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#1 |
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...figuring things out...
MDV Owner
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First Impressions: Zendikar - Red. - by Drathro
This thread is reserved for the dicussion of the following article:
http://www.magicdeckvortex.com/mdvarticle0533.htm Please read it, enjoy it and discuss it here. What did you like about the article? Was it inspiring, informational, ingenius? Was it inappropriate? Was there anything you really liked or didn't like about it? Let the author know here! Thanks! **NOTE: This thread is posted before the article goes live. If the article isn't up yet, please check back later.
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#2 | |
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Mixed Nut
Moderator
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Re: First Impressions: Zendikar - Red. - by Drathro
Very few qualms with the article as a whole. Interesting takes, don't fully agree on all points. I'm not interested in Red for Standard really, but the impacts on Goblins and Limited are great. Bladetusk Boar is a card I'm looking at closely. I've heard numerous tales of them eatting folks alive.
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#3 |
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Elite Mage
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Re: First Impressions: Zendikar - Red. - by Drathro
I've been pretty unimpressed with Chandra Ablaze. I had her played on me last FNM in a deck based around her, but she was completely irrelevant.
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#4 |
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Vortex Planeswalker
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Re: First Impressions: Zendikar - Red. - by Drathro
Chandra sure as hell is better than Nissa Revane bull. $11.99 for that piece of toilet paper. Chandra Ablaze has the POTENTIAL to get broken. Will she I don't know. I am going to build a deck around her and see. But I got to get the pieces for it first.
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#5 |
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Vortex Initiate
Join Date: Dec 2007
Posts: 1,087
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Re: First Impressions: Zendikar - Red. - by Drathro
If Burst Lightning is only a B, what do rate Shock? :S Like you said, it's better than Shock in every way and until Lightning Bolt came back, Shock saw plenty of action over a pretty long period of time. I'd say Shock is at least a B, and Burst Lightning ought to be A-.
Goblin Shortcutter ought to be at least a C. The little guy's actually pretty useful. While I think that the Bushwhacker will usually be a better two-drop (especially later in the game), bypassing blockers early in the game is nice. Not good enough to make it a great card, but I think it's 'decent', at least. Bramble Creeper may seem really bad at first, but wow, it's so good when used with Meekstone, and....no, it's still a bad card, and so is Mark of Mutiny. Ok fine, Mark of Mutiny isn't completely terrible, but I consider the card to be a 'C' at best. I think Punishing Fire will be more useful than you expect.
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#6 |
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Patient Apprentice
Join Date: Jul 2009
Posts: 32
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Re: First Impressions: Zendikar - Red. - by Drathro
I think your review is just fine. ZEN is an average set for the most part. It has like 10 cards that will last past type 2, and a few standout for the casual ring. You really weren't given much to work with.
On a side note, Punishing Fire has a bit of use as they are recur-able. I use them to kill more creatures and worry about the player later. They "combo" with the new Chandra. And as far as my own motives, it involves Knollspine Invocation and things like Grove of the Burnwillows activated Stormbind-Meteor Storm I really only see Burst Lightning mattering in the long run. The new Ball Lightning Deck did well this weekend at the Philly 5k, but that probably was more the pilot then the ship. again, well graded; no disputes |
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#7 | |||||
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Vortex Initiate
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Re: First Impressions: Zendikar - Red. - by Drathro
Gotta love Vampire Willow.
Big Bad Willow was a little too veiny.Quote:
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A few sets ago, I would have even rated it higher than that, but two-mana two-power creatures are suddenly par for the course in Red. I guess "average" with a 10% useful ability could have rated a 'C.' Maybe. Quote:
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EDIT: Actually, the one card I'm really starting to second-guess myself about is Lavaball Trap. An instant-speed four-damage sweeper could become relevant, even at ridiculous mana costs... or not. Looking forward to seeing if I am right or wrong on this one!
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Last edited by Drathro; 10-15-2009 at 12:39 PM. |
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#8 |
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Apprentice
Join Date: Aug 2009
Location: Illinois, USA
Posts: 18
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Re: First Impressions: Zendikar - Red. - by Drathro
My first impulse is to lurve Chandra Ablaze, even though she she looks kind of janky and suitable only in graveyard strategy decks.
Anyway, I think your analysis of Quest for Pure Flame is a bit off; multiples aren't dead draws, you can use multiples of these to double damage a couple times, similar to how Tarox Bladewing's grandeur ability works. |
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#9 | ||||||
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Vortex Initiate
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Re: First Impressions: Zendikar - Red. - by Drathro
I don't like being wrong, but when I am, I'll gladly admit it. When I saw the following deck from Pro Tour Austin, I just knew I had to share:
That's right, this winning deck uses four Punishing Fire, a card to which I gave a 'C-'. I guess Extended's abundance of low-toughness creatures is the perfect venue for a two-damage burn spell that you can return to your hand just by tapping for a Red mana!
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Last edited by Drathro; 10-20-2009 at 03:02 PM. |
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#10 |
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Vortex Planeswalker
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Re: First Impressions: Zendikar - Red. - by Drathro
HaHa, Punishing Fire says whenever a "Player" gains life you may pay
to put it back into your hand. So, grab it when you gain life to damage your opponent.
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#11 | ||
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Vortex Initiate
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Re: First Impressions: Zendikar - Red. - by Drathro
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Last edited by Drathro; 10-21-2009 at 01:13 PM. |
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#12 |
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Vortex Planeswalker
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Re: First Impressions: Zendikar - Red. - by Drathro
Sorry, I was basing it off what I saw in Card of the day, and misread that.
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#13 |
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God of the Vortex
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Re: First Impressions: Zendikar - Red. - by Drathro
Hellfire Mongrel: Only CMC and it being a creature make this weaker than The Rack. I think this is a really nice distraction for your opponent's kill spells.
Quest for the Pure Flame: I believe the phrase you were looking for was "Phase 1: Enable Quest for Pure Flame. Phase 2: ? Phase 3: Profit" But, yeah, what ChampionKitsune said, If you draw a second one just lay it down since sacing the quest is part of the activation. Plus you can activate them all at the same time and quadruple your damage.
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#14 |
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Vortex Initiate
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Re: First Impressions: Zendikar - Red. - by Drathro
Did anybody check out the deck lists in the article? Too Casual? Not Casual enough?
Obviously the one deck with a mana base full of original duals is a fantasy for some budget players. Should I stick to more reasonable mana bases in the future?
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#15 |
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Patient Apprentice
Join Date: Jul 2009
Posts: 32
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Re: First Impressions: Zendikar - Red. - by Drathro
Needed more Tangleroot!!!
It isn't a bad starting point for anyone. The manabase thing isn't a real issue since it is an off-the-collar list that wasn't meant to do anything but spark ideas. Mana-bases, IMO, aren't anything but a suggestion (unless they are tuned lists that explain the choice of lands) As a suggestion, Evoke creatures! Ingot Chewer is a 'Bolt + Shatter at 2RR. Shriekmaw is a budget (mana-wise) Cruel Ultimatum. And if you like the idea, you can use Primal Beyond, Ancient Ziggurat, and other budget 5c lands in the vein of Rupture Spire or Grand Coliseum -Punishing Fire- A card can have an average rating and still be amazing. The point is context. See Plumeveil; I loved him because of flash since day 1, the pro's only embraced him once the enviroment shifted. I'm not a pioneer, but the point was average cards can be better than imagined in certain decks. Real top of the list example: Donate or Vampire Hexmage Last edited by knuckles29; 10-24-2009 at 10:22 PM. |
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| awesomeness, burninates, burns, drathro, obsidian, on fire, red, zendikar |
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