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#1 |
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...figuring things out...
MDV Owner
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A Fresh Perspective: Stasis - Part One. - by Dazboot
This thread is reserved for the dicussion of the following article:
http://www.magicdeckvortex.com/mdvarticle0366.htm Please read it, enjoy it and discuss it here. What did you like about the article? Was it inspiring, informational, ingenius? Was it inappropriate? Was there anything you really liked or didn't like about it? Let the author know here! Thanks! **NOTE: This thread is posted before the article goes live. If the article isn't up yet, please check back later.
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#2 |
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MDV Writer
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
HA! Whats up Ryu!
![]() I enjoyed this article as it showed the research behind the madness that is creating an article. Sometimes it takes the effort and doesn't just flow. I am interested in where you guys go with this
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#3 |
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Conjurer
Join Date: Nov 2007
Location: Cold Lake
Posts: 421
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
Not bad, but my self personally you should have went white to get hoof prints so you can make creatures with the card draw. (not mana intensive to)
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#4 |
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Keep your chin up
Join Date: Jul 2006
Location: The Roppongi Club, taking pictures
Posts: 2,753
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
I'm glad to see that this finally got published. Good work Daz!
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#5 |
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Mixed Nut
Moderator
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
My brother played Stasis back in the day when the key combo was Kismet + Stasis using Time Elemental for what not. This was before turbo-stasis though. I've been thinking, what would be powerful with Stasis? My answer: Owling Mine.
You already got Howling Mine + Jace Beleren. Add in Kami of the Crescent Moon + Mikoro, Center of the Sea and you almost don't need to worry about cards like Skyscribing. I'm sure you could pull off a mono-blue Owling Mine - Stasis variant, although Owling Mine works so well people will blast you out of hatred. Using this variant you can easily go death by Owl (which is 2 damage for recurring damage) or death by mill thru stasis + jace + mass card draw.
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Last edited by Cashew; 03-26-2008 at 03:59 AM. |
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#6 |
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Elite Mage
Join Date: Jul 2006
Posts: 287
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
Great article and very explanatory about Stasis decks.
But i don't like Stasis itself. |
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#7 | |||
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Vortex Archmage
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
Thank you to everyone for the feedback. As this is my first real article (and the first major piece of non-editorial writing for this site) I was rather nervous as to the responses! (I'm probably not supposed to say that, but it was true and I'm glad people liked it)
A few points I can address: Quote:
1. It required mana to activate. As you said, it's not much, but it was enough that the only way I could solidly play it was to go for a bounce/lock combination. I figured if I had that, the card draw was probably irrelevant. 2. The tokens do not have vigilance. That means that I would essentially pay 3 for 4 damage. While that's not bad, it does mean that I would need to somehow free up 15 mana over the course of the game. Considering that unless you bounce/lock you are only planning on using each land once (actually more then that with effects like boomerang, but the mana is usually tight) I thought paying WW for 3 a turn without a continuous cost seemed a little better. However, I plan on collecting suggestions and ideas this week which I will review in the second half of this piece. I will probably look into this card further. Quote:
Unfortunately, I think that's why most of us stasis players do. I can only speak for myself (and well... Tynion, as he has made his opinion clear) but it's that level of a lockout that some of us just enjoy. I appreciate you reading the article even if you didn't really like the subject. Quote:
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|Signature provided by Graphix| |Member of the Writer's Guild| |Player of HoC| MDV League Score: 8-2-0 |
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#8 |
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MZ British Blend
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
Hey Daz; love the article and I thought I'd let you know that I'm playing around with a UG combination; Luther is Crazy enough to try the Root Maze angle!
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#9 | |
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Elite Mage
Join Date: Jul 2006
Posts: 287
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
Quote:
Works best in multiplayer for me, you should hear the sighs and groans when i use Duplicant to remove creatures or Cranial Extraction to remove potentially nasty stuff and i really love it when they moan and whine about such kinds of cards. ![]() And my massive amount of normal removal and recursion make the from game removers more effective.
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#10 | |
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Vortex Archmage
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
Quote:
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![]() |Magus of the [Lorehold]|
|Signature provided by Graphix| |Member of the Writer's Guild| |Player of HoC| MDV League Score: 8-2-0 |
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#11 |
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MZ British Blend
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
You bet your bottom dollar I will/should be - PM's and posts will follow. I'm presently working around with a Simic Growth Chamber + Stone-Seeder Hierophant engine
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#12 |
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Vortex Archmage
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
Now that's just evil... =P
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![]() |Magus of the [Lorehold]|
|Signature provided by Graphix| |Member of the Writer's Guild| |Player of HoC| MDV League Score: 8-2-0 |
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#13 |
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Conjurer
Join Date: Nov 2007
Location: Cold Lake
Posts: 421
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
I despise control deck. For RG Beatdown or Arggo will never die!
Also question, I might have missed this in the article but how does the deck control token generator deck? Such as Thalids, elves, and soldiers? |
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#14 |
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Vortex Archmage
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
If the token generators have a cost that requires the tapping of anything (mana, creatures, etc.) then it is easy. You just let it happen once. Thallids are a little trickier as they don't require the tapping. To solve this you have to get a Root Maze/Frozen Aether into play to keep everything in a hard lock. The alternative is to set up a blocker and just wait them out. The deck functions on the premise that if they have 20 lands in their deck they essentially have 20 mana to win the entire game. If you can get the hard lock that's great, but in most situations (non-thallid and the like) you can just weather the storm.
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|Signature provided by Graphix| |Member of the Writer's Guild| |Player of HoC| MDV League Score: 8-2-0 |
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#15 |
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Wizard Adept
Join Date: Aug 2007
Posts: 605
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Re: A Fresh Perspective: Stasis - Part One. - by Dazboot
What about bounce cards to return stasis to your hand untap than cast again. I'm a big stasis player by the way. also if you want to have some fun cards that have alternate Untap costs/Phases e.i. Leviathan or Jokulmorder can create some big beasties that are effectivly immune to stasis
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