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| Official Contests Forum This is a forum dedicated to official contests including deck building contests, card creation contests and the like. This may be modified and evolve as time goes on. |
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#1 | ||
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...figuring things out...
MDV Owner
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Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
MDV Deckbuilding Contest! Worldslaying 102.
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http://magicdeckvortex.com/DDB/proserpexas_effigy.htm http://magicdeckvortex.com/DDB/godo_gadgets.htm http://magicdeckvortex.com/vbforums/...ht=worldslayer http://magicdeckvortex.com/vbforums/...ht=worldslayer http://magicdeckvortex.com/vbforums/...ht=worldslayer http://www.pojo.biz/board/archive/index.php/t-2460.html http://frontpage.mtgnews.com/showthread.php?p=2053145 http://magicdeckvortex.com/vbforums/...ad.php?t=24504 This is the official submission thread. That's right, your submission has to be posted in this thread and others will be able to see it. If you want to be secretive, wait until the last minute to post your deck before the deadline. The discussion thread can be found here. Any questions or comments can be posted in that thread. Only your submission including description and deck name goes in this thread. Quote:
Please read these carefully as they will make or break your entry.
Scoring:
This scoring system is subject to change. Prizes: The winner of this contest will be sent four copies of Worldslayer. In fact, the top three decks will each win four copies of this card.
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![]() Webmaster, Admin and Owner of Magic Deck Vortex and leader of the Forum [Wizards]. Join MDV's Facebook Page! or check out MDV's MySpace Page!! ...You can also find me on Twitter. Have cards to trade? Last edited by Streetz; 10-21-2009 at 11:16 PM. |
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#2 | |||||
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Elite Mage
Join Date: Nov 2008
Posts: 242
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
With 14 creatures that have regeneration, all you need to do is get one of them through equipped with Worldslayer and regenerate your army. The rancor gives them trample to help deal damage to the opponent, and it comes back to your hand when the slayer goes off, Whispersilk cloak is there for unblockability also. Symbiotic wurm gives you 7 1/1's from the slayer, while the Ingot's stay around and help the mana challenge. Ground creatures can't hurt you because of regenerating blockers, and 2 hurricanes are for the pesky flyers. Akroma's Memorial will give your army flying also, plus the other 6 abilities. The beauty of this deck is the convienience, Like Rhox having "Super Trample/Unblockability" AND regeneration. Silvos being Legendary, and one of the best regeneraters of all time, PLUS trample. Silvos and Worldslayer would be a great combo even OUT of this contest. Mossbridge Troll has generic indestructibility, and combined with Rancor can be threat without the Slayer....BUT!, the deck is truly built around Worldslayer, it would have a hard time winning without it, and shows how good Worldslayer can be. It doesn't search for it though, so it's great that I GET to use 4 instead of being sorry that I HAVE to. P.S. How fun would it be to use Whippoorwill to negate that random guy with regeneration your opponent has....Love it. Last edited by George G; 10-26-2009 at 06:01 PM. |
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Mixed Nut
Moderator
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Aftermath is a deck based on self-recursion and wanton destruction. Why worry about destroying the world if everything you own will still be there tomorrow. The more destruction, the better. So put on your best destruction face and prepare to destroy the world over and over again.
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Last edited by Cashew; 10-20-2009 at 02:01 AM. |
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Vortex Dragoon
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
IF i get the forge and lattice out, your stuff dies, mine stays...GG
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Last edited by KlassyReborn; 10-28-2009 at 04:24 PM. |
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#5 | |||||
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Experienced Apprentice
Join Date: Aug 2009
Location: 42
Posts: 91
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
This deck follows what I'm sure will be a popular trend of indestructable creatures, artifacts and lands, but is unique in it's approach to assuming that the "legendary" rule will not have much impact when the world is exploding every turn. Kazoo + Consecrate Land/Darksteel Citadel ensure that your own manabase won't take a very heavy impact each time.
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Today has been cancelled due to lack of interest. ![]() Decks
Spoiler:
League Record - 0-0-0 League Rating - 1000 |
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#6 | |||||
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Apprentice
Join Date: Oct 2009
Posts: 13
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
This deck obviously has a lot of issues, like its mana curve, but I feel like it could be fun. Using the Azorious herald/Shield of the oversoul to get the Worldslayer through. Obviously, most things are indestructible, and there are enchantments to keep things that way. Mainly Gw, with tiny splash of blue for the Herald. Edit: Elspeth is not included, although it probably should be, for the sole reason that I am fundamentally against the inclusion of Plainswalkers in any decks. |
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#7 |
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Apprentice
Join Date: Apr 2009
Posts: 2
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Survivors of the Apocalypse
Lands 24 4 Gods' Eye, Gate to the Reikai 4 Scrubland 4 Godless Shrine 4 Arcane Sanctum 4 Fetid Heath 4 Marsh Flats Artifacts 8 4 Worldslayer 4 Darksteel Ingot Creatures 20 4 Ghost Council of Orzhova 4 Bloodghast 4 Nether Shadow 2 Twilight Shepherd 2 Reveillark 4 Shu Cavalry instants and sorceries 8 2 Wrath of God 3 cauldron haze 3 Brave the Elements This is a deck based on using worldslayer with a few permanents that are indestructible, a few things that replace themselves, and a few cards that just keep coming back for more. My legendary land is Gods' Eye, Gate to the Reikai because when worldslayer destroys it it creates a spirit token. My other legendary creature is Ghost Council of Orzhova because it can blink out before Worldslayer causes everything to be destroyed and return as one of the only creatures. The rest of my creature base with the exception of Shu Calvary which is just there to get a hit in with Worldslayer help me recur either themselves or others. My Darksteel ingot is just and indestructible mana source. Wrath of God is basic creature removal that most of my guy's come back from afterwards. Cauldron haze allows me to bring back several creatures for 2 mana, and brave the elements is another card to help me get through with worldslayer. Last edited by weirdone13; 10-21-2009 at 06:24 PM. |
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#8 | |||||
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Mage
Join Date: Sep 2008
Location: Lucus Augusti, Gallaecia, Hispania
Posts: 176
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
"When the Day of Judgment comes, ony the pure will be judged worthy and redeem." Clergy of the Holy Nimbus, Knight of the Holy Nimbus and Glittering Lynx are annoying creatures ... but only that, annoying. But ... what happens when Damping Matrix comes into the mixture? They become virtualy indestructible creatures, with the advantage that the Matrix is frustating your opponent by denying him most of his activated abilities. This is a stalling deck, ready to suffer lots of turns while you wait for the sword. Then everything goes BOOM except for your little nimbuses and their little equipped weapon. On to the cards: Clergy of the Holy Nimbus, Knight of the Holy Nimbus, Glittering Lynx: Already commented. Great first turns drops and potentially eternal chumpblockers. Kor Skyfisher: This is for a lot of sheningans with the Journey to Nowhere, for infinite Reveillarks, a 2/3 flyer to hit with the Worldslayer, and for something more ... Reveillark: Return your nimbuses to play if they die (believe me, in the end they will). Also, with the kor, return your Reveillark to your hand triggering the ability, when the kor dies cast Reveillark, the kor comes into play then to your hand, oblivion the Reveillark, cast the kor ... etc Ivory Gargoyle: Flying and indestructible, what else do you want? Worldslayer: Your win condition. Destroy everything into play once and again. Cursed Totem: Another win condition for you. Make your creatures virtually indestructibles while frustrating your opponent's plans. Day of Judgment: Mass removal for you, BUT your Nimbuses won't die. Journey to Nowhere: Spot removal for your opponent, (be careful, since when the Worldslayer makes his job, the ring will blow up) and many tricks for you. Cast it on Reveillark to trigger it, or hide a Kor Sky fisher or a Lynx if you don't want them to die at the Worldslayer. Quest for the Holy Relic: Search for the sword and equip it! Also, with the kor, this reads: "1W: Put a quest counter on ~. Play this ability only when you could cast a sorcery.". Tithe: Your land searching engine, and a very big advantage when the Worldslayer triggers. Legendary cards: Flagstones of Trokair: Optimice the mana curve of your deck. Also, if the sword triggers, you will have one land left. Gods' Eye, Gate to the Reikai: Look at your opponent's face when the little spirit hits him with the Worldslayer flying over his defenses. Last edited by p-chan; 11-07-2009 at 06:46 AM. |
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#9 | |||||
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Conjurer
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Colors: ![]() Legendary cards: Tolarian Academy, Academy Ruins Combos/Synergies: Worldslayer/Nevinyrral's Disk/Powder Keg + Masticore + Darksteel Forge, Masticore + Howling Mine, Worldslayer + Thalakos Scout, Artifact Lands + Tinker + Darksteel Forge. Plus, the whole deck synergizes around the invincible artifact/Tezzerator theme (since most of the deck is composed of artifacts). This deck is really simple and fun to play with, lands accelerate the mana artifacts (Dynamos, Powerstones), mana artifacts accelerate Darksteel Forge and Worldslayer/Nevinyrral's Disk for a one-sided total destruction. -Masticores are invaluable here, as they provide a way to deal with smaller creatures, as well as a way to block bigger ones. -Powder Keg also helps to control an early game, plus it combines well with the invulnerability from the Darksteel Forge to make a global effect, once again, one-sided. -Tinker and Fabricate are for toolboxing, in case a piece is missing in the combo. -Thalakos Scout is an easy way to trigger the Worldslayer, plus it's got an evasion ability that will protect it from any effect, as long as you have a card in your hand. -Howling Mines synergize with Masticores and Scouts, plus it's a great way to accelerate the building of the combo. -Tezzeret the Seeker is a major win condition: turn all those pieces of machinery into 5/5 behemoths, plus he untaps artifacts and toolboxes then, making him a natural choice for this deck. Think of the deck as a huge mechanic contraption: there are energy parts (Powerstones, Dynamos), a core (Forge), a defense mechanism (nasty Worldslayer wielding Masticores) and, of course, it's assembler (Tezzeret). The machine has one goal: to destroy all existence but itself. EDIT: Drastically changed the deck.
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![]() Death is the mother of Beauty; hence from her, alone, shall come fulfillment to our dreams and our desires. Last edited by shaitan666; 10-25-2009 at 01:58 PM. |
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#10 | |||||
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Patient Apprentice
Join Date: Oct 2009
Location: Newfie-land
Posts: 32
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
This deck uses saprolings tokens...your thinking what can they do? They could be possible 2/2 Saproling Forest Tokens that are Indestructable. The deck uses Indestructable to the full degree. first we build the army, led by Timber Protector and Dauntless Dourbark with a Worldslayer in their hands. I use the combo of Utopia Mycon and Life and Limb work well together to make saprolings tap for one green and sac for mana of any color, two for one creature. The Saproling engine is crazy. If Sporoloth Ancient is on the field... Doubling Season + Paradox Haze + Untap Glider Bairn (once after both upkeeps) + Utopia Mycon = 16 Saprolings per turn at the cost of three mana which is easily paid if Bairn had Utopia Vow attached and you "Tap 'n' Sac a Sap" So the other player(s) either die by drowning in saprolings or let themselves be hit by Worldslayer and blow up all the saprolings at once. if Hissing Iguanar is on the battlefield at the time, be prepared to take damage to the face for all the creatures that died. (except Hissing, unless both are on the battlefield, then its all creatures) Unmoveable plants one second to tiny 1 damage bombs for the masses the next. The World is in deep, plant doo-doo! P.S. Forgot to tell you about just using Saproling mana and Boom/Bust the field so only you had mana to burn. Plus it doesn't kill your land Last edited by Magic Moose; 10-22-2009 at 10:35 AM. Reason: forgot something, forgot again. added wrong |
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#11 | |||||
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Apprentice
Join Date: Sep 2009
Posts: 4
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Alrighty then, buy now im sure you have had a chance to look over the deck (especially since the list is above ^^ points*) and you might be a little confused by the apparent lack of regeneration, and replacement effects, well don't be alarmed, i didn't include them. "why" i hear you cry it now; i chose the rout of using worldslayer as a utility knife. its not necessary in every situation, to actually equip and hit with worldslayer to win every game, but it sure is handy to have at a moments notice. so rather then rely on it and make everything survive the blast, i find it better to know whats going on, and use that knowledge to set up for a quick rebuild while your opponents struggle. Legendary Stuff: Oboro, Palace in the Clouds Azusa, Lost but seeking Quest for the Worldslayer: After a lot of thinking about it i have come to the conclusion that Quest for the Holy Relic is the best way to get, and attach Worldslayer, for two reasons; 1 i play creatures, and 2 it can be activated at instant speed, which means it can be attached to a creature after blockers are declared. Timbermare: taps down all the creatures, and has haste, combined with ninja of the deap hours, and stoneclocker, can keep your opponent taped down while you quickly puts counters on Quest for the Holy Relic and get to swing in with a worldslayer. Stonecloaker: flash, flying bounces my creatures for reuse or itself for removing stuff form graveyards. Very useful all around. Ninja of the Deep Hours: Card drawing, creature come into play reuse. lotus cobra: playing nine of fetch lands should make good advantage of the landfall ability. Oboro, Palace in the Clouds + Azusa, Lost but seeking + lotus cobra = 3 mana of any color each turn. Worldslayer: the decks namesake, interacts especially well with timbermare, and quest for the holy relic, efficiently blowing up the world. as a tool box style peace your not always required to get a worldslayer to win. but rather you should view this card as a way to lock your opponents out of the game while you take advantage and rebuild. Bant Charm: gives the deck a little spot removal, and counter control which is lacking. Noble Hierarch: mana acceleration, produces all the colors you play, and exalted will boost the damage done when pushing through timbermare or ninja. sensei's divining top: with all the fetch lands this gets you a great variety of cards to draw. Gifts Ungiven: grabs you all the rebuilding tools you need in order to come back in force from a world slain. Life from the Loam: plenty of fetch lands to get extra use out of, and the best tool for rebuilding. Genesis: along with eternal witness can fetch anything you need to reuse. eternal witness: gives you just a little redundancy. Mana: lots of it, lots to fetch and lots to fetch with. Well i think thats all for the deck, any suggestions and comments are welcome??? Last edited by bloodagate; 11-05-2009 at 09:30 PM. Reason: added a little description and tinkering around. |
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#12 | |||||
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Vortex Archmage
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Asmira, the Worldslayer ![]()
Asmira, Holy Avenger Flagstones of Trokair Combos/Synergy: Project J = Juniper order Ranger + Kitchen Finks + Greater Gargadon Worldslayer = Worldslayer + Lone Wolf / Outmaneuver Mindslayer = Worldslayer + Mindslicer Jesus = Asmira + Reveillark + Worldslayer activation A long time ago, in a plane far far away… Ok, ok, this isn’t a Stars Wars story. However the deck does play out something like The Holy One coming down and slaying all the evil in the world, and then growing stronger for her efforts. It also happens that Asmira is this decks Jesus, as she can come back from the dead, and grow in power thanks to her sacrifice and the sacrifice of those who followed her into that fateful battle. I’m sure from the above, you can get the idea of how the deck runs, but I figured I’d explain some of them in a bit more detail. I’m sure most of you who played in TS standard remember the Project J decks. This deck only takes the 3 key cards from that list, and uses them to either a) combo out to a large sum of life, or b) create an infinite number of creatures going to the graveyard, which fues Asmira. Lone Wolf and Outmaneuver are my 2 main ways of forcing Worldslayer damage through. Can’t ask much more of a Lone Wolf can you? Mindslicer came to me as a way to prevent an opponent from top decking an answer to Asmira or my Persist guys the turn after Worldslayer blew everything up. It also helps to get an Asmira in the yard for ‘Lark to bring back. As for Asmira herself, she’s just so good when coming off a Worldslayer activation. Specially when Lark brings her back. She gets atleast 4 counters on her, putting the clock at no less then 4 turns. So there you have it folks. Asmira the Worldslayer has come.
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![]() Proud Co-Founder of Dark Alliance Gaming Group of Windsor Ontario Current Decks Standard ![]() VAMPIRES![]() ![]() Total DCI Rating: 1783 Total MDV Rating: 1000 Check the spoiler for my MDV Tournament Records.
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#13 | |||||
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Experienced Apprentice
Join Date: May 2009
Posts: 84
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Description: A mono-White aggro-control deck that abusing Worldslayer ![]() The cards: Flagstones of Trokair: The fetchlands of this deck. It's really good when combined with Worldslayer or even Yomiji, Who Bars the Way. Gods' Eye, Gate to the Reikai: Similar to the Flagstones of Trokair, but this generate creatures instead of fetching lands. Even slow, but dangerous if unchecked. Plains: The core lands of this deck. Am I need to explain this?? Reliquary Tower: When you have a lot of cards in your hand and you don't want to lose them, this card is good. ![]() Aven Riftwatcher: Basically this is a guaranteed 4 life if it doesn't countered or exiled, and also could swing on the air. Heartmender: Persist shenanigans love this. And also make your persist creatures a pseudo-indestructible army. Kitchen Finks: Similar to Aven Riftwatcher, but could hold ground twice (and don't forget Heartmender for the craziness. )Restless Apparition: Another persist creatures that's good because it converts your unspent mana into some damage. Reveillark: Crazy with most of creatures on this deck. No matter how it leaves battlefield, its dead friends will take revenge. Twilight Shepherd: The angel that protects you from opponents, and also protects your permanents after the world destruction, when your opponent shrugged off when the most of his or her permanents are on graveyard. Yomiji, Who Bars the Way: Protects your lands when destroyed, and also a potential engine. Griffin Guide: A creature mounting this, and when the creature dies, the griffin doesn't. Nice card advantage. Path to Exile: The drawback usually backfires you, but not when you slay the world. Basically, this is a creature and (basic) land destruction. Quest for the Holy Relic: A lot of creature spells and you can fetch Whispersilk Cloak or Worldslayer, and equip it on a creature for a little cost. What's bad about this?? Yeah, it can't gain counter if you don't cast creature spells. Whispersilk Cloak: This has two function: 1) Attach this to a creature that wielding Worldslayer and swing for make the guaranteed havoc; or 2) Just attach and attack ![]() Worldslayer: Slay the world! Slay the world! Wrath of God: When you can't slay the world, the God happily (or wrathly) slay the habitants. |
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#14 | |||||
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Experienced Apprentice
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Legends Urborg, Tomb of Yawgmoth Meloku the Clouded Mirror Honorary Lendend ![]() Neverending Torment i figured most people would go indestructable or regen route so i figured i'd try something else...like mill ....that and after looking at the other decks i saw that p-chan used my origanal idea of self regens but hey it happens.win by playing Neverending Torment then hit with Worldslayer urborg, tomb of yawgmoth + cabal coffer's= tap for more mana cabal coffer's + frantic search= create lots of mana by untaping cabal Meloku the Clouded Mirror + Neverending Torment= load up your hand with your own lands for next turn Meloku the Clouded Mirror + cabal coffer's= bounce all your lands pre Worldslayer....or at least enough to fill up your hand to 7 cards Dauthi Cutthroat + Dauthi Ghoul= make the ghoul bigger by killing off your own creatures worldslayer + Shadow= nigh unblockable worldslayer hit every time now for why i chose the cards i did: Creatures Dauthi Cutthroat- - Shadow creature so almost geranteed to hit with worldslayer and it can kill other shadows that i may randomly encounter...and it's cheap Dauthi Ghoul- -cheap Shadow creature that gets larger if my creatures or other shadows die Looter il-Kor- -cheap shadow and has built in card draw Meloku the Clouded Mirror- -in ideally to bounce my lands before worldslayer goes off so i can recover quickly Thalakos Sentry- -cheap shadow creature and i wanted an even ratio to shadowsspells Diabolic Edict- - using shadow creatures i have no natural defense to other creatures so kill is good Doom Blade- -....see above Snuff Out- -....see above...and it can be free Diabolic Tutor- -helps search out my win conditions if i haven't gotten them yet Frantic Search- -lets me draw cards and the reason above all why i used this and not something better is cause it can untap Cabal Coffers for alot of mana Lose Hope- kills pesky 1/1's, will kill most other creatures with shadow and most of all Scry 2 Neverending Torment- -...win con post Worldslayer hit start ripping the opponents library apart, fueled by a Meloku who just bounced all your lands...first things you always take out are their lands and or free mana producers so they can't rebuild lands Cabal Coffers- -for lots of mana to be able to equip and hit with worldslayer the same turn you play neverending torment Watery Grave- -adds to coffers and gives you your blue mana Underground Sea- -.....see above minus the shock to your self Swamp- -....do we really need to go through this again....i didn't think so Urborg, Tomb of Yawgmoth- turns cabal coffers into mana for it's self
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Last edited by hells33kerd; 11-05-2009 at 10:30 AM. Reason: thought of another card to add |
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#15 | |||||
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Apprentice
Join Date: Aug 2009
Location: Illinois, USA
Posts: 18
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]
Breeding Pool - This deck is only slightly centered on black, so I balanced the mana base pretty well. Good mana fixing was a must. Overgrown Tomb & Watery Grave - See above. * There are 26 lands here because of the high mana curve. Vorosh, the Hunter - Legend #1, Vorosh arrives pre-packaged with evasion, making Worldslayer's ability easier to pull off. Also, he can smash face good and proper on his own. Karn, Silver Golem - Once your opponent sees what you're planning to do with Worldslayer, he's going to throw everything he's got at you. Karn is a sturdy wall, and in a pinch, can turn Worldslayer into a 5/5 creature. He can also transform other artifacts into blockers. Mortivore - The Mortivores have their own regeneration ability, so they easily shrug off the aftereffects of Worldslayer. Also, they grow huge after you torpedo all the other creatures on the board. Steel Wall - A very solid wall, many aggressive decks will have trouble getting around this for a while. Etherium Sculptor - Cheapens Worldslayer and Karn. The Sculptors also make your Steel Walls free, which can be important after all your lands have been blown up. Jhessian Infiltrator - A cheap unblockable beater that can deal a bunch of damage before Worldslayer even hits the scene. Then you can equip the sword to an Infiltrator to blow up the board. Worldslayer - The centerpiece card. The objective here isn't to destroy the world as quickly as possible, but rather to hold on to the possibility, and strike when your board position is weak. Wrap in Vigor - These can save all your creatures, since Worldslayer doesn't prevent destroyed creatures from regenerating. Timing is very important. Wail of the Nim - Serves a similar purpose to Wrap in Vigor. Though it is more expensive than the former, it can double as a cheap board sweeper before Worldslayer hits the scene. When entwined, this card also combos well with Living Lands to take out your opponent's lands. Liliana Vess - Her ultimate drops all the killified creatures onto your side of the board, and her discard ability helps keep your opponent's hand down. Also, if you're facing a fast aggro deck, she can distract your opponent's creatures for a bit (the same goes for Garruk, natch). Garruk Wildspeaker - Garruk does it all: he fixes and accelerates your mana, he provides beasts in a deck low on creatures, and his easy-to-pull-off ultimate is absolutely amazing in tandem with Living Lands. Living Lands - Face it, if you've got enough mana to both cast and equip Worldslayer, you've got enough to cast Living Lands, too. When comboed with Worldslayer and Wrap in Vigor, you've got all your lands and creatures still, and your opponents lose EVERYTHING. Fun! Last edited by ChampionKitsune; 10-25-2009 at 01:24 AM. Reason: fixed some typos & such |
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| Tags |
| casual, contest, deckbuilding contest, streetz, worldslayer, worldslaying 101, worldslaying 102 |
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