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Old 05-26-2009, 09:19 PM   #1
Streetz
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Discussion Thread: CELIXIA - Set #1

This thread is reserved for general discussion of the Celixia set by Streetz with help from others in the MDV community.

A link to the visual spoiler:
http://www.magicdeckvortex.com/FI_CE...al_spoiler.htm

A link to the text spoiler with art images:
http://www.magicdeckvortex.com/FI_CE...ith_images.htm

A link to the text spoiler only:
http://www.magicdeckvortex.com/FI_CE...xt_spoiler.htm

A link to the old (not so big) desktop backgrounds:
http://www.magicdeckvortex.com/FI_CE...wallpapers.htm

Enjoy! The set is final so there won't be any changes to it. However, feel free to tear it apart or complement certain designs/arts, etc.
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Old 05-27-2009, 05:42 AM   #2
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Re: Discussion Thread: CELIXIA - Set #1

Problems with ambush. Big problems. "Triggered ability from non-public zone" style problems. Rules say "NO!".

That's all for now, I haven't looked over the actual cards themselves enough for further comment.
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Old 05-27-2009, 08:34 AM   #3
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Re: Discussion Thread: CELIXIA - Set #1

How would the ability need to be phrased to work correctly?
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Old 05-27-2009, 09:17 AM   #4
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Re: Discussion Thread: CELIXIA - Set #1

Might I suggest:

Ambush [COST]: Put this creature into play blocking target creature attacking you. You may only play this ability after blockers are declared.

This wording is based upon Flash Foliage, but might not quite work the way you want to. As it stands under your wording, Ambush doesn't actually force the creature to block anything however that feels at odds with how the abilities flavor should translate.

I'm sure Arix will have a few gripes with how the ability works out my way but I feel this puts it on a far better footing.
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Old 05-27-2009, 09:56 AM   #5
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Re: Discussion Thread: CELIXIA - Set #1

That works with two small ammendments. First, adding a "you may" onto the ability. Second, adding a reveal to the cost. Also, the second sentence isn't really necessary.
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Old 05-27-2009, 10:44 AM   #6
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Re: Discussion Thread: CELIXIA - Set #1

Why reveal? Surely the fact the creature comes into play reveals it anyway.

But you are right on the "You may.." part.
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Old 05-27-2009, 11:13 AM   #7
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Re: Discussion Thread: CELIXIA - Set #1

Check ninjutsu. You need to reveal as part of the cost because the cost is paid a long time before the effect takes place.
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Old 05-27-2009, 11:33 AM   #8
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Re: Discussion Thread: CELIXIA - Set #1

Quote:
Originally Posted by Streetz View Post
How would the ability need to be phrased to work correctly?
If you'd like it to work like Prowl/Qasali Ambusher does:
Ambush M (You may play this any time you could play an instant for its ambush cost if one or more creatures are attacking you. If you do, return this to its owner's hand at end of combat.)

If you'd rather have it work like ninjutsu/forecast do:
Ambush M (M, Reveal this from your hand: You may play this without paying its mana cost. If you do, return it to its owner's hand at end of combat. Play this ability only if one or more creatures are attacking you.)
Or, if you'd rather:
Ambush M (M, Reveal this from your hand: You may put this into play. If you do, return it to its owner's hand at end of combat. Play this ability only if one or more creatures are attacking you.)


Quote:
Originally Posted by Luthervamplord View Post
Why reveal? Surely the fact the creature comes into play reveals it anyway.
What matters is what comes before that. You need to tell your opponent what it is you're paying mana for as you play it, not after it resolves. Otherwise, you get dialogues like, "Yeah, I'm paying mana to play an ambush card, but since I'm not telling you what card it is I'm paying mana for, you figure out on your own whether or not you want to do something in responce."
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Old 05-27-2009, 11:54 AM   #9
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Re: Discussion Thread: CELIXIA - Set #1

Fair point; I bow to the superior intellects of my piers
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Old 05-27-2009, 06:56 PM   #10
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Re: Discussion Thread: CELIXIA - Set #1

Quote:
Originally Posted by Luthervamplord View Post
I bow to the superior intellects of my piers
Not sure if that was intentional, but I laughed.

Just looking through and noticing some things...

Empod Sanctifier is probably a tad too efficient. For , a 1/1 flying is the best you can get I'd say.

Toch'Nar Rogue isn't white at all. Ability #1 is black to the bone, and the pump ability is definitely red.

Ptah's Whim (and a few other cards) have slight wording issues. Nothing too serious though.

Abandoned Realm should probably be uncommon.

Lastly, this set is huge. It looks good overall though. This is the first I've looked at it in several years.
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Old 05-27-2009, 08:03 PM   #11
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Re: Discussion Thread: CELIXIA - Set #1

Do you have this block available for MSW?
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Old 05-27-2009, 09:00 PM   #12
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Re: Discussion Thread: CELIXIA - Set #1

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Do you have this block available for MSW?
Yes it is available for MWS, as I have it on my MWS.
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Old 05-27-2009, 09:17 PM   #13
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Re: Discussion Thread: CELIXIA - Set #1

Might there be a link?
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Old 05-27-2009, 09:23 PM   #14
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Re: Discussion Thread: CELIXIA - Set #1

Third link, first post.
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Also I didn't get any form of action during the night.
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AE - this is not the thread to be talking about your private... oh wait.
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Originally Posted by Lionden_56
Who would have ever thought we'd see a Beeble ascend to planeswalker
Quote:
Originally Posted by hamsandwich
Until next time, this is Hamsandwich saying: Don't be afraid to whip it out and play with it.
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Originally Posted by Mad Mat View Post
If we want crazy slivers:

Sliver Lackey
Creature - Sliver
Whenever a sliver deals combat damage to a player, that sliver's controller may put a sliver permanent card from his or her hand onto the battlefield.
1/1

Sliver Recruiter
Creature - Sliver
Whenever a sliver enters the battlefield, that sliver's controller may search his or her library for any number of slivers, then shuffle his or her library and put those slivers on top of it in any order.
1/1

Darksteel Sliver
Artifact Creature - Sliver
Slivers are indestructable.
2/2

Slivroma, Sliver of Wrath
Legendary Creature - Sliver
Slivers have flying, first strike, vigilance, trample, haste, protection from black and protection from red.
4/4
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HoC Savoir from ThunderHog
An ABC (Already Been Chomped) from ThunderHog
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A Wisdom from FrycHiKn
A Dark Chocolate Chip (I ates it) from Minion
Other Things
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Old 05-28-2009, 02:51 AM   #15
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Re: Discussion Thread: CELIXIA - Set #1

Man, after looking at several of the cards, I feel the old deckbuilding desire! Remembering "rec-sur" and the blue control deck I was making...
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