sided wrath of god, but with the draw back of having to pay life, but in this instance, i'm sure it's a good mid game utility to allow your creatures to burst through and just finish them off.
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#296 | |
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Apprentice
Join Date: Oct 2009
Posts: 15
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Re: November 2009 - MCC - Discussion Thread
Had to edit its wording a bit
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![]() ![]() .You might consider changing its creature type to Devil. Devils are basically wingless imps. The oldest Devils in magic,Stone-Throwing Devils, also had first strike. Imps have wings and fly. Its a staple of magic. I know you addressed that in your flavor text, but devil seems to fit the art the best imo. |
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#297 |
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Patient Apprentice
Join Date: Sep 2009
Posts: 49
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Re: November 2009 - MCC - Discussion Thread
@OutlawD1: My card is somewhat based on Tsabo's Assassin, which is a 1/1 for 2BB. Based on that card and what YWN said, I'm making it a 2/3 with first strike. As to whether it should be a Devil or an Imp, I have to say that's a good point. The one thing that I would put in an Imp's favor, though, is that there is one Imp in print with a second creature type, and no Devils with a second creature type. This may be because there are far more Imps than Devils, but Imps seem more likely to take on roles than, say, a Devil or a Demon (there are many Demons with secondaries, but not with secondary roles like Rebel). Devils and demons are the epitome of evil, disconnected from professions, but I think Imps have the potential to have them. Maybe I'm wrong. Anyhow, here's the most recent version of my Imp. What I really want to know is whether his untap ability is fair or not, underpowered or overpowered:
Last edited by MTG59895; Yesterday at 10:31 PM. |
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#298 | |
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Conjurer
Join Date: Apr 2009
Location: Winter Park, FL
Posts: 373
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Re: November 2009 - MCC - Discussion Thread
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#299 | |
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Vortex Dragoon
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Re: November 2009 - MCC - Discussion Thread
welcome to wizards of the coast. besides, it's not like it can't be countered by Wrap in Vigor, and if you want to balance it more, have it's sac cost have
, and no haste, that way it'll take a turn. Besides, you'll need a lot of life to have it work, so late game unless you're playing a mill deck, and it's useless anyways, you shouldn't have much life to spend.
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