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Old Yesterday, 01:20 AM   #286
ALEX Ryugami
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Re: November 2009 - MCC - Discussion Thread

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Originally Posted by OutlawD1 View Post
@ALEX
Flavorwise it should exile creatures, since its eating them. No way to reanimate them.

Something about the wording seems off. I think it should read either
"Whenever Chomping Monstrosity attacks, [something] target creature. Then put a +1/+1 counter on Chomping Monstrosity "
or
"Whenever Chomping Monstrosity attacks, you may [something] target creature. If you do, put a +1/+1 counter on Chomping Monstrosity "
Yea, but it's awkward when this could eat a Darksteel Colossus o_O

As for the suggestion, the "then" part means even the creature regenerates, it still grows, so I didn't put it (or maybe I will, I dunno), and I didn't put the "may" clause intentionally for give this card a drawback since I'm afraid that this card is overpowered. Thanks for the feedback
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Old Yesterday, 04:08 AM   #287
Lymons
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Re: November 2009 - MCC - Discussion Thread

Alex Ryugami: If the ability triggers at a blocker, it might be less evil. It'll improve the chomper's attack path since when unblocked, it doesn't gain counters.

MTG######: 3/1!

Changed my card, although I was considering scrapping it . . . Jake & friends, how is it comestic-wise and Magic-wise now?
Spoiler:

I think it's pronounced youth.
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Old Yesterday, 04:17 AM   #288
KlassyReborn
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Re: November 2009 - MCC - Discussion Thread

i...don't see at all what you changed, besides the picture.
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It starts out as a 6/6 trample no matter what. QUICKLY getting bigger. Personally, I fear this card. However, that's not stopping me from putting it in my trample deck
Personally, I don't fear pieces of cardboard. I have a lighter.
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Old Yesterday, 05:35 AM   #289
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Re: November 2009 - MCC - Discussion Thread

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Cool art, but don't add the cost!
@Lymons: Do as Jake says, I don't know what I was thinking . In any case, I would keep the 1RB cost. Also, the art ... hell, it's THE DEATH itself (run away Rincewind!). But by the flavour of your card, it's suposed to be some kind of elite zombie assassin, isn't it?

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Any thoughts on my Armored Imp? YWN thought it was a bit overpowered as a 3/3, so I made it a 2/2.
Make tir a 3/2
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Old Yesterday, 09:21 AM   #290
OutlawD1
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Re: November 2009 - MCC - Discussion Thread

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Yea, but it's awkward when this could eat a Darksteel Colossus o_O

As for the suggestion, the "then" part means even the creature regenerates, it still grows, so I didn't put it (or maybe I will, I dunno), and I didn't put the "may" clause intentionally for give this card a drawback since I'm afraid that this card is overpowered. Thanks for the feedback
What if the creatures it can eat is based on its own power. The bigger it gets with +1/+1 counters, the bigger creatures it can eat. Doubt you'd ever reach Darksteel Colossus size in most games. Just a thought

How about this for the wording
When Chomping Monstrosity attacks, [something] target creature. If a creature is [something] this way, put a +1/+1 counter on Chomping Monstrosity.
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Old Yesterday, 11:39 AM   #291
JakeKessler
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Re: November 2009 - MCC - Discussion Thread

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Originally Posted by Lymons View Post
Changed my card, although I was considering scrapping it . . . Jake & friends, how is it comestic-wise and Magic-wise now?
Spoiler:

I think it's pronounced youth.
I think it's nearly perfect. The only things I would change...

1. The art is beautiful, but it's a skeleton, not a zombie. In order for the art to match the type line, one of them needs to be changed.

2. Come to think of it, two cards in Magic already use blood counters: Bloodletter Quill and Rakdos Riteknife, each from Ravnica block. Both of these artifacts are literally drawing blood for an effect; the blood counter on the Quill represents the blood you've drawn from your own hand, and the one on the Knife represents the blood of your sacrificed minions. This blood is now stored in the artifact by magic, which is why mechanically you represent that with counters.

In what way does your creature use the same blood counters? Is his second ability some kind of ritual that involves marking the victim-to-be in blood? Is it their own blood? Is it Euthe's (assuming you changed the art to something that HAS blood, like a zombie)? Is it yours (signifying the 2 life you spent)? Is it this Tlamsen character's?

You could answer these questions with flavor text, or you could choose a more flavorfully self-explanatory counter to use. Mark counters, fate counters (although Oblivion Stone uses those to keep things alive), death counters, haunt counters... there's got to be other options.
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Thanks again . Without you I probably would have been disqualified.
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Old Yesterday, 12:15 PM   #292
George G
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Re: November 2009 - MCC - Discussion Thread

Euthanasia counters.... for the animal lovers....it's where the name was derived I gamble.

c'mon that's funny

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Old Yesterday, 06:13 PM   #293
xaer0knight
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Re: November 2009 - MCC - Discussion Thread

thanks for all the suggestions... here is the edit



p.s. you try to find a good piece of art for this card. i couldn't find anything else.
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Old Yesterday, 07:50 PM   #294
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Re: November 2009 - MCC - Discussion Thread

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p.s. you try to find a good piece of art for this card. i couldn't find anything else.
Try this link. I like the photo by LightFlier, you could modify it too.

KlassyReborn: I meant to say update . . . Besides redoing everything, got any other suggestions to make it workable?

I wanted blood counters because 1) they are real and 2) it cost life for marking a creature. But I'll change it to doom (since there's a red phoenix that uses death counters).

EDIT: Doom counters are in used as well, damn WoTC! But I'll stick to doom since it has a lingering sense of . . . doom to it.
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Old Yesterday, 08:51 PM   #295
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Re: November 2009 - MCC - Discussion Thread

Lymons, I'd have to say that i'd take out the in the cost to put a doom counter on the creature. That way it doesn't need haste, and when it comes into play, pay X life, destroy Y creatures, and then I would actually like the card. Because it's a low cost, one sided wrath of god, but with the draw back of having to pay life, but in this instance, i'm sure it's a good mid game utility to allow your creatures to burst through and just finish them off.
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It starts out as a 6/6 trample no matter what. QUICKLY getting bigger. Personally, I fear this card. However, that's not stopping me from putting it in my trample deck
Personally, I don't fear pieces of cardboard. I have a lighter.
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Old Yesterday, 09:25 PM   #296
OutlawD1
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Re: November 2009 - MCC - Discussion Thread

Had to edit its wording a bit
Spoiler:

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Originally Posted by MTG59895 View Post
Any thoughts on my Armored Imp? YWN thought it was a bit overpowered as a 3/3, so I made it a 2/2.
At 2/2 I think you could lower the cost to .

You might consider changing its creature type to Devil. Devils are basically wingless imps. The oldest Devils in magic,Stone-Throwing Devils, also had first strike. Imps have wings and fly. Its a staple of magic. I know you addressed that in your flavor text, but devil seems to fit the art the best imo.
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Old Yesterday, 10:29 PM   #297
MTG59895
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Re: November 2009 - MCC - Discussion Thread

@OutlawD1: My card is somewhat based on Tsabo's Assassin, which is a 1/1 for 2BB. Based on that card and what YWN said, I'm making it a 2/3 with first strike. As to whether it should be a Devil or an Imp, I have to say that's a good point. The one thing that I would put in an Imp's favor, though, is that there is one Imp in print with a second creature type, and no Devils with a second creature type. This may be because there are far more Imps than Devils, but Imps seem more likely to take on roles than, say, a Devil or a Demon (there are many Demons with secondaries, but not with secondary roles like Rebel). Devils and demons are the epitome of evil, disconnected from professions, but I think Imps have the potential to have them. Maybe I'm wrong. Anyhow, here's the most recent version of my Imp. What I really want to know is whether his untap ability is fair or not, underpowered or overpowered:

Attached Images
File Type: jpg Spiteful Sword Imp.jpg (41.8 KB, 9 views)

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Old Today, 02:54 AM   #298
JakeKessler
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Re: November 2009 - MCC - Discussion Thread

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lymons, i'd have to say that i'd take out the In the cost to put a doom counter on the creature. That way it doesn't need haste, and when it comes into play, pay x life, destroy y creatures, and then i would actually like the card. Because it's a low cost, one sided wrath of god, but with the draw back of having to pay life, but in this instance, i'm sure it's a good mid game utility to allow your creatures to burst through and just finish them off.
uh BROKETY BROKE BROKE
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Jake is onto something as well. Listen to him well, young grasshopper.
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@Jake: You are really on top of this round.
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Jake would make an excellent contest runner too I suspect. He has a firm grasp on the concepts and a high level of passion for it.
Quote:
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@Jake: you are such an asset to this contest, thanks for all your ideas.
Quote:
Originally Posted by MTG59895 View Post
@JakeKessler: Thank you, yet again.
Quote:
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Thanks again . Without you I probably would have been disqualified.
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Suck it Jake.
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Old Today, 03:00 AM   #299
KlassyReborn
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Re: November 2009 - MCC - Discussion Thread

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uh BROKETY BROKE BROKE
welcome to wizards of the coast. besides, it's not like it can't be countered by Wrap in Vigor, and if you want to balance it more, have it's sac cost have , and no haste, that way it'll take a turn. Besides, you'll need a lot of life to have it work, so late game unless you're playing a mill deck, and it's useless anyways, you shouldn't have much life to spend.
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It starts out as a 6/6 trample no matter what. QUICKLY getting bigger. Personally, I fear this card. However, that's not stopping me from putting it in my trample deck
Personally, I don't fear pieces of cardboard. I have a lighter.
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