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Old 10-18-2009, 06:52 PM   #1
Streetz
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Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

MDV Deckbuilding Contest! Worldslaying 102.

Quote:
Originally Posted by Streetz
I will recap some of the things from Worldslaying 101, but in the meantime, welcome to Worldslaying 102! Here you will be using the knowledge you learned in 101 to build a unique and powerfully fun deck centered around one card: Worldslayer. This Mirrodin rare is capable of making everything GO BOOM! You must include four copies of the card in your deck, your deck must be 60 cards, have two different legendary cards and it must be submitted with a deck name and brief deck description. Understood! You have until 11/9 to submit your entry! Good luck!
Worldslaying 101 can be summed up by clicking the links below:
http://magicdeckvortex.com/DDB/proserpexas_effigy.htm
http://magicdeckvortex.com/DDB/godo_gadgets.htm
http://magicdeckvortex.com/vbforums/...ht=worldslayer
http://magicdeckvortex.com/vbforums/...ht=worldslayer
http://magicdeckvortex.com/vbforums/...ht=worldslayer
http://www.pojo.biz/board/archive/index.php/t-2460.html
http://frontpage.mtgnews.com/showthread.php?p=2053145
http://magicdeckvortex.com/vbforums/...ad.php?t=24504


This is the official submission thread. That's right, your submission has to be posted in this thread and others will be able to see it. If you want to be secretive, wait until the last minute to post your deck before the deadline.

The discussion thread can be found here. Any questions or comments can be posted in that thread. Only your submission including description and deck name goes in this thread.

Quote:
This contest's card theme is:
Build a deck around Worldslayer.




Objective:
Design a 60 card, no sideboard, deck centered around 4 copies of Worldslayer. The deck type doesn't matter. What matters is that you make this the coolest deck possible while following the rules of the contest. Think originality, cool combos, casual perspective. Alternative formats are OK. No sideboards.

Deadline:
Your deck must be posted in this thread with all of the requirements filled by the end of the day on 11/9/09. You may edit your entry up until that point.
Rules:
Please read these carefully as they will make or break your entry.
  • All entries must include: a 60 card deck, a deck name, and a short description.
  • *As a Streetz Deckbuilding Contest staple, your deck must include at least two different cards that are legendary. Think Legendary Lands and Legendary creatures that are fun in 1 of's. Planeswalkers do NOT count as Legendary cards.
  • Your deck must make sense using four copies of Worldslayer.
  • You can use cards from any set.
  • One deck per person.
  • Un cards are allowed.
  • No power nine. No power nine. No power nine.
  • Do not copy any existing deck that is on MDV or considered a popular net deck. The contest judge(s) hold the right to reject any deck.
  • All submissions must be posted in this thread. Do you best not to copy or borrow ideas from others that have posted before you.
  • All discussion for this contest can go here.

Scoring:
  • Synergy/Combo - 10 possible points. Is your deck loaded with combos and synergies that make it better than other decks? Is this a unique combo in the deck never seen before? Decks lacking any synergy at all will score low in this category.
  • Playability at a glance - 10 possible points. Since I can't test each deck, I review it at a glance. Make sure you go over any key interaction of cards in your description so I don't miss it when reviewing it.
  • Overall Score - 10 possible points. Again, this is at a glance, but it is my impression of your deck overall. Does it look fun? Does it look well designed? This score includes a good deck name, a good deck description and a well built deck. A deck with a low playability score could still get a higher score.

This scoring system is subject to change.

Prizes:
The winner of this contest will be sent four copies of Worldslayer. In fact, the top three decks will each win four copies of this card.
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Last edited by Streetz; 10-21-2009 at 11:16 PM.
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Old 10-18-2009, 10:22 PM   #2
George G
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Snakes with a Sword  
Creatures (21)
2 Symbiotic Wurm
3 Mire Boa
3 River Boa
1 Mossbridge troll
3 Rhox
1 Silvos, Rogue Elemental
3 Troll Ascetic
4 Rancor
1 Whippoorwill

Spells (14)
4 Worldslayer
1 Crop Rotation
3 Creeping Mold
4 Darksteel Ingot
2 Hurricane
1 Akroma's Memorial
2 Whispersilk Cloak
Lands (23)
2 Gaea's Cradle
21 Forests


With 14 creatures that have regeneration, all you need to do is get one of them through equipped with Worldslayer and regenerate your army. The rancor gives them trample to help deal damage to the opponent, and it comes back to your hand when the slayer goes off, Whispersilk cloak is there for unblockability also. Symbiotic wurm gives you 7 1/1's from the slayer, while the Ingot's stay around and help the mana challenge. Ground creatures can't hurt you because of regenerating blockers, and 2 hurricanes are for the pesky flyers. Akroma's Memorial will give your army flying also, plus the other 6 abilities.
The beauty of this deck is the convienience, Like Rhox having "Super Trample/Unblockability" AND regeneration. Silvos being Legendary, and one of the best regeneraters of all time, PLUS trample. Silvos and Worldslayer would be a great combo even OUT of this contest. Mossbridge Troll has generic indestructibility, and combined with Rancor can be threat without the Slayer....BUT!, the deck is truly built around Worldslayer, it would have a hard time winning without it, and shows how good Worldslayer can be. It doesn't search for it though, so it's great that I GET to use 4 instead of being sorry that I HAVE to.

P.S. How fun would it be to use Whippoorwill to negate that random guy with regeneration your opponent has....Love it.

Last edited by George G; 10-26-2009 at 06:01 PM.
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Old 10-19-2009, 12:16 AM   #3
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Aftermath  
Lands (23)
12 Plains
4 Darksteel Citadel
4 Secluded Steppe
3 Flagstones of Trokair

Creatures (22)
4 Epochrasite
4 Kitchen Finks
3 Mistmoon Griffin
3 Summoner's Egg
2 Academy Rector
2 Stonehewer Giant
2 World Queller
1 Twilight Shepherd
1 Myojin of Cleansing Fire
Spells (15)
4 Promise of Bunrei
4 Worldslayer
3 Quest for the Holy Relic
3 Wrath of God
1 Elspeth, Knight-Errant

Aftermath is a deck based on self-recursion and wanton destruction. Why worry about destroying the world if everything you own will still be there tomorrow. The more destruction, the better. So put on your best destruction face and prepare to destroy the world over and over again.
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Old 10-19-2009, 04:36 AM   #4
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Worldslayong 102  
//Lands// - 24
4 Urza's Power Plant
4 Darksteel Citadel
4 Urza's Mine
4 Seat of the Synod
4 Urza's Tower
2 Vault of Whispers
2 Great Furnace

//Artifacts// -10
4 Worldslayer
3 Mycosynth Lattice
3 Darksteel Forge
//Creatures// - 12
2 Slobad, Goblin Tinkerer
2 Myr Retriever
2 Memnarch
3 Bouncing Beebles
3 Inkfathom Infiltrator

//Spells// -14
4 Counterspell
4 Terminate
4 Dark Ritual
2 Ancient Grudge

IF i get the forge and lattice out, your stuff dies, mine stays...GG
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It starts out as a 6/6 trample no matter what. QUICKLY getting bigger. Personally, I fear this card. However, that's not stopping me from putting it in my trample deck
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Last edited by KlassyReborn; 10-28-2009 at 04:24 PM.
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Old 10-19-2009, 08:10 PM   #5
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Legends of the Apocalypse  
// Lands 23
4 Darksteel Citadel
4 Karoo
15 Plains

// Creatures 22
2 Konda, Lord of Eiganjo
2 Myojin of Cleansing Fire
3 Isamaru, Hound of Konda
3 Soul Warden
2 Mesa Enchantress
3 Malach of the Dawn
// Spells 15
4 Worldslayer
4 Indestructibility
4 Consecrate Land
2 Elspeth, Knight-Errant
4 Darksteel Brute
4 Whispersilk Cloak
Who better to wield legendary Worldslayer than those already heavily shrouded in legend and mystery? Utilizing the most sacred rituals of consecration and immortality to ensure the continuity and success of their purpose, they wreak havoc using the damning blade.

This deck follows what I'm sure will be a popular trend of indestructable creatures, artifacts and lands, but is unique in it's approach to assuming that the "legendary" rule will not have much impact when the world is exploding every turn. Kazoo + Consecrate Land/Darksteel Citadel ensure that your own manabase won't take a very heavy impact each time.
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Old 10-20-2009, 05:05 PM   #6
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Quick GW Worldslayer  
Lands: (20)
4Darksteel Citadel
7Forest
7Plains
2Island

Creatures: (18)
4Dauntless Escort
3Konda, Lord of Eiganjo
4Grizzled Leotau
3Rhys, the Redeemed
4Azorious Herald
Artifacts and Enchantments: (22)
3Myr Matrix
4Darksteel Ingot
4Consecrate Land
3Shield of the Oversoul
4Worldslayer
4Shield of Kaldra

This deck obviously has a lot of issues, like its mana curve, but I feel like it could be fun. Using the Azorious herald/Shield of the oversoul to get the Worldslayer through. Obviously, most things are indestructible, and there are enchantments to keep things that way. Mainly Gw, with tiny splash of blue for the Herald.

Edit: Elspeth is not included, although it probably should be, for the sole reason that I am fundamentally against the inclusion of Plainswalkers in any decks.
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Old 10-20-2009, 05:54 PM   #7
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Survivors of the Apocalypse
Lands 24
4 Gods' Eye, Gate to the Reikai
4 Scrubland
4 Godless Shrine
4 Arcane Sanctum
4 Fetid Heath
4 Marsh Flats

Artifacts 8
4 Worldslayer
4 Darksteel Ingot

Creatures 20
4 Ghost Council of Orzhova
4 Bloodghast
4 Nether Shadow
2 Twilight Shepherd
2 Reveillark
4 Shu Cavalry
instants and sorceries 8
2 Wrath of God
3 cauldron haze
3 Brave the Elements


This is a deck based on using worldslayer with a few permanents that are indestructible, a few things that replace themselves, and a few cards that just keep coming back for more. My legendary land is Gods' Eye, Gate to the Reikai because when worldslayer destroys it it creates a spirit token. My other legendary creature is Ghost Council of Orzhova because it can blink out before Worldslayer causes everything to be destroyed and return as one of the only creatures. The rest of my creature base with the exception of Shu Calvary which is just there to get a hit in with Worldslayer help me recur either themselves or others. My Darksteel ingot is just and indestructible mana source. Wrath of God is basic creature removal that most of my guy's come back from afterwards. Cauldron haze allows me to bring back several creatures for 2 mana, and brave the elements is another card to help me get through with worldslayer.

Last edited by weirdone13; 10-21-2009 at 06:24 PM.
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Old 10-20-2009, 06:14 PM   #8
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Redemption  
Lands: (21)
4 Flagstones of Trokair
4 Gods' Eye, Gate to the Reikai
13 Plains

Creatures: (18)
4 Clergy of the Holy Nimbus
4 Knight of the Holy Nimbus
4 Glittering Lynx
3 Kor Skyfisher
3 Reveillark
1 Ivory Gargoyle
Other Spells: (20)
4 Worldslayer
4 Cursed Totem
4 Day of Judgment
3 Journey to Nowhere
2 Quest for the Holy Relic
3 Tithe

"When the Day of Judgment comes, ony the pure will be judged worthy and redeem."

Clergy of the Holy Nimbus, Knight of the Holy Nimbus and Glittering Lynx are annoying creatures ... but only that, annoying. But ... what happens when Damping Matrix comes into the mixture? They become virtualy indestructible creatures, with the advantage that the Matrix is frustating your opponent by denying him most of his activated abilities. This is a stalling deck, ready to suffer lots of turns while you wait for the sword. Then everything goes BOOM except for your little nimbuses and their little equipped weapon.

On to the cards:

Clergy of the Holy Nimbus, Knight of the Holy Nimbus, Glittering Lynx: Already commented. Great first turns drops and potentially eternal chumpblockers.
Kor Skyfisher: This is for a lot of sheningans with the Journey to Nowhere, for infinite Reveillarks, a 2/3 flyer to hit with the Worldslayer, and for something more ...
Reveillark: Return your nimbuses to play if they die (believe me, in the end they will). Also, with the kor, return your Reveillark to your hand triggering the ability, when the kor dies cast Reveillark, the kor comes into play then to your hand, oblivion the Reveillark, cast the kor ... etc
Ivory Gargoyle: Flying and indestructible, what else do you want?
Worldslayer: Your win condition. Destroy everything into play once and again.
Cursed Totem: Another win condition for you. Make your creatures virtually indestructibles while frustrating your opponent's plans.
Day of Judgment: Mass removal for you, BUT your Nimbuses won't die.
Journey to Nowhere: Spot removal for your opponent, (be careful, since when the Worldslayer makes his job, the ring will blow up) and many tricks for you. Cast it on Reveillark to trigger it, or hide a Kor Sky fisher or a Lynx if you don't want them to die at the Worldslayer.
Quest for the Holy Relic: Search for the sword and equip it! Also, with the kor, this reads: "1W: Put a quest counter on ~. Play this ability only when you could cast a sorcery.".
Tithe: Your land searching engine, and a very big advantage when the Worldslayer triggers.

Legendary cards:
Flagstones of Trokair: Optimice the mana curve of your deck. Also, if the sword triggers, you will have one land left.
Gods' Eye, Gate to the Reikai: Look at your opponent's face when the little spirit hits him with the Worldslayer flying over his defenses.
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Last edited by p-chan; 11-07-2009 at 06:46 AM.
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Old 10-21-2009, 05:48 PM   #9
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Rapture Engine  
//Lands
1 Academy Ruins
4 Mishra's Workshop
4 Seat of the Synod
1 Tolarian Academy
4 Urza's Tower
4 Urza's Mine
4 Urza's Powerplant

//Creatures
4 Masticore
4 Thalakos Scout
//Spells
3 Darksteel Forge
4 Dimir Signet
2 Fabricate
3 Howling Mine
2 Nevinyrral's Disk
2 Powder Keg
2 Tezzeret the Seeker
3 Thran Dynamo
1 Tinker
4 Worldslayer
4 Worn Powerstone

Colors:

Legendary cards: Tolarian Academy, Academy Ruins

Combos/Synergies: Worldslayer/Nevinyrral's Disk/Powder Keg + Masticore + Darksteel Forge, Masticore + Howling Mine, Worldslayer + Thalakos Scout, Artifact Lands + Tinker + Darksteel Forge. Plus, the whole deck synergizes around the invincible artifact/Tezzerator theme (since most of the deck is composed of artifacts).

This deck is really simple and fun to play with, lands accelerate the mana artifacts (Dynamos, Powerstones), mana artifacts accelerate Darksteel Forge and Worldslayer/Nevinyrral's Disk for a one-sided total destruction.

-Masticores are invaluable here, as they provide a way to deal with smaller creatures, as well as a way to block bigger ones.
-Powder Keg also helps to control an early game, plus it combines well with the invulnerability from the Darksteel Forge to make a global effect, once again, one-sided.
-Tinker and Fabricate are for toolboxing, in case a piece is missing in the combo.
-Thalakos Scout is an easy way to trigger the Worldslayer, plus it's got an evasion ability that will protect it from any effect, as long as you have a card in your hand.
-Howling Mines synergize with Masticores and Scouts, plus it's a great way to accelerate the building of the combo.
-Tezzeret the Seeker is a major win condition: turn all those pieces of machinery into 5/5 behemoths, plus he untaps artifacts and toolboxes then, making him a natural choice for this deck.

Think of the deck as a huge mechanic contraption: there are energy parts (Powerstones, Dynamos), a core (Forge), a defense mechanism (nasty Worldslayer wielding Masticores) and, of course, it's assembler (Tezzeret). The machine has one goal: to destroy all existence but itself.

EDIT: Drastically changed the deck.
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Old 10-21-2009, 09:07 PM   #10
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Death and Destruction by Spores  
Creatures: 20

4x Timber Protector
2x Hissing Iguanar
2x Everbark Shaman
2x Mycoloth
2x Utopia Mycon
2x Vitaspore Thallid
2x Sporoloth Ancient
2x Glider Bairn
1x Dauntless Dourbark
1x Verdeloth the Ancient

Other Spells: 20
4x Worldslayer
4x Life and Limb
4x Boom//Bust
2x Paradox Haze
2x Utopia Vow
2x Doubling Season
2x Cream of the Crop

Lands: 20

11x Forest
4x Breeding Pool
4x Stomping Ground
1x Boseiju, Who Shelters All

This deck uses saprolings tokens...your thinking what can they do? They could be possible 2/2 Saproling Forest Tokens that are Indestructable. The deck uses Indestructable to the full degree. first we build the army, led by Timber Protector and Dauntless Dourbark with a Worldslayer in their hands.

I use the combo of Utopia Mycon and Life and Limb work well together to make saprolings tap for one green and sac for mana of any color, two for one creature.

The Saproling engine is crazy. If Sporoloth Ancient is on the field...

Doubling Season + Paradox Haze + Untap Glider Bairn (once after both upkeeps) + Utopia Mycon = 16 Saprolings per turn at the cost of three mana which is easily paid if Bairn had Utopia Vow attached and you "Tap 'n' Sac a Sap"

So the other player(s) either die by drowning in saprolings or let themselves be hit by Worldslayer and blow up all the saprolings at once. if Hissing Iguanar is on the battlefield at the time, be prepared to take damage to the face for all the creatures that died. (except Hissing, unless both are on the battlefield, then its all creatures)

Unmoveable plants one second to tiny 1 damage bombs for the masses the next. The World is in deep, plant doo-doo!

P.S. Forgot to tell you about just using Saproling mana and Boom/Bust the field so only you had mana to burn. Plus it doesn't kill your land

Last edited by Magic Moose; 10-22-2009 at 10:35 AM. Reason: forgot something, forgot again. added wrong
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Old 10-22-2009, 03:02 AM   #11
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Secret technique #23: Holy Worldslayer Ninja Strike  
Creatures 21
4 Ninja of the Deep Hours
2 Lotus Cobra
3 Stonecloaker
1 Azusa, Lost but Seeking
4 Noble Hierarch
1 Genesis
2 Eternal Witness
4 Timbermare

Spells 15
3 Sensei's Divining Top
4 Worldslayer
3 Quest for the Holy Relic
1 Gifts Ungiven
1 Life from the Loam
3 bant charm
land 24
4 Misty Rainforest
1 Oboro, Palace in the Clouds
4 Breeding Pool
4 Hallowed Fountain
1 island
1 plains
4 forest
1 Windswept Heath
4 Flooded Strand


Alrighty then, buy now im sure you have had a chance to look over the deck (especially since the list is above ^^ points*) and you might be a little confused by the apparent lack of regeneration, and replacement effects, well don't be alarmed, i didn't include them. "why" i hear you cry it now; i chose the rout of using worldslayer as a utility knife. its not necessary in every situation, to actually equip and hit with worldslayer to win every game, but it sure is handy to have at a moments notice. so rather then rely on it and make everything survive the blast, i find it better to know whats going on, and use that knowledge to set up for a quick rebuild while your opponents struggle.

Legendary Stuff:
Oboro, Palace in the Clouds
Azusa, Lost but seeking

Quest for the Worldslayer: After a lot of thinking about it i have come to the conclusion that Quest for the Holy Relic is the best way to get, and attach Worldslayer, for two reasons; 1 i play creatures, and 2 it can be activated at instant speed, which means it can be attached to a creature after blockers are declared.

Timbermare: taps down all the creatures, and has haste, combined with ninja of the deap hours, and stoneclocker, can keep your opponent taped down while you quickly puts counters on Quest for the Holy Relic and get to swing in with a worldslayer.

Stonecloaker: flash, flying bounces my creatures for reuse or itself for removing stuff form graveyards. Very useful all around.

Ninja of the Deep Hours: Card drawing, creature come into play reuse.

lotus cobra: playing nine of fetch lands should make good advantage of the landfall ability. Oboro, Palace in the Clouds + Azusa, Lost but seeking + lotus cobra = 3 mana of any color each turn.

Worldslayer: the decks namesake, interacts especially well with timbermare, and quest for the holy relic, efficiently blowing up the world. as a tool box style peace your not always required to get a worldslayer to win. but rather you should view this card as a way to lock your opponents out of the game while you take advantage and rebuild.

Bant Charm: gives the deck a little spot removal, and counter control which is lacking.

Noble Hierarch: mana acceleration, produces all the colors you play, and exalted will boost the damage done when pushing through timbermare or ninja.

sensei's divining top: with all the fetch lands this gets you a great variety of cards to draw.

Gifts Ungiven: grabs you all the rebuilding tools you need in order to come back in force from a world slain.

Life from the Loam: plenty of fetch lands to get extra use out of, and the best tool for rebuilding.

Genesis: along with eternal witness can fetch anything you need to reuse.

eternal witness: gives you just a little redundancy.

Mana: lots of it, lots to fetch and lots to fetch with.

Well i think thats all for the deck, any suggestions and comments are welcome???

Last edited by bloodagate; 11-05-2009 at 09:30 PM. Reason: added a little description and tinkering around.
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Old 10-22-2009, 06:47 AM   #12
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Legendary cards:
Asmira, Holy Avenger
Flagstones of Trokair

Combos/Synergy:
Project J = Juniper order Ranger + Kitchen Finks + Greater Gargadon
Worldslayer = Worldslayer + Lone Wolf / Outmaneuver
Mindslayer = Worldslayer + Mindslicer
Jesus = Asmira + Reveillark + Worldslayer activation

A long time ago, in a plane far far away…

Ok, ok, this isn’t a Stars Wars story. However the deck does play out something like The Holy One coming down and slaying all the evil in the world, and then growing stronger for her efforts. It also happens that Asmira is this decks Jesus, as she can come back from the dead, and grow in power thanks to her sacrifice and the sacrifice of those who followed her into that fateful battle.

I’m sure from the above, you can get the idea of how the deck runs, but I figured I’d explain some of them in a bit more detail.

I’m sure most of you who played in TS standard remember the Project J decks. This deck only takes the 3 key cards from that list, and uses them to either a) combo out to a large sum of life, or b) create an infinite number of creatures going to the graveyard, which fues Asmira.

Lone Wolf and Outmaneuver are my 2 main ways of forcing Worldslayer damage through. Can’t ask much more of a Lone Wolf can you?

Mindslicer came to me as a way to prevent an opponent from top decking an answer to Asmira or my Persist guys the turn after Worldslayer blew everything up. It also helps to get an Asmira in the yard for ‘Lark to bring back.

As for Asmira herself, she’s just so good when coming off a Worldslayer activation. Specially when Lark brings her back. She gets atleast 4 counters on her, putting the clock at no less then 4 turns.

So there you have it folks. Asmira the Worldslayer has come.
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Old 10-23-2009, 03:55 AM   #13
ALEX Ryugami
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Slay-o'-Lay  
Lands
4 Flagstones of Trokair
2 Gods' Eye, Gate to the Reikai
2 Reliquary Tower
16 Plains

Creatures
3 Aven Riftwatcher
2 Heartmender
3 Kitchen Finks
3 Restless Apparition
4 Reveillark
3 Twilight Shepherd
1 Yomiji, Who Bars the Way
Spells
3 Griffin Guide
4 Path to Exile
3 Quest for the Holy Relic
1 Whispersilk Cloak
4 Worldslayer
2 Wrath of God

Description: A mono-White aggro-control deck that abusing Worldslayer

The cards:
Flagstones of Trokair: The fetchlands of this deck. It's really good when combined with Worldslayer or even Yomiji, Who Bars the Way.
Gods' Eye, Gate to the Reikai: Similar to the Flagstones of Trokair, but this generate creatures instead of fetching lands. Even slow, but dangerous if unchecked.
Plains: The core lands of this deck. Am I need to explain this??
Reliquary Tower: When you have a lot of cards in your hand and you don't want to lose them, this card is good.
Aven Riftwatcher: Basically this is a guaranteed 4 life if it doesn't countered or exiled, and also could swing on the air.
Heartmender: Persist shenanigans love this. And also make your persist creatures a pseudo-indestructible army.
Kitchen Finks: Similar to Aven Riftwatcher, but could hold ground twice (and don't forget Heartmender for the craziness. )
Restless Apparition: Another persist creatures that's good because it converts your unspent mana into some damage.
Reveillark: Crazy with most of creatures on this deck. No matter how it leaves battlefield, its dead friends will take revenge.
Twilight Shepherd: The angel that protects you from opponents, and also protects your permanents after the world destruction, when your opponent shrugged off when the most of his or her permanents are on graveyard.
Yomiji, Who Bars the Way: Protects your lands when destroyed, and also a potential engine.
Griffin Guide: A creature mounting this, and when the creature dies, the griffin doesn't. Nice card advantage.
Path to Exile: The drawback usually backfires you, but not when you slay the world. Basically, this is a creature and (basic) land destruction.
Quest for the Holy Relic: A lot of creature spells and you can fetch Whispersilk Cloak or Worldslayer, and equip it on a creature for a little cost. What's bad about this?? Yeah, it can't gain counter if you don't cast creature spells.
Whispersilk Cloak: This has two function: 1) Attach this to a creature that wielding Worldslayer and swing for make the guaranteed havoc; or 2) Just attach and attack
Worldslayer: Slay the world! Slay the world!
Wrath of God: When you can't slay the world, the God happily (or wrathly) slay the habitants.
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Old 10-23-2009, 11:12 AM   #14
hells33kerd
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Shadow slaying  
Creatures(14)
3 Dauthi Cutthroat
3 Dauthi Ghoul
3 Looter il-Kor
2 Meloku the Clouded Mirror
3 Thalakos Sentry

Spells (22)
2 Diabolic Edict
3 Diabolic Tutor
3 Doom Blade
4 Frantic Search
3 Lose Hope
4 Neverending Torment
3 Snuff Out
Artifacts (4)
4 Worldslayer

Lands (20)
3 Cabal Coffers
4 Watery Grave
8 Swamp
4 Underground Sea
1 Urborg, Tomb of Yawgmoth


Legends
Urborg, Tomb of Yawgmoth
Meloku the Clouded Mirror

Honorary Lendend
Neverending Torment



i figured most people would go indestructable or regen route so i figured i'd try something else...like mill ....that and after looking at the other decks i saw that p-chan used my origanal idea of self regens but hey it happens.

win by playing Neverending Torment then hit with Worldslayer

urborg, tomb of yawgmoth + cabal coffer's= tap for more mana
cabal coffer's + frantic search= create lots of mana by untaping cabal
Meloku the Clouded Mirror + Neverending Torment= load up your hand with your own lands for next turn
Meloku the Clouded Mirror + cabal coffer's= bounce all your lands pre Worldslayer....or at least enough to fill up your hand to 7 cards
Dauthi Cutthroat + Dauthi Ghoul= make the ghoul bigger by killing off your own creatures
worldslayer + Shadow= nigh unblockable worldslayer hit every time

now for why i chose the cards i did:
Creatures
Dauthi Cutthroat- - Shadow creature so almost geranteed to hit with worldslayer and it can kill other shadows that i may randomly encounter...and it's cheap
Dauthi Ghoul- -cheap Shadow creature that gets larger if my creatures or other shadows die
Looter il-Kor- -cheap shadow and has built in card draw
Meloku the Clouded Mirror- -in ideally to bounce my lands before worldslayer goes off so i can recover quickly
Thalakos Sentry- -cheap shadow creature and i wanted an even ratio to shadows

spells
Diabolic Edict- - using shadow creatures i have no natural defense to other creatures so kill is good
Doom Blade- -....see above
Snuff Out- -....see above...and it can be free
Diabolic Tutor- -helps search out my win conditions if i haven't gotten them yet
Frantic Search- -lets me draw cards and the reason above all why i used this and not something better is cause it can untap Cabal Coffers for alot of mana
Lose Hope- kills pesky 1/1's, will kill most other creatures with shadow and most of all Scry 2
Neverending Torment- -...win con post Worldslayer hit start ripping the opponents library apart, fueled by a Meloku who just bounced all your lands...first things you always take out are their lands and or free mana producers so they can't rebuild

lands
Cabal Coffers- -for lots of mana to be able to equip and hit with worldslayer the same turn you play neverending torment
Watery Grave- -adds to coffers and gives you your blue mana
Underground Sea- -.....see above minus the shock to your self
Swamp- -....do we really need to go through this again....i didn't think so
Urborg, Tomb of Yawgmoth- turns cabal coffers into mana for it's self
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Last edited by hells33kerd; 11-05-2009 at 10:30 AM. Reason: thought of another card to add
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Old 10-23-2009, 11:45 PM   #15
ChampionKitsune
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Re: Oct 2009 - MDV Deckbuilding Contest! 'Worldslaying 102" [Submission Thread]

Slaying Worlds and Takin' Names  
Lands (26)
3 Breeding Pool
3 Overgrown Tomb
3 Watery Grave
5 Island
7 Swamp
6 Forest

Creatures (16)
1 Vorosh, the Hunter
1 Karn, Silver Golem
3 Mortivore
3 Etherium Sculptor
4 Steel Wall
4 Jhessian Infiltrator
Other Spells (18)
4 Worldslayer
3 Wrap in Vigor
4 Wail of the Nim
2 Liliana Vess
2 Garruk Wildspeaker
3 Living Lands

Breeding Pool - This deck is only slightly centered on black, so I balanced the mana base pretty well. Good mana fixing was a must.
Overgrown Tomb & Watery Grave - See above.
* There are 26 lands here because of the high mana curve.

Vorosh, the Hunter - Legend #1, Vorosh arrives pre-packaged with evasion, making Worldslayer's ability easier to pull off. Also, he can smash face good and proper on his own.
Karn, Silver Golem - Once your opponent sees what you're planning to do with Worldslayer, he's going to throw everything he's got at you. Karn is a sturdy wall, and in a pinch, can turn Worldslayer into a 5/5 creature. He can also transform other artifacts into blockers.
Mortivore - The Mortivores have their own regeneration ability, so they easily shrug off the aftereffects of Worldslayer. Also, they grow huge after you torpedo all the other creatures on the board.
Steel Wall - A very solid wall, many aggressive decks will have trouble getting around this for a while.
Etherium Sculptor - Cheapens Worldslayer and Karn. The Sculptors also make your Steel Walls free, which can be important after all your lands have been blown up.
Jhessian Infiltrator - A cheap unblockable beater that can deal a bunch of damage before Worldslayer even hits the scene. Then you can equip the sword to an Infiltrator to blow up the board.

Worldslayer - The centerpiece card. The objective here isn't to destroy the world as quickly as possible, but rather to hold on to the possibility, and strike when your board position is weak.
Wrap in Vigor - These can save all your creatures, since Worldslayer doesn't prevent destroyed creatures from regenerating. Timing is very important.
Wail of the Nim - Serves a similar purpose to Wrap in Vigor. Though it is more expensive than the former, it can double as a cheap board sweeper before Worldslayer hits the scene. When entwined, this card also combos well with Living Lands to take out your opponent's lands.
Liliana Vess - Her ultimate drops all the killified creatures onto your side of the board, and her discard ability helps keep your opponent's hand down. Also, if you're facing a fast aggro deck, she can distract your opponent's creatures for a bit (the same goes for Garruk, natch).
Garruk Wildspeaker - Garruk does it all: he fixes and accelerates your mana, he provides beasts in a deck low on creatures, and his easy-to-pull-off ultimate is absolutely amazing in tandem with Living Lands.
Living Lands - Face it, if you've got enough mana to both cast and equip Worldslayer, you've got enough to cast Living Lands, too. When comboed with Worldslayer and Wrap in Vigor, you've got all your lands and creatures still, and your opponents lose EVERYTHING. Fun!

Last edited by ChampionKitsune; 10-25-2009 at 01:24 AM. Reason: fixed some typos & such
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