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MDV Combo Forum! Please submit your combos in the appropriate forum within this thread. DO NOT EVER MAKE A NEW THREAD. Thanks.

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Old 03-11-2008, 08:00 PM   #1
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[EVENTIDE COMBO THREAD] Post your combos here.

POST A COMBO THREAD: EVENTIDE

When posting in this forum, please be mindful of others, tag your cards and explain your combos. Beware bombos and try not to be redundant or duplicate combos already posted within this thread.

This thread is for Eventide combos only. If your combos doesn't include a Eventide card, don't post it here.

Thanks.


-----------------------------------------------------------------------------------------


When cards for Eventide begin to be released, combos can be posted here.


Which should be in about four months from now... But hey, this thread will be necessary later, hence it is not spam.

Blame lack of free time for only being able to post this now.

Mods, sticky please.
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Bad things happen when YWN is right. In other words, whenever he talks about designing cards.
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Old 03-11-2008, 09:08 PM   #2
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Re: Eventide Combo Thread - Because life is unfair!

Har dee har har. Stuck.
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Old 05-10-2008, 12:24 AM   #3
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Re: Eventide Combo Thread - Because life is unfair!

Painter's Servant + (any Eventide card)

good lord, that is legacy and classic fire
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Old 06-21-2008, 10:19 PM   #4
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Re: Eventide Combo Thread - Because life is unfair!

OMG real combo!
Bloom Tender + Umbral Mantle(Equipped to Bloom Tender) + Transguild Courier/Any other 5 color creatures/any of the Nephilim = Infinite Mana. Just add Fireball and kill everyone but yourself.

edit- Overbeing of Myth + Ideas Unbound= Overbeing of Myth gets +3/+3 until end of turn. yeah.......Overbeing of Myth + and draw spell is good. *< get's shot for posting Overbeing of Myth + Draw spell= some kind of combo*

He just needs trample. May I suggest.....

Overbeing of Myth + Wildsize= Overbeing of Myth gets +3/+3 and tample until end of turn. *< get's shot for posting Overbeing of Myth + Draw spell= some kind of combo, again*
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Old 06-22-2008, 02:49 AM   #5
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Re: Eventide Combo Thread - Because life is unfair!

Bloom Tender + Freed from the Real = Infinate green mana

Bloom Tender + Freed from the Real + Painter's Servant = Infinate any color mana. kind of scary.
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Old 06-24-2008, 07:06 PM   #6
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Re: Eventide Combo Thread - Because life is unfair!

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Originally Posted by joe_rogers_11155 View Post
Painter's Servant + (any Eventide card)
Ex. Painter's Servant + Overbeing of Myth

o.O Sorry, but I can't see the combo there...



Overbeing of Myth + Spellbook / Graceful Adept - No maximum hand size, no limit to how big your Overbeing(s) can become. Add Thought Reflection for additional fun.

Chroma keyword + Demigod cycles - Each color has four demigods of their own color (two in Shadowmoor, and two in Eventide), granting merely by themselves a total of 80 colored mana symbols. Add the appropriate lieges (each one with three colored mana symbols), and the rest is filling.
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Bad things happen when YWN is right. In other words, whenever he talks about designing cards.

Last edited by Your Worst Nightmare; 07-18-2008 at 07:03 PM.
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Old 06-25-2008, 02:45 AM   #7
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Re: Eventide Combo Thread - Because life is unfair!

Goblin Charbelcher + Endless Horizons*

Ok this is how it works you play the Horizon and remove all you Plains from the deck, then you activate the Charbelcher now if your deck had nothing but plains you will go until your library ends, and then do X damage where X is the number of cards left in your deck.

Combo discovered by AlasterEisaroh and Ghurhgs.

And yes I did a rules check it works.

* Link not yet working.
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Old 06-25-2008, 02:49 AM   #8
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Re: Eventide Combo Thread - Because life is unfair!

Needle specter + loxodon warhammer
stigma lasher + power of fire
retrace cards + countryside crusher
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Old 06-25-2008, 03:10 AM   #9
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Re: Eventide Combo Thread - Because life is unfair!

Dakmor Salvage+Worm Harvest? Plow the lands into your graveyard, and play it each turn guaranteed!
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Old 06-25-2008, 03:18 AM   #10
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Re: Eventide Combo Thread - Because life is unfair!

Omg! it gets more each turn because of the dredge!
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Old 06-25-2008, 03:33 AM   #11
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Re: Eventide Combo Thread - Because life is unfair!

Doomgape + Heartmender is pretty obvious I guess. That basic combo means that your Doomgape never runs out of stuff to eat and you get +2 life per turn, but you can add other stuff in addition to the lifegain:

Doomgape + Heartmender + Woodfall Primus = Keep destroying stuff


Doomgape + Heartmender + River Kelpie = Keep drawing cards

And so on and so forth.

Actually, come to think about it, River Kelpie seems made with the Retrace mechanic in mind .

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Old 06-25-2008, 07:14 PM   #12
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Re: Eventide Combo Thread - Because life is unfair!

Retrace ability + Endless Horizons - Retrace each turn.

Retrace ability + Groundskeeper - You figure it out for yourself.

Retrace ability + Crucible of Worlds - Retrace, but still get the land.

Retrace ability + Trade Routes - Retrace even without lands in hand.

Needle Specter + Bad Moon / Brute Force / etc + Dream Salvage - Your opponent discards cards equal to the damage, you draw that many cards. Add Rites of Initiation and you discard cards for more damage, resulting in more discard which results in more card draw for you!!!

Doomgape + Indomitable Ancients - Woot?
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Bad things happen when YWN is right. In other words, whenever he talks about designing cards.

Last edited by Your Worst Nightmare; 07-18-2008 at 07:06 PM.
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Old 06-26-2008, 07:15 AM   #13
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Re: Eventide Combo Thread - Because life is unfair!

Stigma Lasher(Linked for when this is in gatherer)+Arcane Teachings= Damn. No life gain. Plus I think there are infinite Possibilities with this.
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Old 06-26-2008, 12:53 PM   #14
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Re: Eventide Combo Thread - Because life is unfair!

Altar Golem + Elemental Mastery w/ 5 creatures in play, = infinite tapped and untapped critters. [because you get more and more each time.]

Yowzers.
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Old 06-28-2008, 08:52 PM   #15
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Re: Eventide Combo Thread - Because life is unfair!

Springjack Shepherd + Cloudstone Curio - Have the Curio in play, and play Springjack Shepherd. Get a bunch of *snicker* Goat tokens *larf*, and choose to return the Shepherd back to your hand from a token's trigger, thanks to said Curio, ready to be played again. Since the Shepherd is a Kithkin Wizard, having plenty of Ballyrush Banneret and/or Stonybrook Banneret in play will make the *snicker* Goat creation process *snort* move faster.

Merrow Levitator + Raking Canopy - Let's see them attack now. You may want to use Clockspinning to ensure you always have at least one blue spell to play during your opponent's turn, since it has buyback. It matters not if you actually make use of its effect. Or, if you don't plan on making the deck standart legal, try Mind Games or Capsize instead.

Necroskitter + Soul Snuffers / Blowfly Infestation - Warning: When you steal a creature with persist this way, it will come under your control without any -1/-1 counters. However, when it dies again, it will return yet again to play with a -1/-1 counter on it - but under its owner's control! Meaning, not you! Just a heads up when using this combo, rules wise. Other than that, have fun.

Necroskitter + Pyrrhic Revival - Same as above, except for the already dead.

Balefire Liege + Horned Kavu / Whitemane Lion - Gating creature allow Balefire Liege to machine gun players faster than you can even pronounce that! Or to gain you a bazillion life, that works too. If you really have to, use Painter's Servant to make said creatures both red and white so you get both effects, since there isn't any gating creature that's both those colors.
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Quote:
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Bad things happen when YWN is right. In other words, whenever he talks about designing cards.

Last edited by Your Worst Nightmare; 07-18-2008 at 07:08 PM.
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