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Old 03-01-2009, 05:09 AM   #1
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[MAGIC 2010 COMBO THREAD] Post your combos here.

POST A COMBO THREAD: MAGIC 2010

When posting in this forum, please be mindful of others, tag your cards and explain your combos. Beware bombos and try not to be redundant or duplicate combos already posted within this thread.

This thread is for Magic 2010 core set expansion (M10) combos only. If your combo(s) doesn't include an M10 card, don't post it here.

Thanks.


-----------------------------------------------------------------------------------------


Its'a combo time!

Silence + Isochron Scepter - The same as the good ol' Orim's Chant + Isochron Scepter lock, except now it prevents all opponents from playing spells! Oh sorry, casting spells. () The only downside is that Silence doesn't prevent creatures from attacking and stuff. But then again, was that part ever really necessary?

Capricious Efreet + Claws of Gix / Greater Gargadon / your favourite sacrificing stick - The bizarre way Capricious Efreet is worded allows for some nice shenanigans to take place. At the beginning of your upkeep, choose a nonland permanent of yours and a nonland permanent of an opponent's (or the whole two permanents you're allowed to choose, if you don't want to get rid of any particular one and don't mind the random effect taking place). Then sacrifice the chosen permanent that you control to your favourite sacrificing stick. And now, when the ability tries to resolve, it will see your permanent is no longer there, so the random destruction effect can only happen to the chosen permanent(s) of your opponent's. Groovy, heh?

Jace Beleren + Liliana Vess - Don't forget that the five original planeswalkers are also getting reprinted in M10! Which means you can now have 4 Jace Belerens in a deck, all of them different! (The Lorwyn one, the Planeswalker book promo one, the Jace vs. Chandra one, and now the M10 one!) And what better card to pair it with than another planeswalker? Particularly Liliana Vess, whose first ability makes your opponent discard the card Jace's first ability gives him/her; whose second ability makes Jace's second ability a full-fledged Diabolic Tutor rather than just a wimpy Vampiric Tutor; and whose third ability recieves a MAJOR boost from Jace's third ability, making the two a match made in heaven. Or in hell, which is probably more appropriate really.

Ajani Goldmane + Doubling Season - What better for Doubling Season than a planeswalker that creates and uses counters? A planeswalker that creates and uses counters and tokens!
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Bad things happen when YWN is right. In other words, whenever he talks about designing cards.
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Old 03-01-2009, 08:54 AM   #2
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Wall of Frost - Entangler
Further encourage your opponent not to attack you with this pairing...
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Old 03-25-2009, 03:36 AM   #3
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Mindlock Orb + Path to Exile....Just go ahead and piss people off on a whole new level after you destroy their 3 to 8 cost creature with one white. Combine this with Maralen of the Mornsong and your opponent will be crazed that they can no longer draw cards. Situational, but fun to push peoples buttons.
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Old 03-25-2009, 10:07 AM   #4
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Quote:
Originally Posted by Isomaul View Post
Mindlock Orb + Path to Exile....Just go ahead and piss people off on a whole new level after you destroy their 3 to 8 cost creature with one white. Combine this with Maralen of the Mornsong and your opponent will be crazed that they can no longer draw cards. Situational, but fun to push peoples buttons.
SYNERGY NOT COMBO
I think you want Alara combos. I don't think any of these have been spoiled as 2010, or am I mistaken? But Mindlock+Maralen has been a strong combo since Mindlock came out.
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Old 03-25-2009, 10:49 AM   #5
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Quote:
Originally Posted by coglineerro View Post
synergy not combo
combo yes.
M10 no.
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Shouldn't there be a way for you to return Palinchron to your hand too? So that you can play it again and again?
Quote:
Originally Posted by Luthervamplord
If at first you don't succeed - Pay a Jap to do it for you!
Quote:
Originally Posted by stolin
anal? yes
Quote:
GG Crono plays Attunement from Hand
GG Crono puts Attunement to Hand from Play
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GG Crono draws a card
GG Crono draws a card
GG Crono puts Seal of Cleansing to Graveyard from Hand
GG Crono puts Seal of Cleansing to Graveyard from Hand
GG Crono puts Attunement to Graveyard from Hand
GG Crono puts Shimmering Wings to Graveyard from Hand
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Old 06-17-2009, 02:15 PM   #6
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Quote:
Originally Posted by YWN
Its'a combo time!

Silence + Isochron Scepter - The same as the good ol' Orim's Chant + Isochron Scepter lock, except now it prevents all opponents from playing spells! Oh sorry, casting spells. () The only downside is that Silence doesn't prevent creatures from attacking and stuff. But then again, was that part ever really necessary?
Am I the only one who sees Seedborn Muse working with this combo in any multiplayer game? Throw in Call to the Grave or any other "Sac creature beginning of turn" and you'll be sitting pretty. Throw in some life-drain cards and this is a game-winning combo.

Quote:
Originally Posted by Our Lord, O' Streetz
Wall of Frost - Entangler
Further encourage your opponent not to attack you with this pairing...
Add Sandskin (and if you really wanna bug 'em Diplomatic Immunity) and this will have your opponents bugged. If I could remember it, I would say that red Enchantment that gives you at upkeep for age counters, combined with Stasis and a good tap mana: ping for 1dmg card (idk, maybe Kumano, Master Yamabushi) to round out that combo.

And to make a very bad (but original) combo post, Clone + Capricious Efreet to get the destruction x2
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Old 06-17-2009, 05:33 PM   #7
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Undead Slayer + Amoeboid Changeling - Amoeboid turns creatures into Skeleton Vampire Zombie Goats, and Undead Slayer exiles them into oblivion. A nice lite pair that everyone can love!

White Knight/Black Knight + Mind Bend - With both Knights being reprinted, the known Sleight Knight combo can shine once again.

Ball Lightning + Dawn of the Dead - If you stack the triggers correctly, and this the new M10 rules haven't changed, you can get Ball Lightning's sacrificial to happen before Dawn of the Dead's exilation does (is that even a word?), so that DotD can be able to put it into the battlefield again next turn. Now all you need to calculate is this - DotD is making you lose 1 life per turn, and Ball Lightning is making your opponent lose roughly six per turn. Who do you presume will lose faster?
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Bad things happen when YWN is right. In other words, whenever he talks about designing cards.
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Old 06-26-2009, 11:31 AM   #8
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Baneslayer Angel + Artificial Evolution or Unnatural Selection - If your opponent doesn't have any Demons or Dragons, then either change Baneslayer Angel's protection to a type more befitting your condition, or make your opponent's creature Demons and Dragons.

Captain of the Watch + Preeminent Captain - Get a nine points worth of power for only six mana? How about for free? That's more like it!

Celestial Purge + Isochron Scepter + Distorting Lens/Shifting Sky - Imprint Celestial Purge on the Scepter, and start exiling permanents left and right! If your opponent doesn't have black or red permanents, make them black or red!

Traumatize + Haunting Echoes - I can't believe these two cards are being reprinted together. In a Core Set. They're essencially a two-hit KO combo. Oh well, no one's complaining.

Cemetery Reaper + Death Baron - Yeah yeah, everyone and their mother has already thought about a deck with all Zombie Lords in Magic, but hear me out on this particular combination. Death Baron gives deathtouch to your little Zombie grunts, who proceed to go out and kill other creatures, that Cemetery Reaper turns into more Zombie grunts. Such is the endless circle of death.

Underworld Dreams + Howling Mine - Another combo featuring all-M10 cards, which are always nice. With Howling Mine, everyone's drawing extra cards. But with Underworld Dreams, those extra draws hurt your opponent. But not you, conviniently.

Master of the Wild Hunt + Howl of the Night Pack (+ Wolf-Skull Shaman + Wren's Run Packmaster) - Master of the Wild Hunt has already a buddy in M10 in the form of Howl of the Night Pack, but if you go get the Wolf-lover cards from Lorwyn Wolf-Skull Shaman and Wren's Run Packmaster, suddently your wolves are deadlier and greater in numbers. A deck out of this shouldn't be too far away.

Darksteel Colossus + Elvish Piper/Polymorph - Can you believe Darksteel Colossus, aka Dorky, is being reprinted in M10 as a mythic? Whoddathunkit? Well, suddently Elvish Piper and Polymorph, both also in M10, gain a greater purpose in the set.

Darksteel Colossus + Fabricate + Master Transmuter - And if you look outside M10, Master Transmuter is right at hand, ready to transmute what I predict to be the fear and despair of many newbs that begin playing with M10. Well, Dorky will either make them quit the game even faster, or force them to become better players faster. Either should improve the percentage of good players, which is good. Don't forget that Fabricate is also being reprinted in M10, which is another whoddathunkit moment right there.
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Bad things happen when YWN is right. In other words, whenever he talks about designing cards.
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Old 06-26-2009, 01:34 PM   #9
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Ant Queen + Intruder Alarm + Nantuko Elder (or any other creature which taps for 1G or more) = Arbitrarily large number of Insect tokens.

Phase 1: Tap Elder, get 1G. Pay 1G to Queen get 1/1 Insect. Insect into play triggers Alarm. Alarm untaps Elder. Repeat.

Phase 2: ??.

Phase 3: Profit.
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Last edited by Drathro; 06-26-2009 at 01:39 PM. Reason: Added combo explanation.
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Old 06-28-2009, 07:37 PM   #10
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Sanguine Bond + Beacon of Immortality

There's tons of cards that couple with Sanguine Bond, but this one imo is arguably the best. As long as you have more life than your opponent you win outright. Even if you don't, the gap you leave should be too extreme for your opponent to handle.


Djinn of Wishes+ Mistmeadow Witch

You might not have to actually cast a spell from your hand or on your turn ever again.


Hive Mind + Enduring Ideal

Congratulations everyone, you now can't play spells! Here's an enchantment, enjoy!


Lurking Predators + Cream of the Crop

Why leave victory to chance? In Green?


Gorgon Flail + Prodigal Pyromancer

The classic "death-ping" combo, now in a portable, longer-lasting equipment form.

Mirror of Fate + Orcish Librarian

While not exactly accurate, It basically guarantees you'll have enough cards exiled before the Mirror hits the battlefield, and hopefully you can use at least some of them, right?

2x Mirror of Fate + Alms

Any card that removes cards in the graveyard from the game works, but this is the cheapest one I could think of that can be used repeatedly. Whenever you use a Mirror of Fate, make sure one of the cards you get back is another Mirror of Fate, then remove the one you just sacrificed with Alms. Rinse and repeat to have an infinite loop of six cards plus a mirror, more than enough to provide a kill engine as well. If anything you can just wait for your opponent to deck out.

Mirror of Fate + 4x Stomping Slabs

Is it obvious I like Mirror of Fate? Anyway, with this just make sure you use the Mirror getting back four Stomping Slabs and preferably three cards that allow you to instantly reach the slabs (card draw, Sensei's Divining Top, whatever). Each slab will deal 7 damage, so you'll inevitably deal 21. Perhaps there's a Mirror of Fate deck here?
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Old 06-28-2009, 08:39 PM   #11
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Master of the Wild Hunt + Wren's Run Packmaster

Tapping wolves to deal a lot of damage to your opponent's creatures is great, but then your opponent's creatures deal damage back to your wolves. Why not give your wolves deathtouch with the packmaster so whenever you tap them to deal damage, when the damage resolves, your opponent's creatures die, so when they are supposed to deal damage back to your wolves, they can't because they are dead, so your wolves don't take damage.
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Old 06-28-2009, 11:31 PM   #12
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Djinn of Wishes + Liliana Vess

Why yes, I will play any card in my deck for 2UU.
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Quote:
Originally Posted by DarkRequiem View Post
Shouldn't there be a way for you to return Palinchron to your hand too? So that you can play it again and again?
Quote:
Originally Posted by Luthervamplord
If at first you don't succeed - Pay a Jap to do it for you!
Quote:
Originally Posted by stolin
anal? yes
Quote:
GG Crono plays Attunement from Hand
GG Crono puts Attunement to Hand from Play
GG Crono draws a card
GG Crono draws a card
GG Crono draws a card
GG Crono puts Seal of Cleansing to Graveyard from Hand
GG Crono puts Seal of Cleansing to Graveyard from Hand
GG Crono puts Attunement to Graveyard from Hand
GG Crono puts Shimmering Wings to Graveyard from Hand
<Tekkactus> WAIT A MINUTE
<GG Crono> MUAHAHAHAHAH
<Tekkactus> OH YOU @#$%
<GG Crono> Yes.
<GG Crono> Yes, I am.
<GG Crono> DDDDDD
<Tekkactus> I'm so proud
<Tekkactus> and yet so pissed
<GG Crono> I'm imagining the look on your face just now.
<GG Crono> It is a thing of beauty.
Quote:
Originally Posted by CoglineErro View Post
Future Sight is like Hitler, once you start bringing it up in an argument, just let it be.
Quote:
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I think SK is the recruiter. He is making too much sense...

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Old 07-02-2009, 01:12 AM   #13
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

How about this lil one two punch... Child of Night from M10 and Hatred from Exodus!

Pay X life with Hatred to pump the Child +X/+0, since it's got Lifelink you gain it all back!
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Old 07-02-2009, 10:43 AM   #14
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Captain of the Watch + Followed Footsteps - If one Captain of the Watch is already a very nice deal, imagine a new one popping up every turn. That's three additional 1/1 Soldier tokens every turn, plus an additional +1/+1 boost for every one of them! An army of 5/5 Soldiers? Naa, give it a few turns and it'll turn into an even bigger army of 10/10 Soldiers!

Guardian Seraph + Forcefield - The same concept as Thunderstaff + Forcefield, except this one can strike for three.

Guardian Seraphx3 + Divine Presence - Since the Seraphs have only a power of three, they're unaffected by the Divine Presence. But, by having them all on the battlefield, you're essencially impervious to damage. Which is always a good thing (especially because both cards are white, and because I already own half the combo ).

Safe Passage + Bloodfire Colossus - Why should you and your creatures be dealt damage when you sacrifice your Bloodfire Colossus? Safe Passage is here to fix that.

Hive Mind + Exhaustion/Mana Vapors + any of the pacts - Cast either Exhaustion or Mana Vapors to prevent your opponent's lands from untapping next turn, and then cast a Pact. Any one will do (so long as you're able to cast it, of course). Come next turn, your opponent will have to pay the Pact's mana, and when he can't, he'll go bye-bye and you win.

Hive Mind + One with Nothing - OMG TEH B0RKNESS!!!1

Hive Mind + True Believer/Ivory Mask/Spirit of the Hearth - When you have on the battlefield the Hive Mind and one of these others, whenever you cast an instant or sorcery spell that targets your opponent, he or she can't have it target back at you, thus not only breaking the symmetry of the effect, but also doubling the effect of that spell. Cards like Mind Rot, Lava Axe, Chainer's Edict, Final Punishment, Glimpse the Unthinkable, Traumatize, and others like them fit this criteria.

Hive Mind + Skyscribing, Earthquake, etc. - With Hive Mind, symmetrical effects become twice as powerfull. Skyscribing makes everybody draw twice the cards, Earthquake deals twice the damage to everybody, etc. BTW, don't forget that cards like Knowledge Exploitation, Memory Plunder, Sins of the Past and others like them do literally cast the card in question. Meaning, a card cast (Or casted? What, the past participle of cast is cast all the same? Damn, this is gonna be confusing...) Let me start over: Meaning, a card played using one of those cards or others such like them will make Hive Mind copy them for everybody. And so will an instant or sorcery played with cascade, suspend, and other such examples. (Just do yourself a favor and spare your mind the headache of figuring out what would happen if both Hive Mind and Eye of the Storm were on the battlefield at the same time. There, enjoy your seizure. )

Protean Hydra + Spiteful Bully/Cinder Giant - The most obvious cards that combo with Protean Hydra are the same ones that also used to combo with Phytohydra.

Protean Hydra + Power Conduit/Chisei, Heart of Oceans/Ion Storm/Sage of Fables/Spike Rogue - Cards that no-so-obviously combo with Protean Hydra are cards that rather than dealing damage to the Hydra in order to make it lose counters, quite simply take out the counters themselves. And thanks to the Hydra's wording that triggers on having its counters removed rather than on being dealt damage (since it wouldn't really work that way, now would it?), it'll also get them back at end of turn, plus interest. I'm starting to like this Hydra now.
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Last edited by Your Worst Nightmare; 07-03-2009 at 11:32 AM.
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Old 07-02-2009, 11:11 AM   #15
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Re: [MAGIC 2010 COMBO THREAD] Post your combos here.

Judge time.
Quote:
Originally Posted by YWN
Hive Mind + Privileged Position/Spirit of the Hearth - When you have on the battlefield the Hive Mind and one of these other two, whenever you cast an instant or sorcery spell and your opponent is required to copy it, he or she can't choose your or your permanents. Meaning, if you cast Doom Blade, it'll destroy two creatures of your opponent instead of one (because your opponent can't choose your own to destroy). If you cast Traumatize, it'll mill the top three quarters of your opponent's library instead of just half (because your opponent can't choose to mill you). Etc, etc, etc. Have fun finding out other cards that can take advantage of this situation.
I'm afraid this doesn't quite work like this. Hive Mind doesn't say "Hay guys, when you get your copy, can you please choose a legal target for it, kthxbye". It says that once your opponent gets their copy, they can choose whether or not to choose a new target for it. They can always decide not to choose a new target and leave it as it is, on the original whatever that was targeted. This combo breaks the symmetry of Hive Mind a little, but it doesn't force them to kill an extra one of their creatures if you play Doom Blade or anything along those lines.

Traumatise, on the other hand, works. Assuming there's no one else to target.

While we're at it,
Quote:
Originally Posted by Goldenboy
Master of the Wild Hunt + Wren's Run Packmaster

Tapping wolves to deal a lot of damage to your opponent's creatures is great, but then your opponent's creatures deal damage back to your wolves. Why not give your wolves deathtouch with the packmaster so whenever you tap them to deal damage, when the damage resolves, your opponent's creatures die, so when they are supposed to deal damage back to your wolves, they can't because they are dead, so your wolves don't take damage.
This also doesn't quite work. Deathtouch doesn't kill the creature until state-based effects are checked, and that won't be done until the ability has fully finished resolving and the opposing creature has hurt your Wolves. This combo does work a little (allowing a single Wolf to take down any creature, no matter how big), but not as awesomely as you had hoped.

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