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#1 | ||
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Wizard Adept
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[M10] Previews+Rule Changes
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![]() http://www.wizards.com/magic/magazin...ly/feature/42a
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![]() Join The 'Cards With Good Art Must Have At Least 1 Good Ability' Petition AlasterEisaroh Haggis death by aggro x3 Android Squirrel Cards That Exclude This Petition: Master Transmuter (YES!) SEMI-FAILURES: Slave of Bolas EPIC FAILURES: Vectis Agents Defiler of Souls --> (Pending shannigans test from GRUNT/Neomagicwarrior) Last edited by Streetz; 06-11-2009 at 08:25 AM. |
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#2 |
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Vortex Planeswalker
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Re: [M10] Previews
Glacial Fortress - HEY! I used to have lands like that in one of my long-dead projects! Awesome.
Child of Night - This, along with Vampire Nocturnus, pretty much cements the fact that Vampires are going to be more evenly spread throughout rarities, methinks. Probably still heavily in rare, but some more in others too. Undead Slayer - Ergh. I always hate when people put this sort of thing in custom designs. Flavourful for sure, but very ergh design-wise. Wait...Ball Lightning says "At the beginning of the end step"? I know "at end of turn" confused some people, but DAMN that's some funky wording there.
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Te dea te, te fugiunt venti Te nubila, nubila caeli Adventumque, adventum tuum Tibi nitet, lumina caelum Per te quoniam - Alma Genus omne - Venus Concipitur - Voluptus Hominum Per te quoniam - Alma Genus omne - Venus Concipitur - Voluptus Divorum |
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#3 |
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Wizard Adept
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Re: [M10] Previews
Agreed.
The rules changes they're making are going to seriously annoy a LOT of people, I think. =/
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#4 |
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Porcelain Serpentine
Moderator
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Re: [M10] Previews
Lifelink doesn't stack. Mana Burn is dead.
Am I making a lot of typos? I can't really read that well when MY EYES ARE FILLING WITH BLOOD. I'm typically one of the level headed guys here, but there's a RUINED FOREVER lurking in my throat and he wants out so very bad. As for the cards: New Duals: It's no Shockland, but they're okay. I would've liked them more if they were templated like the Tainted cycle and with the ability to add colorless. Ball Lightning: Hey old friend. Missed you. When did you... grow fangs? Clone: I am making a :| face right now. Child of Night: Lifelink in black! Common 2 drop vampire! Oh how I swoon. Undead Slayer: Hate to say it Arix, but you're dead wrong. Magic needs more Vorthos bones like this. I like it, even if Exile is vomit. Acidic Slime: Cool uncommon. Now I'm off to burn my Citadel of Pain, since they're tinder now.
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[Best Mafia Player 2008 | Best Card Designer 2008 | Best Custom Tag 2008] ![]() [Winner of MDV Idol 4 | Appeared on MTG.com Aug. 13, 2008 | ...and Again on June 8, 2009!]
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#5 | |
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Vortex Planeswalker
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Re: [M10] Previews
Quote:
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Te dea te, te fugiunt venti Te nubila, nubila caeli Adventumque, adventum tuum Tibi nitet, lumina caelum Per te quoniam - Alma Genus omne - Venus Concipitur - Voluptus Hominum Per te quoniam - Alma Genus omne - Venus Concipitur - Voluptus Divorum |
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#6 |
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Porcelain Serpentine
Moderator
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Re: [M10] Previews
My only complaint is that it doesn't hit Spirits. So she can banish the undead, but not Ghosts? That's... odd.
The more I think about these changes the more I hate them. GRARGH.
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Tekkactus is taped in front of a live studio audience.
[Best Mafia Player 2008 | Best Card Designer 2008 | Best Custom Tag 2008] ![]() [Winner of MDV Idol 4 | Appeared on MTG.com Aug. 13, 2008 | ...and Again on June 8, 2009!]
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#7 |
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Wizard of Time
Join Date: Mar 2007
Location: Afghanistan
Posts: 802
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Re: [M10] Previews
I like the new dulas, I just wish they counted as Island/Plains because then they MIGHT be playable in Legacy.
Ball Lightning doesn't look as mean as it used to. I like Acidic Slime a lot. Where does it say Lifelink doesn't stack? That's super gay and pretty much means that I will take apart my Bant deck.
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![]() Avy/Sig courtesy of Chrome Kaldra Currently Playing Legacy: 43 Land Aggro Loam Fish Crack Rock
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#8 | |
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Mixed Nut
Moderator
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Re: [M10] Previews
Quote:
1. You both mulligan at the same time. (Tournament thing) 2. In Play Zone is now the Battlefield. 3. Removed from the Game Zone is now Exile. 4a. Cast is to play a spell. 4b. Play is to play a land. 4c. Activate is to play an activated ability. 5. "at the beginning of the end-of-turn step" is now "at the beginning of the end step" 6. There is no mana burn. 7. Mana empties at the end of every step (not just phase) now. 8. Token ownership = control now, not the creator. 9. Combat damage is instant. (They say its not huge, but it is for tournament caliber play) Basically: If you want to activate regeneration abilities, cast damage prevention spells, pump your creature's toughness, or do any other kinds of combat tricks, you now need to do so during the declare blockers step 10. Damage is now assigned sequentially by the attacker to blockers in order. 11. Deathtouch is now static (No stacking) (Also doesn't stack with lethal damage) 12. Lifelink is now static (No stacking)
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Last edited by Cashew; 06-10-2009 at 01:42 AM. |
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#9 |
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Mage
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Re: [M10] Previews + Mass Rule Changes
I don't like what they are doing with combat rules. At all. But I can live with it.
The new terminology is depressing. Why couldn't they just implement "cast" and leave the "in play" alone? The fact that lifelink doesn't stack is dissapointing, but understandable. I am seriously considering quitting magic for the next 5 years, while I go to collage. Mostly because there isn't a FLGS nearby, I'll be busy, and the way magic is going, there are likely to be a lot of people deciding to play magic that I wouldn't enjoy being around. Edit: Which is dissapointing, considering the possible influx of vampires. *sigh*.
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No, this is Madness. You just wish it was Sparta.
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Last edited by immotalas; 06-10-2009 at 07:16 AM. |
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#10 |
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Vortex Planeswalker
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Re: [M10] Previews + Mass Rule Changes
I just finished reading the whole article. In my nine years with the game, the change to combat damage no longer using the stack is the very first thing they've done that has made me think "NO! They did NOT! NO!". And not in a good way.
The token thing is kind of annoying (I've been wanting to build a Brand/token-giving deck for a while now), but that combat damage thing...man.
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Te dea te, te fugiunt venti Te nubila, nubila caeli Adventumque, adventum tuum Tibi nitet, lumina caelum Per te quoniam - Alma Genus omne - Venus Concipitur - Voluptus Hominum Per te quoniam - Alma Genus omne - Venus Concipitur - Voluptus Divorum |
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#11 |
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Vortex Dragoon
Join Date: Mar 2008
Location: A completely normal filthy human Earth-house!
Posts: 1,419
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Re: [M10] Previews + Mass Rule Changes
EXILE?!?!
* final_press goes and weeps into his pillow like the stroppy child he is.... Ahem, okay... sorry about that. Changing the combat damage step is genuinely upsetting me too... so many combat tricks that players rely on are no longer going to work. So many creatures that blink themselves back to your hand are now pretty much useless compared to thier previous power levels when they could hit and run. This dog wont hunt monsignor!!!
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Last edited by final_press; 06-10-2009 at 03:00 AM. |
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#12 |
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Wizard of Time
Join Date: Mar 2007
Location: Afghanistan
Posts: 802
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Re: [M10] Previews + Mass Rule Changes
I understand the new combat damage stuff, but I don't like it. I quit playing after Urza block and the new combat tricks caused me some headaches when I started playing again, but once I figured it out I have been able to win countless games by manipulating things after damage is on the stack. I'm sad to see it go.
I don't like that mana empties at the end of every step. Mana burn going away will be interesting and make some cards infinitely better and some just junk. THe new application of lifelink is interesting as well. I am disapointed that it doesn't stack anymore though.
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![]() Avy/Sig courtesy of Chrome Kaldra Currently Playing Legacy: 43 Land Aggro Loam Fish Crack Rock
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#13 |
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Vortex Dragoon
Join Date: Mar 2008
Location: A completely normal filthy human Earth-house!
Posts: 1,419
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Re: [M10] Previews + Mass Rule Changes
I've never quite understod all the D&D players getting upset when they release new additions of the rules. Perhaps all of this isn't on the same scale as what happens in D&D, but I think I'm beginning to understand their pain!! Years from now I'll probably look back and think, "Yeah, those were all changes for the better".... but right now i'm fairly peeved off.
Having said all of that.... All these sorts of changes are things that do naturally happen during the evolution of a game. They're the kind of things that have happened before in the past. All you have to do is look at a card like Bazaar of Baghdad to see how much wording has changed over the years. And this isn't the first time they've changed rules like combat damage etc. It's to be expected that a lot of older players will be annoyed and feel alienated when such a significant change is made, but that's the kind of sacrifice WotC is prepared to make for the survival of the game. For every tourney-level player lamenting the fact that the stack is no longer involved in combat damage, they are hoping there will be three young kids who are going to be more willing to get in to the game thanks to simplified rules. And I hope there are too; I can't say I fault them for that. I've been playing magic for about 10 years now... and I barely play it any more. Well, let me rephrase that, I barely BUY it any more. I have a huge archive of cards that I still play with at least once a week with my local gaming group... but I don't buy much product any more. And that isn't what keeps the game alive. What will keep the game alive is a kid that loves all this exciting, dramatic new terminology like "exile" and "battlefield", and will proceed to play the game for (hopefully) another 10 years. edit - Also, the new dual lands are sexy!
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Last edited by final_press; 06-10-2009 at 04:11 AM. |
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#14 |
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Vortex Archmage
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Re: [M10] Previews + Mass Rule Changes
I was this far from quitting magic an hour ago:
l--------------l now I am this close: l---l reasons: lifelink was one of my favorite tricks, and the combat tricks were my pride and joy... it's all crushed now... I don't know what to do...
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#15 | |
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Wizard of Time
Join Date: Mar 2007
Location: Afghanistan
Posts: 802
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Re: [M10] Previews + Mass Rule Changes
Quote:
Also, combat tricks are far from from dead. Yes Mogg Fanatic, Qasali Pridemage, and Nantuko Husk my take a dip in power, but overall combat tricks are just as viable. That being said, I will seriously miss damage going on the stack.
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![]() Avy/Sig courtesy of Chrome Kaldra Currently Playing Legacy: 43 Land Aggro Loam Fish Crack Rock
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