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Old 06-15-2009, 12:24 AM   #1
Streetz
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June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

MDV Deckbuilding Contest! Be Resourceful...

This is the official submission thread. That's right, your submission has to be posted in this thread and others will be able to see it. If you want to be secretive, wait until the last minute to post your deck before the deadline.

The discussion thread can be found here. Any questions or comments can be posted in that thread. Only your submission including description and deck name goes in this thread.

Quote:
This contest's card is:

Objective:
Design a 60 card, no sideboard, deck using four copies of this interesting white spell. The deck type doesn't matter. What matters is that you make this the coolest deck possible while following the rules of the contest. Whether its originality or combos or whatever. Note: The winner of the contest will receive four copies of Limited Resources.

Deadline:
Your deck must be posted in this thread with all of the requirements filled by the end of the day on 6/29/09. You may edit your entry up until that point.

Rules:
Please read these carefully as they will make or break your entry.
  • All entries must include: a 60 card deck, a deck name, and a short description.
  • *As a Streetz Deckbuilding Contest staple, your deck must include atleast two different cards that are legendary. Think Legendary Lands and Legendary creatures that are fun in 1 ofs. Planeswalkers do NOT count as Legendary cards.
  • Your deck must have four copies of the card above.
  • You can use cards from any set.
  • If a card is specifically banned or restricted in any major format, it applies here. If in doubt, ask. (The ban also includes the Power Nine cards: The five original Moxen, Black Lotus, Time Walk, Ancestral Recall, and Time Twister.)
  • Do not copy any existing deck that is on MDV or considered a popular net deck. The contest judge holds the right to reject any deck.
  • All submissions must be posted in this thread. Do you best not to copy or borrow ideas from others that have posted before you.
  • All discussion for this contest can go here.

Scoring:
  • Synergy/Combo - 10 possible points. Is your deck loaded with combos and synergies that make it better than other decks? Is this a unique combo in the deck never seen before? Decks lacking any synergy at all will score low in this category.
  • Playability at a glance - 10 possible points. Since I can't test each deck, I review it at a glance. Make sure you go over any key interaction of cards in your description so I don't miss it when reviewing it.
  • Overall Score - 10 possible points. Again, this is at a glance, but it is my impression of your deck overall. Does it look fun? Does it look well designed? This score includes a good deck name, a good deck description and a well built deck. A deck with a low playability score could still get a higher score.

This scoring system is subject to change.

Prizes:
The winner of this contest will be sent four of the card you are building a deck around. If there is a tie, either the cards will be split up amongst the people involved, or if I have enough of that card, I may send 4 to all winners. In the case of this card it will be split up amongst the highest scorers (in the event of a tie).
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Last edited by Streetz; 06-15-2009 at 12:53 AM.
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Old 06-15-2009, 11:29 AM   #2
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Unlimited Budoka  
12 Forest
4 Temple Garden
4 Windswept Heath
1 The Tabernacle at Pendrell Vale
1 Plains

4 Sakura-Tribe Elder
4 Sakura-Tribe Scout
3 Budoka Gardener
2 Magus of the Tabernacle
1 Jolrael, Empress of Beasts
4 Limited Resources
4 Hunting Wilds
4 Mwonvuli Acid-Moss
3 Plow Under
4 Ghostly Prison
4 Swords to Plowshares
1 Wrath of God

Description:

Of course, this deck is built arround the Limited Resources card. The idea is to play Limited Resources on the early game to put a limit to the mana base of your opponent; then, when he's controlled, you can start to play Acid Moss and Plow Under to cripple even more his mana, while you still can play lands thanks to Budoka Gardener and Skura Scout. The scheme of a game should be like this:
- Early game: The ideal is to start with Sakura-Tribe Scout; with his help, in turn 2 you should be able to cast Limited Resources and Sakura-Tribe Elder/Budoka Gardener. If everything goes well, by turn 3 you should be able to have 5 untapped lands in play.
- Middle game: Let's control your opponent. By using Mwonvuli Acid-Moss and Hunting Wilds, you should shift the 10-lands limit to your advantage, allowing your opponent to be able to have only 3/4 lands on his side; and now is when Plow Under will be absolutely devastating, leaving your oponent with 1 or 0 lands into play. Of course, and assuming you're not playing aganist a wall, he should have some kind of treath into the battlefield; here is where you should use Swords to Plowshares, Ghostly Prison, Magus of the Tabernacle (or his cousin land) or your Wrath of God to control the board.
- Late game: Time to finish him! Hunting Wilds, Jolrael, Empress of Beasts or Budoka Gardener's alter ego should do the job.
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Last edited by p-chan; 06-24-2009 at 08:26 AM.
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Old 06-15-2009, 11:39 AM   #3
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

From the disturbing mind of dba comes a tale of justice, betrayal, and a man's quest to set things straight. With enchantments. Aggro studios proudly presents:

Zur the Enforcer  
Creatures (10):
Zur the Enchanter- 4
Academy Rector- 4
Ertai, the Corrupted- 2

Enchantments (16):
Daybreak Coronet- 3
Limited Resources- 4
Unquestioned Authority- 3
Arrest- 4
Crackdown- 2

Other Spells (10):
Remand- 4
Idyllic Tutor- 3
Sage’s Dousing- 3
Lands (24):
Arcane Sanctum- 4
Vivid Creek- 2
Vivid Meadow- 4
Swamp- 2
Island- 3
Plains- 9

Synopsis:

Deep within the hallowed halls of the Arcane Sanctum, disaster strikes during the grand unveiling ceremony of the Sanctum's new crowning treasure, the Daybreak Coronet. During a blackout, the Academy's Rector is kidnapped without a trace of him or the culprit, save a note saying "Give over the coronet by midnight or the Rector dies." In attendance is Zur, a retired vet and friend to the establishment, along with his old partner Ertai. Old but still spry, Zur and Ertai spring into action, setting up a crackdown on the perimiter to nab the culprit. Some of the attendees begin to react in outrage, but a quick remand from Zur puts them back in their seats. With his seeming aura of unquestioning authority, it isn't long before the remaining high council members of the Sanctum entrust Zur with the coronet, as well as the task of locating the rector and arresting the perpetrator.

With his resources limited and time running out, Zur uses all his training and skill to track down the criminal, but it always seems like the culprit is able to anticipate his every move and destroy all his progress. How can it be? Little does he suspect the truth: that the criminal is none other than his trusted companion, Ertai. Too many years on the job has made him corrupt, and while pretending to aid Zur he secretly bides his time, waiting for the moment to catch Zur unawares and seize the coronet for himself. Zur's only hope may be a young and rather idyllic tutor at the Sanctum who decides to aid him on his quest as a guide through the large, winding hallways of the Sanctum. With his help, Zur makes the job look like rookie work. But will it be enough? Can Zur uncover the truth and stop his once oldest ally before he it's too late for the rector and himself?

Enforce. Engage. Enchant.

Available in select theaters specifically built to fit all this awesome onto one screen.
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Last edited by death by aggro; 06-24-2009 at 01:00 PM.
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Old 06-15-2009, 01:00 PM   #4
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

No Land For You!!  
4 Propaganda
4 Arcane Denial
4 Memory Lapse
4 Boomerang
2 Capsize

4 Limited Resources
4 Swords to Plowshares
2 Disenchant
1 Cho-Manno Revolutionary
1 Gerrard Capashen
4 Isochron Scepter
4 Azorius Signet
2 Sky Diamonds
1 Black Vise

2 Thawing Glaciers
1 Academy Ruins
4 Mystic Gate
6 Island
6 Plains

Ok, 18 instants that can imprint onto the scepter, all it takes is a boomerang on one and resources for the win(lots of counter protection. Just bounce a land when you can lay one and your good.(Thawing Glaciers help here) It's not necessary for the win though, just playing the resources with the propaganda will slow everything to a crawl, the three and only three win conditions are the vise which should do it with all the bounce and the inability to play lands. All your opponents creature control is made useless too.

The 2 creatures are there in case you run into your opponent having one biggie that the you cant take care of yet(not drawing swords, bounce, and missed the counter), cho manno is great in that situation, and Gerrard was a nice life gain opportunity that is fun and nostalgic, Oracle of Nectar almost went here, but I like my choice. The Ruins is to pick up a killed scepter of course.

The deck is 1.5 so no Tolarion academy or power nine or sol ring.

But 6 artifact mana to help in case you can't "cheat" with the resources.

3 Legendary: Cho-manno, Gerrard, and the Ruins.

Thanks.

Last edited by George G; 06-15-2009 at 03:58 PM.
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Old 06-15-2009, 01:47 PM   #5
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Life Guide's Resources  
3x Life // Death
3x Planar Guide
4x Limited Resources
4x Sakura Tribe Elder
2x Azusa, Lost but Seeking
3x Armillary Sphere
2x Cryptic Command
2x Primal Command
2x Jenara, Asura of War
2x Elfhame Sanctuary
3x Farseek
2x Flux
2x Sunder
2x Laquatus's Creativity
8x Forest
7x Island
4x Plains
4x Breeding Pool
4x Overgrown Tomb

Azusa helps your mana ramp drop the lands quickly til you have a forest, two islands, two plains, and six other lands in play. Then lay down a Planar Guide, turn your lands with life, use planar to remove them from the game with 3UUW floating, then Sunder all your opponent's lands and lay down limited resources. At end of turn, your lands come back and since you have more then ten your opponent is cut off from land the rest of the game. Cards Flux and Laquatus's Creativity let you find your pieces. The commands offer options depending on where you are in the game. Once their field is cleared, Jenara finishes them off.
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I'm getting very sick of, every time we see a cool creature - or any card - so many people just go "But it dies to (random kill card X). Yes, there are answers to it. But you know what? There are answers to those answers. That's the beauty of the game. Look at a card based on its own merits, don't just think "Terror, next" or "Naturalize, next" or "Cancel, next". Cause if you think that way, then every card sucks. The game sucks. Even those answers you just listed SUCK.

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Last edited by CoglineErro; 06-15-2009 at 02:36 PM.
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Old 06-15-2009, 09:21 PM   #6
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Knight's Resources  
Lands: 26
11 Plains
11 Forest
4 Gaea's Cradle

Creatures: 14
4 Knight of the Reliquary
4 Terravore
4 Civic Wayfinder
2 Azusa, Lost but Seeking
Other Spells: 20
4 Limited Resources
4 Armageddon
4 Rampant Growth
4 Crucible of Worlds
4 Life and Limb

So this deck focuses more on the "downside" of sacrificing all except 5 lands for Limited Resources. Knight of the Reliquary and Terravore thrive off of the resources land sac stipulation because they get fat with lands in the 'yard. Civic Wayfinder, Rampant Growth, and Azusa, Lost but Seeking help ramp lands and (unless I'm completely mistaken) Rampant Growth and Civic Wayfinder actually put lands into play, going around Limited Resources lock. Armageddon is here as a last resort of sorts in case I don't hit the Resources and Crucible of Worlds is to re-stabilize after Armageddon. Life and Limb makes my lands creatures after the resources lock to help actually kill the opponent.
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Old 06-15-2009, 10:39 PM   #7
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

This my random attempt to be original.

Souls of the Limited Lands  
Lands
3 Horizon Canopy
5 Forest
4 Plains
2 Brushland
2 Wooded Bastion
4 Flagstones of Trokair
4 Temple Garden

Creatures
4 Sakura-Tribe Elder
1 Azusa, Lost but Seeking
Spells
4 Harrow
4 Wrath of God
3 Rout
4 Field of Souls
4 Living Plane
4 Ghostly Prison
4 Crucible of Worlds
4 Limited Resources

So, obviously everyone was gonna shoot for the "I have more lands than you so I win" type deck, so I decided to be original in how my deck wins. Here are the combos that I've found:

1. Field of Souls + Living Plane + Wrath of God = Board is clear, except I have lots of flyers now.

2. Field of Souls + Living Plane + Horizon Canopy = Draw a card, make a 1/1 flyer.

3. Above combo + Crucible of Worlds = Make flyers and draw every turn.

4. Above combo + Azusa = Make 3 flyers and draw 3 cards a turn.

5. Harrow + Flagstones of Trokair = Fetch a shockland plus 2 basic lands.

So how does Limited Resources fit here? Well there's plenty of accel with elders and harrow, and you're running 24 lands. What generally happens I've found is I get to 6 lands, while my opponent has 4. From there I can stall until my combos start coming out. Ghostly Prison shines here, since with "limited resources" at their disposal, the opponent can't attack much.

The deck is a tad slow, but it's incredibly satisfying when you pull off some of the zanier combos. There's only one Azusa because I ran out of room, and because you don't want her unless you've got some combos rolling. When the deck is running full steam with combo #4 things get pretty ridiculous. Last time I checked, ridiculous = fun.
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Old 06-16-2009, 05:56 AM   #8
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Limited Control  
Lands (23)
7 Island
4 Flooded Strand
4 Mishra's Factory
4 Tundra
3 Plains
1 Karakas

Creatures (12)
4 Riftwing Cloudskate
3 Grand Arbiter Augustin IV
3 Spiketail Hatchling
2 Hokori, Dust Drinker
Spells (25)
4 Daze
4 Limited Resources
4 Standstill
3 Brainstorm
3 Swords to Plowshares
3 Wrath of God
2 Hoofprints of the Stag
1 Black Vice
1 Ivory Tower
Sideboard (15)
4 Propaganda
3 Aura of Silence
3 Icy Manipulator
3 Null Rod
2 Tormod's Crypt

The obvious Johnny response is to make a deck that gives you a majority of the lands and your opponent none. Many players will strive to choose cards that do this right away taking to land acceleration cards such as Aszua and Fastbond. Not me, I went with a synergentic response to the card and decided instead of making a gimmick combo deck, why not make a tournament caliber deck. Sure Streetz hates them, but hey, who not establish myself out away from the obvious combos.

The main synergy for the deck comes from the constrictive vice it puts on the play environment. Grand Arbiter ups the casting cost of spells while Hokori limits mana untapping. This helps fit in with the overall restricted land base of Limited Resources. Riftwing Cloudskates help bounce creatures even further dominating your opponent's ease of play, even allowing you to take out his lands to give you a mana base advantage.

Much of the power of the deck comes from cheap draw on top of the repressive environment. It's a control deck without all the counter magic. Hoofprints of the Stag and Mishra's Factory present cheap aggro alternatives that were adopted from Landstill (another UW represive deck), while single copies of Ivory Tower and Black Vice provide constant (and often devestating) life swings.

Being a tournament deck I had to adopt a sideboard that basically helps to adapt the deck to targetting other very fast hard to deal with decks: graveyard decks (Ichorid/Tog), artifact decks (tez/affinity), and aggro decks (Doran/Rock/RG Beats).
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Old 06-16-2009, 03:02 PM   #9
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Dru-ish  
4 Noble Hierarch
4 Llanowar Elves
3 Stone-Seeder Hierophant
2 Kamahl, Fist of Krosa
4 Limited Resources
2 Worldly Tutor
3 Sylvan Scrying
3 Mirari's Wake
2 Sterling Grove
2 Enlightened Tutor
3 Rude Awakening
3 Garruk Wildspeaker
3 Gaea's Cradle
3 Deserted Temple
3 Thawing Glaciers
2 Windswept Heath
4 Temple Garden
9 Forest
1 Plains

The idea behind the deck is to ideally have Limited Resources in play and then get out the Thawing Glaciers + Stone-Seeder Hierophant combo. For as much untapped mana you have, you can put an additional land into play (not play it) as you continuously untap the glaciers with the Hierophant. If you do it fast enough, it's almost a lock.

You can also go the creature/land/overrun approach. Kamahl and Garruk are there to offer mana acceleration, to untap your Gaea's Cradle or to give the +3/+3 and trample effect to your land creatures.

Elves and Hierarchs provide the mana.

The tutors/scrying/grove are there to fetch you up what you need whether it be a creature, a land or an enchantment. Sylvan Scrying can fetch any type of land, not just basic, so it can lead into the Stone Seeder+Glaciers combo, Cradle hi-jinks, or the Deserted Temple for double the Cradle hi-jinks

Mirari's Wake works well to add to the mana you already have, even if you already have Resources out, it doubles your available mana and pumps your little guys and your eventual man lands.

Sterling Grove pulls double duty as enchantment search and enchantment protection. Now your opponent has to pop the Grove before they can hit your Mirari's Wake, or Resources.

Rude Awakening works both sides of the fence, either untapping land for mana, or the land/creature kill....or entwining for both. He works very well with Kamahl and the Wake.

Gaea's Cradle really pumps up the mana and feeds either an Awakening or Kamahl.

Deserted Temple either untaps the Cradle or the Glaciers

And, of course, the name of the deck is a reference to SpaceBalls and the fact that all of the creature cards are druids.

I actually play a somewhat similar U/G multi-player deck that uses squirrels and Coat of Arms instead of creature lands. Ever been crushed by thirty 60/61 squirrels with trample?...it ain't pretty.

Last edited by Kinghonkey; 06-16-2009 at 03:09 PM.
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Old 06-16-2009, 08:16 PM   #10
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

THE SKY IS FALLING!  
4 limited resources
4 winter orb
2 pariah

4 shivan meteor
4 electrostatic bolt
4 stuffy doll
4 stomping slabs
4 skred
1 seething song
3 desperate ritual
4 rite of flame
12 snow-covered mountain
4 snow-covered plains
4 sacred foundry
1 flagstones of trokair
1 mikokoro, center of the sea
details:
turn 1: drop the resources
turn 2: desperate ritual into meteor on suspend
turn 3: seething song into stuffy doll
turn 4: meteor hits doll, mana accel into stomping slabs to hit your doll, win

synergies:
1 drop burn spells + winter orb = good

1 mana each turn + limited resources = your opponent cant pull off that big creature he wanted to play because you have 5 mana on turn 5

stuffy doll + shivan meteor = unblocked krosan cloudscraper to the FACE!

winter orb + limited resources = "you can only play 5 lands. you can only untap 1 land each turn."....i dont care what kind of deck it is, thats trouble.

pariah + stuffy doll = your opponent just punched himself in the face.

shivan meteor + stomping slabs + stuffy doll = "your opponent loses the game."

Last edited by Stuffy Doll; 06-21-2009 at 08:02 PM.
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Old 06-16-2009, 09:11 PM   #11
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Poised Resources  
Enchantments: (10)
4 Limited Resources
4 Equipoise
2 Shimmer

Spells: (16)
3 Time and Tide
3 Delay
4 Ertai's Meddling
2 Wrath of God
4 Swords to Plowshare

Creatures: (12)
2 Taniwha
4 Breezekeeper
2 Sandbar Crocodile
4 Shimmering Efreet
Lands: (22)
4 Tundra
2 Teferi's Isle
4 Adakar Wastes
6 Islands
4 Plains

This deck attempts to use the synergy of phasing and limited resources. With Limited Resources in play, lands are restricted to a total of ten, but if you phase your opponents lands out with Equipoise and Shimmer, then you can play as many lands as necessary.

Limited Resources: The whole reason for the contest. Nuff Said!
Equipoise: A control card all its own, it pairs with Resources to allow you to play more land then your opponent.
Shimmer: This enchantment forces monocolored decks to cry up a river as most of their lands only be around every other turn...assuming resources hasn't locked them completely out.
Time and Tide, Wrath of God, and Swords to Plowshare makes sure your opponent's creatures stay out of your way.
Delay and Ertai's Meddling keep meddlesome spells locked up for the time you need to win.
Shimmering Efreet acts as a small blocker and a way to make an opponent's critical blocker disappear for a moment.
Breezekeeper and Sandbar Crocodile provide some mid-level beatdown and blockers.
Taniwhais the legendary beatstick of the seas that smashes through an opponent's defenses. (and it meets that half of the Legends deckbuilding requirement!!!)
Finally, Teferi's Isle helps with the other half of the Legends tag team and provides some much needed blue mana.
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Old 06-16-2009, 11:12 PM   #12
marcuzi
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Bouncy walls

Lands
14 snow covered islands
10 snow covered plains

Creatures
1 Heidar, rimewind master
1 Grand Arbiter Augustin IV
2 kami of stone
3 wall of nets
2 horseshoe crab
3 dream stalkers
4 wall of tears
3 wall of essence

Other Spells
4 limited resources
4 reality strobes
2 dust of moments
2 consign to dream
3 banishing knack
2 synod sanctuary


This deck relies on getting some cheap early game defence until a limited resources hits the board, then it proceeds to bounce everything they have back to their hand
In the early game synod sanctuary is played and stores your lands whilst you block with walls
once you have enough lands stored you play limited resources and break open the synod sanctuary and bounce your opponents lands and creatures
The snow-covered lands are simply for Heidar giving you some cheap repeating bounce and each bounce spell allows permanents
Banishing knack doesn't but is paired with horseshoe crab to create an unsummon effect for every island you have
Dust of moments helps speed up or slow down any reality strobes depending on whether there is anything to bounce or not
Once you've cleared their side of the board you can slowly smash them in with your creatures
Because it relies on no particular combo this deck should work to the point where you've drawn everything you need to play
If I had have had time I would've included black for stuff like megrim simply because even just bouncing their stuff will make them need to discard if you do it enough

Last edited by marcuzi; 06-16-2009 at 11:38 PM.
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Old 06-17-2009, 04:08 AM   #13
ALEX Ryugami
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Unlimited Resources  
Legacy-Legal Deck

Lands: (24)
4 Flooded Grove
1 Karakas
2 Mystic Gate
3 Savannah
4 Seaside Citadel
4 Tropical Island
4 Tundra
2 Wooded Bastion

Creatures: (13)
4 Avenging Druid
1 Azusa, Lost but Seeking
4 Lorescale Coatl
4 Noble Hierarch
Spells: (23)
3 Ghostly Prison
3 Heartbeat of Spring
1 Invincible Hymn
4 Limited Resources
2 Pemmin's Aura
3 Trade Routes
4 Viridian Longbow
3 Wheel of Sun and Moon

Here is my first deck submission on this forum, and the roles of each cards in this deck, alphabetically:

Avenging Druid: The gem of this deck. Since his ability triggers for every damage that he dealt, not only combat damage, just pinging with it triggers his own ability, which doesn't affected by Limited Resources.
Azusa, Lost but Seeking: Accelerates your lands so you could have five mana at turn four, or even seven if you could put her on turn two.
Ghostly Prison: For early defenses from aggro and tokens.
Karakas: Protects Azusa from harm or just to bouncing opponent's legends. (if he or she have any)
Limited Resources: To lock your opponent's ammount of lands, which is awesome. And a mass land destructor when the games are long.
Lorescale Coatl: Means this card grows every turn, with Trade Routes in play, it becomes bigger easier. And also for the beat your opponent.
Noble Hierarch: Awesome accelerator which fits this deck's color. And also helps Lorescale Coatl bigger.
[card]Heartbeat of Spring[card]: Accelerate your mana and helps your Trade Routes.
Invincible Hymn: With many cards left in your library, this singleton is awesome.
Pemmin's Aura: Protect my Lorescale Coatl, and never worry about the card disadvantages since it will goes back to the bottom of your library with Wheel of Sun and Moon in play.
Trade Routes: Draw engine, and never have to tap two lands with Heartbeat of Spring in play. Also throws your redundant lands that were put by Avenging Druid.
Viridian Longbow: For helping Avenging Druid to do your dirty work.
Wheel of Sun and Moon: Helps you to not being decked by Avenging Druid, keeps your library at big amount for your Invincible Hymn, and also hosing your opponent's reanimator deck.

Comments are welcome for this deck.

Last edited by ALEX Ryugami; 06-23-2009 at 11:55 PM.
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Old 06-17-2009, 09:16 AM   #14
MasterPie
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Resourceful Lock  
Creatures (14)
4x Spiketail Drake
3x Spiketail Drakeling
3x Grand Arbiter Augustin IV
3x Gwafa Hazid, Profiteer
1x Godhead of Awe

Enchantments (22)
4x Ardent Plea
2x Enchanted Evening
3x Ghostly Prison
4x Greater Auramancy
2x Heightened Awareness
4x Limited Resources
3x Propaganda
Land (20)
4x Coastal Tower
4x Island
4x Mystic Gate
4x Plains
4x Hallowed Fountain

Planeswalkers (2)
2x Ajani Goldmane

Spells (2)
2x Bribery

I'm not that great at giving details of my decks, I just know how to make them, but here it goes.
This is a simple deck that can lock down your opponents creatures and hopefully most of their spells. When their creatures are locked then go in for the kill with one of their creatures ([/card]Bribery[/card]) or swing with some of your creatures.
This is also a enchantment heavy deck with a lot of enchantment synergy.

Play Limited Resources as soon as possible followed up by almost anything. But the best thing to follow it up is one or two Greater Auramancys.

When Limited Resources is out it restricts the opponents, so play Ghostly Prison and Propaganda to prevent any massive attacks and to lock down all of their attacks when three or more hit play.

My favorite card of this deck is Ardent Plea, since it can only fetch for Limited Resources or Greater Auramancy, which are two main cards in the deck, and it also has the bonus of exalted.

When you have one or two Greater Auramancys in play drop Enchanted Evening making everything untouchable.

Hopefully more details will be added later......

Last edited by MasterPie; 06-17-2009 at 09:23 PM.
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Old 06-17-2009, 11:44 AM   #15
HelloMyNameIsTimmy
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Re: June 2009 - MDV Deckbuilding Contest! 'Be Resourceful...' [Submission Thread]

Limited Ressources as an LD?!

Ok, this one looks a bit like the others but believe me I got a completely other strategie.

It´s an LD thing  
4 Sky Swallower
4 Greenseeker
4 Sakura-Tribe Scout
4 Azusa, Lost but Seeking
4 Skyshroud Ranger

4 Enlightened Tutor
4 Limited Resources
4 Lay of the Land
4 Dingus Egg
4 Flagstones of Trokair
4 Oboro, Palace in the Clouds
4 Plains
4 Island
8 Forest

Ok first get as many Lands out with Azusa, Lost but Seeking + Skyshroud Ranger + Sakura-Tribe Scout. Than get em to the enemy with Sky Swallower. Than play Limited Resources while you have Dingus Egg in play. Your opponent will have to sac all the lands you´ve given him and die to the Dingus Egg. If not get away the rest with the Sky Swallower.

Flagstones of Trokair is in this one so that you can get some Lands after Limited Resources if something geoes wrong.

Oboro, Palace in the Clouds is in it so that you´ve got someting to get mana after the Sky Swallower or Limited Resources.

I hope there is no Problem with it (I´m a little bit doubtful that Sky Swallower puts the lands to your opponent) So please post if it´s not working as I think and I will corecct it.

Last edited by HelloMyNameIsTimmy; 06-17-2009 at 11:49 AM.
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